| Index: LayoutTests/fast/canvas/webgl/draw-webgl-to-canvas-2d-after-to-data-url-without-context.html
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| diff --git a/LayoutTests/fast/canvas/webgl/draw-webgl-to-canvas-2d-after-to-data-url-without-context.html b/LayoutTests/fast/canvas/webgl/draw-webgl-to-canvas-2d-after-to-data-url-without-context.html
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..359649a401a5471c5632533263d575958d561085
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| --- /dev/null
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| +++ b/LayoutTests/fast/canvas/webgl/draw-webgl-to-canvas-2d-after-to-data-url-without-context.html
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| @@ -0,0 +1,39 @@
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| +<!DOCTYPE html>
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| +<html>
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| +<body>
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| +<span id="description" style="color: white">
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| +Everything is same to draw-webgl-to-canvas-2d.html except for calling
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| +redundant toDataURL().
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| +Canvas spec allows to call toDataURL() without a context. Some bad things
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| +can happen if we call toDataURL() without a context and then create a context
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| +and then call toDataURL() again.
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| +</span>
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| +<canvas id="preserve-canvas3d" width="100" height="100"></canvas>
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| +<canvas id="preserve-canvas2d" width="100" height="100"></canvas>
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| +<canvas id="nonpreserve-canvas3d" width="100" height="100"></canvas>
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| +<canvas id="nonpreserve-canvas2d" width="100" height="100"></canvas>
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| +<script src="../../../resources/js-test.js"></script>
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| +<script src="resources/draw-webgl-to-canvas-2d.js"></script>
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| +<script>
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| +function createContexts() {
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| + var preserve_canvas2d = document.getElementById("preserve-canvas2d");
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| + preserve_canvas2d.toDataURL();
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| + preserve_ctx2D = preserve_canvas2d.getContext("2d");
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| + preserve_canvas2d.toDataURL();
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| + preserve_canvas3D = document.getElementById('preserve-canvas3d');
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| + preserve_canvas3D.toDataURL();
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| + preserve_gl = preserve_canvas3D.getContext('webgl', {'preserveDrawingBuffer': true});
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| + preserve_canvas3D.toDataURL();
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| +
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| + var nonpreserve_canvas2d = document.getElementById("nonpreserve-canvas2d");
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| + nonpreserve_canvas2d.toDataURL();
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| + nonpreserve_ctx2D = nonpreserve_canvas2d.getContext("2d");
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| + nonpreserve_canvas2d.toDataURL();
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| + nonpreserve_canvas3D = document.getElementById('nonpreserve-canvas3d');
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| + nonpreserve_canvas3D.toDataURL();
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| + nonpreserve_gl = nonpreserve_canvas3D.getContext('webgl', {'preserveDrawingBuffer': false});
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| + nonpreserve_canvas3D.toDataURL();
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| +}
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| +</script>
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| +</body>
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| +</html>
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|
|