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| 1 <!DOCTYPE html> | 1 <!DOCTYPE html> |
| 2 <html> | 2 <html> |
| 3 <body> | 3 <body> |
| 4 <span id="description" style="color: white"> | 4 <span id="description" style="color: white"> |
| 5 This test checks for drawing webgl to canvas 2d. The test process is as follows: | 5 This test checks for drawing webgl to canvas 2d. The test process is as follows: |
| 6 1. draw a green rect on a webgl context. | 6 1. draw a green rect on a webgl context. |
| 7 2. draw a red rect on a canvas 2d context, and check a pixel (should be red). | 7 2. draw a red rect on a canvas 2d context, and check a pixel (should be red). |
| 8 3. draw the webgl contents on the canvas 2d context, and check a pixel (should b
e green). | 8 3. draw the webgl contents on the canvas 2d context, and check a pixel (should b
e green). |
| 9 4. wait for few frames. | 9 4. wait for few frames. |
| 10 5. draw a red rect on the canvas 2d context, and check a pixel (should be red). | 10 5. draw a red rect on the canvas 2d context, and check a pixel (should be red). |
| 11 6. draw the webgl contents on the canvas 2d context, and check a pixel (see belo
w explanation). | 11 6. draw the webgl contents on the canvas 2d context, and check a pixel (see belo
w explanation). |
| 12 | 12 |
| 13 Above test is executed for both preserve and non-preserve webgl contexts. | 13 Above test is executed for both preserve and non-preserve webgl contexts. |
| 14 For the preserve webgl context, the pixel on #6 is green. | 14 For the preserve webgl context, the pixel on #6 is green. |
| 15 For the non-preserve webgl context, the pixel on #6 is undefined.[1] | 15 For the non-preserve webgl context, the pixel on #6 is undefined.[1] |
| 16 | 16 |
| 17 [1] http://www.khronos.org/registry/webgl/specs/latest/1.0/. | 17 [1] http://www.khronos.org/registry/webgl/specs/latest/1.0/. |
| 18 "This default behavior can be changed by setting the preserveDrawingBuffer | 18 "This default behavior can be changed by setting the preserveDrawingBuffer |
| 19 attribute of the WebGLContextAttributes object. If this flag is true, the | 19 attribute of the WebGLContextAttributes object. If this flag is true, the |
| 20 contents of the drawing buffer shall be preserved until the author either clears | 20 contents of the drawing buffer shall be preserved until the author either clears |
| 21 or overwrites them. If this flag is false, attempting to perform operations | 21 or overwrites them. If this flag is false, attempting to perform operations |
| 22 using this context as a source image after the rendering function has returned | 22 using this context as a source image after the rendering function has returned |
| 23 can lead to undefined behavior.". | 23 can lead to undefined behavior.". |
| 24 </span> | 24 </span> |
| 25 <canvas id="preserve-canvas3d" width="100" height="100"></canvas> | 25 <canvas id="preserve-canvas3d" width="100" height="100"></canvas> |
| 26 <canvas id="preserve-canvas2d" width="100" height="100"></canvas> | 26 <canvas id="preserve-canvas2d" width="100" height="100"></canvas> |
| 27 <canvas id="nonpreserve-canvas3d" width="100" height="100"></canvas> | 27 <canvas id="nonpreserve-canvas3d" width="100" height="100"></canvas> |
| 28 <canvas id="nonpreserve-canvas2d" width="100" height="100"></canvas> | 28 <canvas id="nonpreserve-canvas2d" width="100" height="100"></canvas> |
| 29 <script src="../../../resources/js-test.js"></script> | 29 <script src="../../../resources/js-test.js"></script> |
| 30 <script src="resources/draw-webgl-to-canvas-2d.js"></script> |
| 30 <script> | 31 <script> |
| 31 if (window.testRunner) { | |
| 32 testRunner.dumpAsText(); | |
| 33 testRunner.waitUntilDone(); | |
| 34 } | |
| 35 | |
| 36 var preserve_ctx2D; | |
| 37 var preserve_canvas3D; | |
| 38 var preserve_gl; | |
| 39 var nonpreserve_ctx2D; | |
| 40 var nonpreserve_canvas3D; | |
| 41 var nonpreserve_gl; | |
| 42 var imgdata; | |
| 43 | |
| 44 function createContexts() { | 32 function createContexts() { |
| 45 preserve_ctx2D = document.getElementById("preserve-canvas2d").getContext("2d
"); | 33 preserve_ctx2D = document.getElementById("preserve-canvas2d").getContext("2d
"); |
| 46 preserve_canvas3D = document.getElementById('preserve-canvas3d'); | 34 preserve_canvas3D = document.getElementById('preserve-canvas3d'); |
| 47 preserve_gl = preserve_canvas3D.getContext('webgl', {'preserveDrawingBuffer'
: true}); | 35 preserve_gl = preserve_canvas3D.getContext('webgl', {'preserveDrawingBuffer'
: true}); |
| 48 nonpreserve_ctx2D = document.getElementById("nonpreserve-canvas2d").getConte
xt("2d"); | 36 nonpreserve_ctx2D = document.getElementById("nonpreserve-canvas2d").getConte
xt("2d"); |
| 49 nonpreserve_canvas3D = document.getElementById('nonpreserve-canvas3d'); | 37 nonpreserve_canvas3D = document.getElementById('nonpreserve-canvas3d'); |
| 50 nonpreserve_gl = nonpreserve_canvas3D.getContext('webgl', {'preserveDrawingB
uffer': false}); | 38 nonpreserve_gl = nonpreserve_canvas3D.getContext('webgl', {'preserveDrawingB
uffer': false}); |
| 51 } | 39 } |
| 52 | |
| 53 function renderWebGL(gl) { | |
| 54 gl.clearColor(0, 1, 0, 1); | |
| 55 gl.clear(gl.COLOR_BUFFER_BIT); | |
| 56 } | |
| 57 | |
| 58 function drawWebGLToCanvas2D(ctx2D, canvas3D, isDrawingBufferUndefined) { | |
| 59 // draw red rect on canvas 2d. | |
| 60 ctx2D.fillStyle = 'red'; | |
| 61 ctx2D.fillRect(0, 0, 100, 100); | |
| 62 var imageData = ctx2D.getImageData(0, 0, 1, 1); | |
| 63 imgdata = imageData.data; | |
| 64 shouldBe("imgdata[0]", "255"); | |
| 65 shouldBe("imgdata[1]", "0"); | |
| 66 shouldBe("imgdata[2]", "0"); | |
| 67 | |
| 68 // draw the webgl contents (green rect) on the canvas 2d context. | |
| 69 ctx2D.drawImage(canvas3D, 0, 0); | |
| 70 ctx2D.getImageData(0, 0, 1, 1); | |
| 71 imageData = ctx2D.getImageData(0, 0, 1, 1); | |
| 72 imgdata = imageData.data; | |
| 73 if (isDrawingBufferUndefined) { | |
| 74 // Current implementation draws transparent texture on the canvas 2d con
text, | |
| 75 // although the spec said it leads to undefined behavior. | |
| 76 shouldBe("imgdata[0]", "255"); | |
| 77 shouldBe("imgdata[1]", "0"); | |
| 78 shouldBe("imgdata[2]", "0"); | |
| 79 } else { | |
| 80 shouldBe("imgdata[0]", "0"); | |
| 81 shouldBe("imgdata[1]", "255"); | |
| 82 shouldBe("imgdata[2]", "0"); | |
| 83 } | |
| 84 | |
| 85 if (isDrawingBufferUndefined && window.testRunner) | |
| 86 testRunner.notifyDone(); | |
| 87 } | |
| 88 | |
| 89 function asyncTest() { | |
| 90 debug("Check for drawing webgl to canvas 2d several frames after drawing web
gl contents.") | |
| 91 debug("1) when drawingBuffer is preserved.") | |
| 92 drawWebGLToCanvas2D(preserve_ctx2D, preserve_canvas3D, false); | |
| 93 debug("2) when drawingBuffer is not preserved. It leads to undefined behavio
r.") | |
| 94 drawWebGLToCanvas2D(nonpreserve_ctx2D, nonpreserve_canvas3D, true); | |
| 95 } | |
| 96 | |
| 97 function startTestAfterFirstPaint() { | |
| 98 // create both canvas 2d and webgl contexts. | |
| 99 createContexts(); | |
| 100 // prepare webgl contents. | |
| 101 renderWebGL(preserve_gl); | |
| 102 renderWebGL(nonpreserve_gl); | |
| 103 | |
| 104 debug("Check for drawing webgl to canvas 2d on the same frame.") | |
| 105 debug("1) when drawingBuffer is preserved.") | |
| 106 drawWebGLToCanvas2D(preserve_ctx2D, preserve_canvas3D, false); | |
| 107 debug("2) when drawingBuffer is not preserved.") | |
| 108 drawWebGLToCanvas2D(nonpreserve_ctx2D, nonpreserve_canvas3D, false); | |
| 109 | |
| 110 if (window.testRunner) { | |
| 111 testRunner.waitUntilDone(); | |
| 112 testRunner.displayAsyncThen(asyncTest); | |
| 113 } else { | |
| 114 window.requestAnimationFrame(asyncTest); | |
| 115 } | |
| 116 } | |
| 117 | |
| 118 window.onload = function () { | |
| 119 window.requestAnimationFrame(startTestAfterFirstPaint); | |
| 120 } | |
| 121 | |
| 122 </script> | 40 </script> |
| 123 </body> | 41 </body> |
| 124 </html> | 42 </html> |
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