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| 1 PASS successfullyParsed is true |
| 2 |
| 3 TEST COMPLETE |
| 4 Check for drawing webgl to canvas 2d on the same frame. |
| 5 1) when drawingBuffer is preserved. |
| 6 PASS imgdata[0] is 255 |
| 7 PASS imgdata[1] is 0 |
| 8 PASS imgdata[2] is 0 |
| 9 PASS imgdata[0] is 0 |
| 10 PASS imgdata[1] is 255 |
| 11 PASS imgdata[2] is 0 |
| 12 2) when drawingBuffer is not preserved. |
| 13 PASS imgdata[0] is 255 |
| 14 PASS imgdata[1] is 0 |
| 15 PASS imgdata[2] is 0 |
| 16 PASS imgdata[0] is 0 |
| 17 PASS imgdata[1] is 255 |
| 18 PASS imgdata[2] is 0 |
| 19 Check for drawing webgl to canvas 2d several frames after drawing webgl contents
. |
| 20 1) when drawingBuffer is preserved. |
| 21 PASS imgdata[0] is 255 |
| 22 PASS imgdata[1] is 0 |
| 23 PASS imgdata[2] is 0 |
| 24 PASS imgdata[0] is 0 |
| 25 PASS imgdata[1] is 255 |
| 26 PASS imgdata[2] is 0 |
| 27 2) when drawingBuffer is not preserved. It leads to undefined behavior. |
| 28 PASS imgdata[0] is 255 |
| 29 PASS imgdata[1] is 0 |
| 30 PASS imgdata[2] is 0 |
| 31 PASS imgdata[0] is 255 |
| 32 PASS imgdata[1] is 0 |
| 33 PASS imgdata[2] is 0 |
| 34 Everything is same to draw-webgl-to-canvas-2d.html except for calling redundant
toDataURL(). Canvas spec allows to call toDataURL() without a context. Some bad
things can happen if we call toDataURL() without a context and then create a con
text and then call toDataURL() again. |
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