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Unified Diff: ui/gfx/geometry/dip_util.cc

Issue 750173002: Move dip utils to gfx/geometry (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Add missed android change Created 6 years, 1 month ago
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Index: ui/gfx/geometry/dip_util.cc
diff --git a/ui/gfx/geometry/dip_util.cc b/ui/gfx/geometry/dip_util.cc
new file mode 100644
index 0000000000000000000000000000000000000000..21465e0bfedd8f6e1043e1f48abd9e7626b9ca6a
--- /dev/null
+++ b/ui/gfx/geometry/dip_util.cc
@@ -0,0 +1,57 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "ui/gfx/geometry/dip_util.h"
+
+#include "ui/gfx/geometry/point_f.h"
+#include "ui/gfx/point.h"
+#include "ui/gfx/point_conversions.h"
+#include "ui/gfx/rect.h"
+#include "ui/gfx/rect_conversions.h"
+#include "ui/gfx/size.h"
+#include "ui/gfx/size_conversions.h"
+
+namespace gfx {
+
+gfx::Point ConvertPointToDIP(float scale_factor,
+ const gfx::Point& point_in_pixel) {
+ return gfx::ToFlooredPoint(
+ gfx::ScalePoint(point_in_pixel, 1.0f / scale_factor));
+}
+
+gfx::PointF ConvertPointToDIP(float scale_factor,
+ const gfx::PointF& point_in_pixel) {
+ return gfx::ScalePoint(point_in_pixel, 1.0f / scale_factor);
+}
+
+gfx::Size ConvertSizeToDIP(float scale_factor, const gfx::Size& size_in_pixel) {
+ return gfx::ToFlooredSize(gfx::ScaleSize(size_in_pixel, 1.0f / scale_factor));
+}
+
+gfx::Rect ConvertRectToDIP(float scale_factor, const gfx::Rect& rect_in_pixel) {
+ return gfx::ToFlooredRectDeprecated(
+ gfx::ScaleRect(rect_in_pixel, 1.0f / scale_factor));
+}
+
+gfx::Point ConvertPointToPixel(float scale_factor,
+ const gfx::Point& point_in_dip) {
+ return gfx::ToFlooredPoint(gfx::ScalePoint(point_in_dip, scale_factor));
+}
+
+gfx::Size ConvertSizeToPixel(float scale_factor, const gfx::Size& size_in_dip) {
+ return gfx::ToFlooredSize(gfx::ScaleSize(size_in_dip, scale_factor));
+}
+
+gfx::Rect ConvertRectToPixel(float scale_factor, const gfx::Rect& rect_in_dip) {
+ // Use ToEnclosingRect() to ensure we paint all the possible pixels
+ // touched. ToEnclosingRect() floors the origin, and ceils the max
+ // coordinate. To do otherwise (such as flooring the size) potentially
+ // results in rounding down and not drawing all the pixels that are
+ // touched.
+ return gfx::ToEnclosingRect(
+ gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale_factor),
+ gfx::ScaleSize(rect_in_dip.size(), scale_factor)));
+}
+
+} // namespace gfx
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