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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/compositor/dip_util.h" | 5 #include "ui/compositor/dip_util.h" |
6 | 6 |
7 #include "base/command_line.h" | 7 #include "base/command_line.h" |
8 #include "cc/layers/layer.h" | 8 #include "cc/layers/layer.h" |
9 #include "ui/compositor/compositor.h" | 9 #include "ui/compositor/compositor.h" |
10 #include "ui/compositor/compositor_switches.h" | 10 #include "ui/compositor/compositor_switches.h" |
11 #include "ui/compositor/layer.h" | 11 #include "ui/compositor/layer.h" |
12 #include "ui/gfx/display.h" | 12 #include "ui/gfx/display.h" |
13 #include "ui/gfx/geometry/safe_integer_conversions.h" | 13 #include "ui/gfx/geometry/dip_util.h" |
14 #include "ui/gfx/point.h" | 14 #include "ui/gfx/point.h" |
15 #include "ui/gfx/point_conversions.h" | 15 #include "ui/gfx/point_conversions.h" |
16 #include "ui/gfx/rect.h" | 16 #include "ui/gfx/rect.h" |
17 #include "ui/gfx/rect_conversions.h" | 17 #include "ui/gfx/rect_conversions.h" |
18 #include "ui/gfx/size.h" | 18 #include "ui/gfx/size.h" |
19 #include "ui/gfx/size_conversions.h" | 19 #include "ui/gfx/size_conversions.h" |
20 | 20 |
21 #if DCHECK_IS_ON | 21 #if DCHECK_IS_ON |
22 #include "ui/compositor/layer_animator.h" | 22 #include "ui/compositor/layer_animator.h" |
23 #endif | 23 #endif |
24 | 24 |
25 namespace ui { | 25 namespace ui { |
26 | 26 |
27 float GetDeviceScaleFactor(const Layer* layer) { | 27 float GetDeviceScaleFactor(const Layer* layer) { |
28 return layer->device_scale_factor(); | 28 return layer->device_scale_factor(); |
29 } | 29 } |
30 | 30 |
31 gfx::Point ConvertPointToDIP(const Layer* layer, | 31 gfx::Point ConvertPointToDIP(const Layer* layer, |
32 const gfx::Point& point_in_pixel) { | 32 const gfx::Point& point_in_pixel) { |
33 return gfx::ToFlooredPoint( | 33 return gfx::ConvertPointToDIP(GetDeviceScaleFactor(layer), point_in_pixel); |
34 gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer))); | |
35 } | 34 } |
36 | 35 |
37 gfx::PointF ConvertPointToDIP(const Layer* layer, | 36 gfx::PointF ConvertPointToDIP(const Layer* layer, |
38 const gfx::PointF& point_in_pixel) { | 37 const gfx::PointF& point_in_pixel) { |
39 return gfx::ScalePoint(point_in_pixel, 1.0f / GetDeviceScaleFactor(layer)); | 38 return gfx::ConvertPointToDIP(GetDeviceScaleFactor(layer), point_in_pixel); |
40 } | 39 } |
41 | 40 |
42 gfx::Size ConvertSizeToDIP(const Layer* layer, | 41 gfx::Size ConvertSizeToDIP(const Layer* layer, |
43 const gfx::Size& size_in_pixel) { | 42 const gfx::Size& size_in_pixel) { |
44 return gfx::ToFlooredSize( | 43 return gfx::ConvertSizeToDIP(GetDeviceScaleFactor(layer), size_in_pixel); |
45 gfx::ScaleSize(size_in_pixel, 1.0f / GetDeviceScaleFactor(layer))); | |
46 } | 44 } |
47 | 45 |
48 gfx::Rect ConvertRectToDIP(const Layer* layer, | 46 gfx::Rect ConvertRectToDIP(const Layer* layer, |
49 const gfx::Rect& rect_in_pixel) { | 47 const gfx::Rect& rect_in_pixel) { |
50 float scale = 1.0f / GetDeviceScaleFactor(layer); | 48 return gfx::ConvertRectToDIP(GetDeviceScaleFactor(layer), rect_in_pixel); |
51 return gfx::ToFlooredRectDeprecated(gfx::ScaleRect(rect_in_pixel, scale)); | |
52 } | 49 } |
53 | 50 |
54 gfx::Point ConvertPointToPixel(const Layer* layer, | 51 gfx::Point ConvertPointToPixel(const Layer* layer, |
55 const gfx::Point& point_in_dip) { | 52 const gfx::Point& point_in_dip) { |
56 return gfx::ToFlooredPoint( | 53 return gfx::ConvertPointToPixel(GetDeviceScaleFactor(layer), point_in_dip); |
57 gfx::ScalePoint(point_in_dip, GetDeviceScaleFactor(layer))); | |
58 } | 54 } |
59 | 55 |
60 gfx::Size ConvertSizeToPixel(const Layer* layer, | 56 gfx::Size ConvertSizeToPixel(const Layer* layer, |
61 const gfx::Size& size_in_dip) { | 57 const gfx::Size& size_in_dip) { |
62 return gfx::ToFlooredSize( | 58 return gfx::ConvertSizeToPixel(GetDeviceScaleFactor(layer), size_in_dip); |
63 gfx::ScaleSize(size_in_dip, GetDeviceScaleFactor(layer))); | |
64 } | 59 } |
65 | 60 |
66 gfx::Rect ConvertRectToPixel(const Layer* layer, | 61 gfx::Rect ConvertRectToPixel(const Layer* layer, |
67 const gfx::Rect& rect_in_dip) { | 62 const gfx::Rect& rect_in_dip) { |
68 float scale = GetDeviceScaleFactor(layer); | 63 return gfx::ConvertRectToPixel(GetDeviceScaleFactor(layer), rect_in_dip); |
69 // Use ToEnclosingRect() to ensure we paint all the possible pixels | |
70 // touched. ToEnclosingRect() floors the origin, and ceils the max | |
71 // coordinate. To do otherwise (such as flooring the size) potentially | |
72 // results in rounding down and not drawing all the pixels that are | |
73 // touched. | |
74 return gfx::ToEnclosingRect( | |
75 gfx::RectF(gfx::ScalePoint(rect_in_dip.origin(), scale), | |
76 gfx::ScaleSize(rect_in_dip.size(), scale))); | |
77 } | 64 } |
78 | 65 |
79 #if DCHECK_IS_ON | 66 #if DCHECK_IS_ON |
80 namespace { | 67 namespace { |
81 | 68 |
82 void CheckSnapped(float snapped_position) { | 69 void CheckSnapped(float snapped_position) { |
83 const float kEplison = 0.0001f; | 70 const float kEplison = 0.0001f; |
84 float diff = std::abs(snapped_position - gfx::ToRoundedInt(snapped_position)); | 71 float diff = std::abs(snapped_position - gfx::ToRoundedInt(snapped_position)); |
85 DCHECK_LT(diff, kEplison); | 72 DCHECK_LT(diff, kEplison); |
86 } | 73 } |
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118 } else { | 105 } else { |
119 cc::Layer* cc_layer = layer_to_snap->cc_layer(); | 106 cc::Layer* cc_layer = layer_to_snap->cc_layer(); |
120 origin = cc_layer->position(); | 107 origin = cc_layer->position(); |
121 } | 108 } |
122 CheckSnapped((layer_offset.x() + origin.x()) * scale_factor); | 109 CheckSnapped((layer_offset.x() + origin.x()) * scale_factor); |
123 CheckSnapped((layer_offset.y() + origin.y()) * scale_factor); | 110 CheckSnapped((layer_offset.y() + origin.y()) * scale_factor); |
124 #endif | 111 #endif |
125 } | 112 } |
126 | 113 |
127 } // namespace ui | 114 } // namespace ui |
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