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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkImage_Base.h" | 8 #include "SkImage_Base.h" |
9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
12 #include "SkSurface.h" | 12 #include "SkSurface.h" |
13 #include "GrContext.h" | 13 #include "GrContext.h" |
14 #include "GrTexture.h" | 14 #include "GrTexture.h" |
15 | 15 |
16 class SkImage_Gpu : public SkImage_Base { | 16 class SkImage_Gpu : public SkImage_Base { |
17 public: | 17 public: |
18 SK_DECLARE_INST_COUNT(SkImage_Gpu) | 18 SK_DECLARE_INST_COUNT(SkImage_Gpu) |
19 | 19 |
20 SkImage_Gpu(const SkBitmap&, int sampleCount); | 20 SkImage_Gpu(const SkBitmap&, int sampleCountForNewSurfaces); |
21 | 21 |
22 void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVER
RIDE; | 22 void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVER
RIDE; |
23 void onDrawRect(SkCanvas*, const SkRect* src, const SkRect& dst, | 23 void onDrawRect(SkCanvas*, const SkRect* src, const SkRect& dst, |
24 const SkPaint*) const SK_OVERRIDE; | 24 const SkPaint*) const SK_OVERRIDE; |
25 SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const SK_
OVERRIDE; | 25 SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const SK_
OVERRIDE; |
26 GrTexture* onGetTexture() const SK_OVERRIDE; | 26 GrTexture* onGetTexture() const SK_OVERRIDE; |
27 bool getROPixels(SkBitmap*) const SK_OVERRIDE; | 27 bool getROPixels(SkBitmap*) const SK_OVERRIDE; |
28 | 28 |
29 GrTexture* getTexture() const { return fBitmap.getTexture(); } | 29 GrTexture* getTexture() const { return fBitmap.getTexture(); } |
30 | 30 |
31 SkShader* onNewShader(SkShader::TileMode, | 31 SkShader* onNewShader(SkShader::TileMode, |
32 SkShader::TileMode, | 32 SkShader::TileMode, |
33 const SkMatrix* localMatrix) const SK_OVERRIDE
; | 33 const SkMatrix* localMatrix) const SK_OVERRIDE
; |
34 | 34 |
35 bool isOpaque() const SK_OVERRIDE; | 35 bool isOpaque() const SK_OVERRIDE; |
36 | 36 |
37 private: | 37 private: |
38 SkBitmap fBitmap; | 38 SkBitmap fBitmap; |
39 const int fSampleCount; // 0 if we weren't built from a surface | 39 const int fSampleCountForNewSurfaces; // 0 if we don't know |
40 | 40 |
41 typedef SkImage_Base INHERITED; | 41 typedef SkImage_Base INHERITED; |
42 }; | 42 }; |
43 | 43 |
44 /////////////////////////////////////////////////////////////////////////////// | 44 /////////////////////////////////////////////////////////////////////////////// |
45 | 45 |
46 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCount) | 46 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCountForNewSurfaces) |
47 : INHERITED(bitmap.width(), bitmap.height(), NULL) | 47 : INHERITED(bitmap.width(), bitmap.height(), NULL) |
48 , fBitmap(bitmap) | 48 , fBitmap(bitmap) |
49 , fSampleCount(sampleCount) | 49 , fSampleCountForNewSurfaces(sampleCountForNewSurfaces) |
50 { | 50 { |
51 SkASSERT(fBitmap.getTexture()); | 51 SkASSERT(fBitmap.getTexture()); |
52 } | 52 } |
53 | 53 |
54 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, | 54 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, |
55 SkShader::TileMode tileY, | 55 SkShader::TileMode tileY, |
56 const SkMatrix* localMatrix) const | 56 const SkMatrix* localMatrix) const |
57 { | 57 { |
58 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix); | 58 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix); |
59 } | 59 } |
60 | 60 |
61 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint
* paint) const { | 61 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint
* paint) const { |
62 canvas->drawBitmap(fBitmap, x, y, paint); | 62 canvas->drawBitmap(fBitmap, x, y, paint); |
63 } | 63 } |
64 | 64 |
65 void SkImage_Gpu::onDrawRect(SkCanvas* canvas, const SkRect* src, const SkRect&
dst, | 65 void SkImage_Gpu::onDrawRect(SkCanvas* canvas, const SkRect* src, const SkRect&
dst, |
66 const SkPaint* paint) const { | 66 const SkPaint* paint) const { |
67 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint); | 67 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint); |
68 } | 68 } |
69 | 69 |
70 SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfacePro
ps& props) const { | 70 SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfacePro
ps& props) const { |
71 GrContext* ctx = this->getTexture()->getContext(); | 71 GrContext* ctx = this->getTexture()->getContext(); |
72 return SkSurface::NewRenderTarget(ctx, info, fSampleCount, &props); | 72 return SkSurface::NewRenderTarget(ctx, info, fSampleCountForNewSurfaces, &pr
ops); |
73 } | 73 } |
74 | 74 |
75 GrTexture* SkImage_Gpu::onGetTexture() const { | 75 GrTexture* SkImage_Gpu::onGetTexture() const { |
76 return fBitmap.getTexture(); | 76 return fBitmap.getTexture(); |
77 } | 77 } |
78 | 78 |
79 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { | 79 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { |
80 return fBitmap.copyTo(dst, kN32_SkColorType); | 80 return fBitmap.copyTo(dst, kN32_SkColorType); |
81 } | 81 } |
82 | 82 |
83 bool SkImage_Gpu::isOpaque() const { | 83 bool SkImage_Gpu::isOpaque() const { |
84 return fBitmap.isOpaque(); | 84 return fBitmap.isOpaque(); |
85 } | 85 } |
86 | 86 |
87 /////////////////////////////////////////////////////////////////////////////// | 87 /////////////////////////////////////////////////////////////////////////////// |
88 | 88 |
89 SkImage* SkNewImageFromBitmapTexture(const SkBitmap& bitmap, int sampleCount) { | 89 SkImage* SkNewImageFromBitmapTexture(const SkBitmap& bitmap, int sampleCountForN
ewSurfaces) { |
90 if (NULL == bitmap.getTexture()) { | 90 if (NULL == bitmap.getTexture()) { |
91 return NULL; | 91 return NULL; |
92 } | 92 } |
93 return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCount)); | 93 return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCountForNewSurfaces)); |
94 } | 94 } |
95 | 95 |
96 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { | 96 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { |
97 return SkNewImageFromBitmapTexture(bitmap, 0); | 97 return SkNewImageFromBitmapTexture(bitmap, 0); |
98 } | 98 } |
99 | 99 |
100 GrTexture* SkTextureImageGetTexture(SkImage* image) { | 100 GrTexture* SkTextureImageGetTexture(SkImage* image) { |
101 return ((SkImage_Gpu*)image)->getTexture(); | 101 return ((SkImage_Gpu*)image)->getTexture(); |
102 } | 102 } |
103 | 103 |
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