| Index: src/gpu/GrContext.cpp
|
| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
|
| index 657e57da33cf6a092e8dab9e0d82cf49e55f7489..607d3c3cc7144788da553418b599084842bb7582 100755
|
| --- a/src/gpu/GrContext.cpp
|
| +++ b/src/gpu/GrContext.cpp
|
| @@ -24,7 +24,6 @@
|
| #include "GrPathUtils.h"
|
| #include "GrResourceCache2.h"
|
| #include "GrSoftwarePathRenderer.h"
|
| -#include "GrStencilBuffer.h"
|
| #include "GrStencilAndCoverTextContext.h"
|
| #include "GrStrokeInfo.h"
|
| #include "GrSurfacePriv.h"
|
| @@ -252,22 +251,6 @@ bool GrContext::isTextureInCache(const GrSurfaceDesc& desc,
|
| return fResourceCache2->hasContentKey(resourceKey);
|
| }
|
|
|
| -void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
|
| - // TODO: Make GrStencilBuffers use the scratch mechanism rather than content keys.
|
| - ASSERT_OWNED_RESOURCE(sb);
|
| -
|
| - GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
|
| - sb->height(),
|
| - sb->numSamples());
|
| - SkAssertResult(sb->cacheAccess().setContentKey(resourceKey));
|
| -}
|
| -
|
| -GrStencilBuffer* GrContext::findAndRefStencilBuffer(int width, int height, int sampleCnt) {
|
| - GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width, height, sampleCnt);
|
| - GrGpuResource* resource = this->findAndRefCachedResource(resourceKey);
|
| - return static_cast<GrStencilBuffer*>(resource);
|
| -}
|
| -
|
| static void stretch_image(void* dst,
|
| int dstW,
|
| int dstH,
|
|
|