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Unified Diff: src/gpu/GrContext.cpp

Issue 747043004: Use scratch keys for stencil buffers. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Address comment Created 6 years, 1 month ago
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Index: src/gpu/GrContext.cpp
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 657e57da33cf6a092e8dab9e0d82cf49e55f7489..607d3c3cc7144788da553418b599084842bb7582 100755
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -24,7 +24,6 @@
#include "GrPathUtils.h"
#include "GrResourceCache2.h"
#include "GrSoftwarePathRenderer.h"
-#include "GrStencilBuffer.h"
#include "GrStencilAndCoverTextContext.h"
#include "GrStrokeInfo.h"
#include "GrSurfacePriv.h"
@@ -252,22 +251,6 @@ bool GrContext::isTextureInCache(const GrSurfaceDesc& desc,
return fResourceCache2->hasContentKey(resourceKey);
}
-void GrContext::addStencilBuffer(GrStencilBuffer* sb) {
- // TODO: Make GrStencilBuffers use the scratch mechanism rather than content keys.
- ASSERT_OWNED_RESOURCE(sb);
-
- GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(),
- sb->height(),
- sb->numSamples());
- SkAssertResult(sb->cacheAccess().setContentKey(resourceKey));
-}
-
-GrStencilBuffer* GrContext::findAndRefStencilBuffer(int width, int height, int sampleCnt) {
- GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width, height, sampleCnt);
- GrGpuResource* resource = this->findAndRefCachedResource(resourceKey);
- return static_cast<GrStencilBuffer*>(resource);
-}
-
static void stretch_image(void* dst,
int dstW,
int dstH,
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