Index: src/gpu/GrContext.cpp |
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp |
index 657e57da33cf6a092e8dab9e0d82cf49e55f7489..607d3c3cc7144788da553418b599084842bb7582 100755 |
--- a/src/gpu/GrContext.cpp |
+++ b/src/gpu/GrContext.cpp |
@@ -24,7 +24,6 @@ |
#include "GrPathUtils.h" |
#include "GrResourceCache2.h" |
#include "GrSoftwarePathRenderer.h" |
-#include "GrStencilBuffer.h" |
#include "GrStencilAndCoverTextContext.h" |
#include "GrStrokeInfo.h" |
#include "GrSurfacePriv.h" |
@@ -252,22 +251,6 @@ bool GrContext::isTextureInCache(const GrSurfaceDesc& desc, |
return fResourceCache2->hasContentKey(resourceKey); |
} |
-void GrContext::addStencilBuffer(GrStencilBuffer* sb) { |
- // TODO: Make GrStencilBuffers use the scratch mechanism rather than content keys. |
- ASSERT_OWNED_RESOURCE(sb); |
- |
- GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(sb->width(), |
- sb->height(), |
- sb->numSamples()); |
- SkAssertResult(sb->cacheAccess().setContentKey(resourceKey)); |
-} |
- |
-GrStencilBuffer* GrContext::findAndRefStencilBuffer(int width, int height, int sampleCnt) { |
- GrResourceKey resourceKey = GrStencilBuffer::ComputeKey(width, height, sampleCnt); |
- GrGpuResource* resource = this->findAndRefCachedResource(resourceKey); |
- return static_cast<GrStencilBuffer*>(resource); |
-} |
- |
static void stretch_image(void* dst, |
int dstW, |
int dstH, |