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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #include "GrGpuGL.h" | 9 #include "GrGpuGL.h" |
10 #include "GrGLStencilBuffer.h" | 10 #include "GrGLStencilBuffer.h" |
11 #include "GrGLTextureRenderTarget.h" | 11 #include "GrGLTextureRenderTarget.h" |
| 12 #include "GrGpuResourceCacheAccess.h" |
12 #include "GrOptDrawState.h" | 13 #include "GrOptDrawState.h" |
13 #include "GrSurfacePriv.h" | 14 #include "GrSurfacePriv.h" |
14 #include "GrTemplates.h" | 15 #include "GrTemplates.h" |
15 #include "GrTexturePriv.h" | 16 #include "GrTexturePriv.h" |
16 #include "GrTypes.h" | 17 #include "GrTypes.h" |
17 #include "SkStrokeRec.h" | 18 #include "SkStrokeRec.h" |
18 #include "SkTemplates.h" | 19 #include "SkTemplates.h" |
19 | 20 |
20 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) | 21 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) |
21 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) | 22 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X) |
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1114 GR_GL_RENDERBUFFER_DEPTH_SIZE, | 1115 GR_GL_RENDERBUFFER_DEPTH_SIZE, |
1115 (GrGLint*)&format->fTotalBits); | 1116 (GrGLint*)&format->fTotalBits); |
1116 format->fTotalBits += format->fStencilBits; | 1117 format->fTotalBits += format->fStencilBits; |
1117 } else { | 1118 } else { |
1118 format->fTotalBits = format->fStencilBits; | 1119 format->fTotalBits = format->fStencilBits; |
1119 } | 1120 } |
1120 } | 1121 } |
1121 } | 1122 } |
1122 } | 1123 } |
1123 | 1124 |
1124 bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, | 1125 bool GrGpuGL::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width,
int height) { |
1125 int width, int height) { | |
1126 | 1126 |
1127 // All internally created RTs are also textures. We don't create | 1127 // All internally created RTs are also textures. We don't create |
1128 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. | 1128 // SBs for a client's standalone RT (that is a RT that isn't also a texture)
. |
1129 SkASSERT(rt->asTexture()); | 1129 SkASSERT(rt->asTexture()); |
1130 SkASSERT(width >= rt->width()); | 1130 SkASSERT(width >= rt->width()); |
1131 SkASSERT(height >= rt->height()); | 1131 SkASSERT(height >= rt->height()); |
1132 | 1132 |
1133 int samples = rt->numSamples(); | 1133 int samples = rt->numSamples(); |
1134 GrGLuint sbID = 0; | 1134 GrGLuint sbID = 0; |
1135 | 1135 |
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1164 } | 1164 } |
1165 if (created) { | 1165 if (created) { |
1166 // After sized formats we attempt an unsized format and take | 1166 // After sized formats we attempt an unsized format and take |
1167 // whatever sizes GL gives us. In that case we query for the size. | 1167 // whatever sizes GL gives us. In that case we query for the size. |
1168 GrGLStencilBuffer::Format format = sFmt; | 1168 GrGLStencilBuffer::Format format = sFmt; |
1169 get_stencil_rb_sizes(this->glInterface(), &format); | 1169 get_stencil_rb_sizes(this->glInterface(), &format); |
1170 static const bool kIsWrapped = false; | 1170 static const bool kIsWrapped = false; |
1171 SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, | 1171 SkAutoTUnref<GrStencilBuffer> sb(SkNEW_ARGS(GrGLStencilBuffer, |
1172 (this, kIsWrapped, sbID, width
, height, | 1172 (this, kIsWrapped, sbID, width
, height, |
1173 samples, format))); | 1173 samples, format))); |
1174 // If we fail we have to create a new render buffer ID since we gave
this one to the | |
1175 // GrGLStencilBuffer object. | |
1176 sbID = 0; | |
1177 if (this->attachStencilBufferToRenderTarget(sb, rt)) { | 1174 if (this->attachStencilBufferToRenderTarget(sb, rt)) { |
1178 fLastSuccessfulStencilFmtIdx = sIdx; | 1175 fLastSuccessfulStencilFmtIdx = sIdx; |
1179 sb->transferToCache(); | |
1180 rt->setStencilBuffer(sb); | 1176 rt->setStencilBuffer(sb); |
1181 return true; | 1177 return true; |
1182 } | 1178 } |
| 1179 // Remove the scratch key from this resource so we don't grab it fro
m the cache ever |
| 1180 // again. |
| 1181 sb->cacheAccess().removeScratchKey(); |
| 1182 // Set this to 0 since we handed the valid ID off to the failed sten
cil buffer resource. |
| 1183 sbID = 0; |
1183 } | 1184 } |
1184 } | 1185 } |
1185 GL_CALL(DeleteRenderbuffers(1, &sbID)); | 1186 GL_CALL(DeleteRenderbuffers(1, &sbID)); |
1186 return false; | 1187 return false; |
1187 } | 1188 } |
1188 | 1189 |
1189 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
get* rt) { | 1190 bool GrGpuGL::attachStencilBufferToRenderTarget(GrStencilBuffer* sb, GrRenderTar
get* rt) { |
1190 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); | 1191 GrGLRenderTarget* glrt = static_cast<GrGLRenderTarget*>(rt); |
1191 | 1192 |
1192 GrGLuint fbo = glrt->renderFBOID(); | 1193 GrGLuint fbo = glrt->renderFBOID(); |
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2555 this->setVertexArrayID(gpu, 0); | 2556 this->setVertexArrayID(gpu, 0); |
2556 } | 2557 } |
2557 int attrCount = gpu->glCaps().maxVertexAttributes(); | 2558 int attrCount = gpu->glCaps().maxVertexAttributes(); |
2558 if (fDefaultVertexArrayAttribState.count() != attrCount) { | 2559 if (fDefaultVertexArrayAttribState.count() != attrCount) { |
2559 fDefaultVertexArrayAttribState.resize(attrCount); | 2560 fDefaultVertexArrayAttribState.resize(attrCount); |
2560 } | 2561 } |
2561 attribState = &fDefaultVertexArrayAttribState; | 2562 attribState = &fDefaultVertexArrayAttribState; |
2562 } | 2563 } |
2563 return attribState; | 2564 return attribState; |
2564 } | 2565 } |
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