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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Implementation of ClientStub using sockets created from jingle connection. | 5 // Implementation of ClientStub using sockets created from jingle connection. |
6 // It sends messages through the socket after serializing it. | 6 // It sends messages through the socket after serializing it. |
7 // | 7 // |
8 // Object of this class can only be created by ConnectionToClient. | 8 // Object of this class can only be created by ConnectionToClient. |
9 // | 9 // |
10 // This class can be used on any thread. | 10 // This class can be used on any thread. |
11 | 11 |
12 #ifndef REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ | 12 #ifndef REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ |
13 #define REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ | 13 #define REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ |
14 | 14 |
15 #include "base/basictypes.h" | 15 #include "base/basictypes.h" |
| 16 #include "base/compiler_specific.h" |
16 #include "base/memory/ref_counted.h" | 17 #include "base/memory/ref_counted.h" |
17 #include "remoting/protocol/client_stub.h" | 18 #include "remoting/protocol/client_stub.h" |
18 | 19 |
19 class Task; | 20 class Task; |
20 | 21 |
21 namespace net { | 22 namespace net { |
22 class Socket; | 23 class Socket; |
23 } // namespace net | 24 } // namespace net |
24 | 25 |
25 namespace remoting { | 26 namespace remoting { |
26 namespace protocol { | 27 namespace protocol { |
27 | 28 |
28 class BufferedSocketWriter; | 29 class BufferedSocketWriter; |
29 | 30 |
30 // Implementation of ClientStub that sends commands on a socket. Must | 31 // Implementation of ClientStub that sends commands on a socket. Must |
31 // be created and closed on the network thread, but can be used on any | 32 // be created and closed on the network thread, but can be used on any |
32 // other thread. | 33 // other thread. |
33 class ClientControlSender : public ClientStub { | 34 class ClientControlSender : public ClientStub { |
34 public: | 35 public: |
35 explicit ClientControlSender(net::Socket* socket); | 36 explicit ClientControlSender(net::Socket* socket); |
36 virtual ~ClientControlSender(); | 37 virtual ~ClientControlSender(); |
37 | 38 |
38 virtual void NotifyResolution(const NotifyResolutionRequest* msg, | |
39 Task* done); | |
40 virtual void BeginSessionResponse(const LocalLoginStatus* msg, | 39 virtual void BeginSessionResponse(const LocalLoginStatus* msg, |
41 Task* done); | 40 Task* done) OVERRIDE; |
42 | 41 |
43 // Stop writing. Must be called on the network thread when the | 42 // Stop writing. Must be called on the network thread when the |
44 // underlying socket is being destroyed. | 43 // underlying socket is being destroyed. |
45 void Close(); | 44 void Close(); |
46 | 45 |
47 private: | 46 private: |
48 // Buffered socket writer holds the serialized message and send it on the | 47 // Buffered socket writer holds the serialized message and send it on the |
49 // right thread. | 48 // right thread. |
50 scoped_refptr<BufferedSocketWriter> buffered_writer_; | 49 scoped_refptr<BufferedSocketWriter> buffered_writer_; |
51 | 50 |
52 DISALLOW_COPY_AND_ASSIGN(ClientControlSender); | 51 DISALLOW_COPY_AND_ASSIGN(ClientControlSender); |
53 }; | 52 }; |
54 | 53 |
55 } // namespace protocol | 54 } // namespace protocol |
56 } // namespace remoting | 55 } // namespace remoting |
57 | 56 |
58 #endif // REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ | 57 #endif // REMOTING_PROTOCOL_CLIENT_STUB_IMPL_H_ |
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