| Index: src/gpu/effects/GrBitmapTextGeoProc.cpp
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| diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
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| index c93db90a91b1107c8af35ba6b7042b34f648070c..1b393f32a37a063f565b5dcf015c700e427a5402 100644
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| --- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
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| +++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
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| @@ -14,22 +14,30 @@
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|  #include "gl/GrGLGeometryProcessor.h"
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|  #include "gl/builders/GrGLProgramBuilder.h"
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|  
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| +struct BitmapTextBatchTracker {
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| +    GrGPInput fInputColorType;
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| +    GrColor fColor;
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| +};
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| +
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|  class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor {
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|  public:
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| -    GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&) {}
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| +    GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&)
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| +        : fColor(GrColor_ILLEGAL) {}
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|  
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|      virtual void emitCode(const EmitArgs& args) SK_OVERRIDE {
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|          const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
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| +        const BitmapTextBatchTracker& local = args.fBT.cast<BitmapTextBatchTracker>();
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|  
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| -        GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
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| +        GrGLGPBuilder* pb = args.fPB;
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| +        GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
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|  
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|          GrGLVertToFrag v(kVec2f_GrSLType);
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| -        args.fPB->addVarying("TextureCoords", &v);
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| +        pb->addVarying("TextureCoords", &v);
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|          vsBuilder->codeAppendf("%s = %s;", v.vsOut(), cte.inTextureCoords()->fName);
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|  
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| -        if (cte.inColor()) {
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| -            args.fPB->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
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| -        }
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| +        // Setup pass through color
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| +        this->setupColorPassThrough(pb, local.fInputColorType, args.fOutputColor, cte.inColor(),
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| +                                    &fColorUniform);
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|  
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|          // setup output coords
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|          vsBuilder->codeAppendf("%s = %s;", vsBuilder->positionCoords(), cte.inPosition()->fName);
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| @@ -39,27 +47,41 @@ public:
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|          vsBuilder->codeAppendf("%s = %s * vec3(%s, 1);", vsBuilder->glPosition(),
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|                                 vsBuilder->uViewM(), cte.inPosition()->fName);
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|  
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| -        GrGLGPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
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| +        GrGLGPFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
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|          fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
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|          fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
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|          fsBuilder->codeAppend(";");
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|      }
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|  
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| -    virtual void setData(const GrGLProgramDataManager&,
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| -                         const GrGeometryProcessor&,
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| -                         const GrBatchTracker&) SK_OVERRIDE {}
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| +    virtual void setData(const GrGLProgramDataManager& pdman,
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| +                         const GrPrimitiveProcessor& gp,
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| +                         const GrBatchTracker& bt) SK_OVERRIDE {
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| +        const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>();
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| +        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
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| +            GrGLfloat c[4];
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| +            GrColorToRGBAFloat(local.fColor, c);
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| +            pdman.set4fv(fColorUniform, 1, c);
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| +            fColor = local.fColor;
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| +        }
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| +    }
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|  
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|      static inline void GenKey(const GrGeometryProcessor& proc,
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| -                              const GrBatchTracker&,
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| +                              const GrBatchTracker& bt,
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|                                const GrGLCaps&,
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|                                GrProcessorKeyBuilder* b) {
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| +        const BitmapTextBatchTracker& local = bt.cast<BitmapTextBatchTracker>();
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| +        // We have to put the optional vertex attribute as part of the key.  See the comment
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| +        // on addVertexAttrib.
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| +        // TODO When we have deferred geometry we can fix this
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|          const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
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| -
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|          b->add32(SkToBool(gp.inColor()));
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| +        b->add32(local.fInputColorType);
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|      }
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|  
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| -
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|  private:
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| +    GrColor fColor;
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| +    UniformHandle fColorUniform;
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| +
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|      typedef GrGLGeometryProcessor INHERITED;
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|  };
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|  
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| @@ -107,6 +129,20 @@ GrGLGeometryProcessor*
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|  GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt) const {
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|      return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt));
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|  }
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| +
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| +void GrBitmapTextGeoProc::initBatchTracker(GrBatchTracker* bt, const InitBT& init) const {
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| +    BitmapTextBatchTracker* local = bt->cast<BitmapTextBatchTracker>();
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| +    local->fInputColorType = GetColorInputType(&local->fColor, this->color(), init,
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| +                                               SkToBool(fInColor));
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| +}
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| +
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| +bool GrBitmapTextGeoProc::onCanMakeEqual(const GrBatchTracker& m, const GrBatchTracker& t) const {
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| +    const BitmapTextBatchTracker& mine = m.cast<BitmapTextBatchTracker>();
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| +    const BitmapTextBatchTracker& theirs = t.cast<BitmapTextBatchTracker>();
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| +    return CanCombineOutput(mine.fInputColorType, mine.fColor,
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| +                            theirs.fInputColorType, theirs.fColor);
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| +}
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| +
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|  ///////////////////////////////////////////////////////////////////////////////
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|  
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|  GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc);
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| 
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