Index: src/gpu/gl/GrGLProgram.cpp |
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp |
index da687c1eb6e5c84db74832be88e00b105d9d702e..21846c2403567921613a3413a078e46ef0988fd7 100644 |
--- a/src/gpu/gl/GrGLProgram.cpp |
+++ b/src/gpu/gl/GrGLProgram.cpp |
@@ -132,10 +132,9 @@ void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p |
void GrGLProgram::setData(const GrOptDrawState& optState) { |
GrColor color = optState.getColor(); |
- uint8_t coverage = optState.getCoverage(); |
+ // TODO delete this once the path processor can set color |
this->setColor(optState, color); |
- this->setCoverage(optState, coverage); |
this->setMatrixAndRenderTargetHeight(optState); |
const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); |
@@ -210,47 +209,15 @@ void GrGLProgram::didSetData(GrGpu::DrawType drawType) { |
} |
void GrGLProgram::setColor(const GrOptDrawState& optState, GrColor color) { |
- const GrProgramDesc::KeyHeader& header = fDesc.header(); |
- switch (header.fColorInput) { |
- case GrProgramDesc::kAttribute_ColorInput: |
- // Attribute case is handled in GrGpuGL::setupGeometry |
- break; |
- case GrProgramDesc::kUniform_ColorInput: |
- if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) { |
- // OpenGL ES doesn't support unsigned byte varieties of glUniform |
- GrGLfloat c[4]; |
- GrColorToRGBAFloat(color, c); |
- fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c); |
- fColor = color; |
- } |
- break; |
- case GrProgramDesc::kAllOnes_ColorInput: |
- // Handled by shader creation |
- break; |
- default: |
- SkFAIL("Unexpected color type."); |
- } |
-} |
- |
-void GrGLProgram::setCoverage(const GrOptDrawState& optState, uint8_t coverage) { |
- const GrProgramDesc::KeyHeader& header = fDesc.header(); |
- switch (header.fCoverageInput) { |
- case GrProgramDesc::kAttribute_ColorInput: |
- // Attribute case is handled in GrGpuGL::setupGeometry |
- break; |
- case GrProgramDesc::kUniform_ColorInput: |
- if (fCoverage != coverage) { |
- // OpenGL ES doesn't support unsigned byte varieties of glUniform |
- GrGLfloat c = GrNormalizeByteToFloat(coverage); |
- fProgramDataManager.set1f(fBuiltinUniformHandles.fCoverageUni, c); |
- fCoverage = coverage; |
- } |
- break; |
- case GrProgramDesc::kAllOnes_ColorInput: |
- // Handled by shader creation |
- break; |
- default: |
- SkFAIL("Unexpected coverage type."); |
+ const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder::GetHeader(fDesc); |
+ if (header.fUseNvpr) { |
+ if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) { |
+ // OpenGL ES doesn't support unsigned byte varieties of glUniform |
+ GrGLfloat c[4]; |
+ GrColorToRGBAFloat(color, c); |
+ fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c); |
+ fColor = color; |
+ } |
} |
} |