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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrGLProgramBuilder.h" | 8 #include "GrGLProgramBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLSLPrettyPrint.h" | 10 #include "gl/GrGLSLPrettyPrint.h" |
| (...skipping 19 matching lines...) Expand all Loading... |
| 30 // create a builder. This will be handed off to effects so they can use it
to add | 30 // create a builder. This will be handed off to effects so they can use it
to add |
| 31 // uniforms, varyings, textures, etc | 31 // uniforms, varyings, textures, etc |
| 32 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, | 32 SkAutoTDelete<GrGLProgramBuilder> builder(CreateProgramBuilder(optState, |
| 33 optState.hasG
eometryProcessor(), | 33 optState.hasG
eometryProcessor(), |
| 34 gpu)); | 34 gpu)); |
| 35 | 35 |
| 36 GrGLProgramBuilder* pb = builder.get(); | 36 GrGLProgramBuilder* pb = builder.get(); |
| 37 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder::
GetHeader(pb->desc()); | 37 const GrGLProgramDescBuilder::GLKeyHeader& header = GrGLProgramDescBuilder::
GetHeader(pb->desc()); |
| 38 | 38 |
| 39 // emit code to read the dst copy texture, if necessary | 39 // emit code to read the dst copy texture, if necessary |
| 40 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey | 40 if (GrGLFragmentShaderBuilder::kNoDstRead_DstReadKey != header.fDstReadKey &
& |
| 41 && !gpu->glCaps().fbFetchSupport()) { | 41 !gpu->glCaps().fbFetchSupport()) { |
| 42 pb->fFS.emitCodeToReadDstTexture(); | 42 pb->fFS.emitCodeToReadDstTexture(); |
| 43 } | 43 } |
| 44 | 44 |
| 45 // get the initial color and coverage to feed into the first effect in each
effect chain | 45 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can |
| 46 // seed correctly here |
| 46 GrGLSLExpr4 inputColor; | 47 GrGLSLExpr4 inputColor; |
| 47 GrGLSLExpr1 inputCoverage; | 48 GrGLSLExpr4 inputCoverage; |
| 48 pb->setupUniformColorAndCoverageIfNeeded(&inputColor, &inputCoverage); | |
| 49 | 49 |
| 50 // TODO: Once all stages can handle taking a float or vec4 and correctly han
dling them we can | 50 pb->emitAndInstallProcs(&inputColor, &inputCoverage); |
| 51 // remove this cast to a vec4. | |
| 52 GrGLSLExpr4 inputCoverageVec4; | |
| 53 if (inputCoverage.isValid()) { | |
| 54 inputCoverageVec4 = GrGLSLExpr4::VectorCast(inputCoverage); | |
| 55 } | |
| 56 | |
| 57 pb->emitAndInstallProcs(&inputColor, &inputCoverageVec4); | |
| 58 | 51 |
| 59 return pb->finalize(); | 52 return pb->finalize(); |
| 60 } | 53 } |
| 61 | 54 |
| 62 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat
e& optState, | 55 GrGLProgramBuilder* GrGLProgramBuilder::CreateProgramBuilder(const GrOptDrawStat
e& optState, |
| 63 bool hasGeometryPro
cessor, | 56 bool hasGeometryPro
cessor, |
| 64 GrGpuGL* gpu) { | 57 GrGpuGL* gpu) { |
| 65 const GrProgramDesc& desc = optState.programDesc(); | 58 const GrProgramDesc& desc = optState.programDesc(); |
| 66 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { | 59 if (GrGLProgramDescBuilder::GetHeader(desc).fUseNvpr) { |
| 67 SkASSERT(gpu->glCaps().pathRenderingSupport()); | 60 SkASSERT(gpu->glCaps().pathRenderingSupport()); |
| 68 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fColorInp
ut); | |
| 69 SkASSERT(GrProgramDesc::kAttribute_ColorInput != desc.header().fCoverage
Input); | |
| 70 SkASSERT(!hasGeometryProcessor); | 61 SkASSERT(!hasGeometryProcessor); |
| 71 if (gpu->glPathRendering()->texturingMode() == | 62 if (gpu->glPathRendering()->texturingMode() == |
| 72 GrGLPathRendering::FixedFunction_TexturingMode) { | 63 GrGLPathRendering::FixedFunction_TexturingMode) { |
| 73 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState)); | 64 return SkNEW_ARGS(GrGLLegacyNvprProgramBuilder, (gpu, optState)); |
| 74 } else { | 65 } else { |
| 75 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); | 66 return SkNEW_ARGS(GrGLNvprProgramBuilder, (gpu, optState)); |
| 76 } | 67 } |
| 77 } else { | 68 } else { |
| 78 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); | 69 return SkNEW_ARGS(GrGLProgramBuilder, (gpu, optState)); |
| 79 } | 70 } |
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| 178 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); | 169 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); |
| 179 out->append(";\n"); | 170 out->append(";\n"); |
| 180 } | 171 } |
| 181 } | 172 } |
| 182 } | 173 } |
| 183 | 174 |
| 184 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { | 175 const GrGLContextInfo& GrGLProgramBuilder::ctxInfo() const { |
| 185 return fGpu->ctxInfo(); | 176 return fGpu->ctxInfo(); |
| 186 } | 177 } |
| 187 | 178 |
| 188 void GrGLProgramBuilder::setupUniformColorAndCoverageIfNeeded(GrGLSLExpr4* input
Color, | |
| 189 GrGLSLExpr1* input
Coverage) { | |
| 190 const GrProgramDesc::KeyHeader& header = this->header(); | |
| 191 if (GrProgramDesc::kUniform_ColorInput == header.fColorInput) { | |
| 192 const char* name; | |
| 193 fUniformHandles.fColorUni = | |
| 194 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| 195 kVec4f_GrSLType, kDefault_GrSLPrecision, | |
| 196 "Color", &name); | |
| 197 *inputColor = GrGLSLExpr4(name); | |
| 198 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fColorInput) { | |
| 199 *inputColor = GrGLSLExpr4(1); | |
| 200 } | |
| 201 if (GrProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | |
| 202 const char* name; | |
| 203 fUniformHandles.fCoverageUni = | |
| 204 this->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
| 205 kFloat_GrSLType, kDefault_GrSLPrecision, | |
| 206 "Coverage",&name); | |
| 207 *inputCoverage = GrGLSLExpr1(name); | |
| 208 } else if (GrProgramDesc::kAllOnes_ColorInput == header.fCoverageInput) { | |
| 209 *inputCoverage = GrGLSLExpr1(1); | |
| 210 } | |
| 211 } | |
| 212 | |
| 213 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { | 179 void GrGLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, GrGLSLExpr
4* inputCoverage) { |
| 214 if (fOptState.hasGeometryProcessor()) { | 180 if (fOptState.hasGeometryProcessor()) { |
| 215 fVS.setupUniformViewMatrix(); | 181 fVS.setupUniformViewMatrix(); |
| 216 | 182 |
| 217 const GrProgramDesc::KeyHeader& header = this->header(); | |
| 218 fVS.codeAppend("gl_PointSize = 1.0;"); | 183 fVS.codeAppend("gl_PointSize = 1.0;"); |
| 219 | 184 |
| 220 // Setup position | 185 // Setup position |
| 221 // TODO it'd be possible to remove these from the vertexshader builder a
nd have them | 186 // TODO it'd be possible to remove these from the vertexshader builder a
nd have them |
| 222 // be outputs from the emit call. We don't do this because emitargs is
constant. It would | 187 // be outputs from the emit call. We don't do this because emitargs is
constant. It would |
| 223 // be easy to change this though | 188 // be easy to change this though |
| 224 fVS.codeAppendf("vec3 %s;", fVS.glPosition()); | 189 fVS.codeAppendf("vec3 %s;", fVS.glPosition()); |
| 225 fVS.codeAppendf("vec2 %s;", fVS.positionCoords()); | 190 fVS.codeAppendf("vec2 %s;", fVS.positionCoords()); |
| 226 fVS.codeAppendf("vec2 %s;", fVS.localCoords()); | 191 fVS.codeAppendf("vec2 %s;", fVS.localCoords()); |
| 227 | 192 |
| 228 const GrGeometryProcessor& gp = *fOptState.getGeometryProcessor(); | 193 const GrGeometryProcessor& gp = *fOptState.getGeometryProcessor(); |
| 229 fVS.emitAttributes(gp); | 194 fVS.emitAttributes(gp); |
| 230 GrGLSLExpr4 outputColor; | 195 } |
| 231 GrGLSLExpr4 outputCoverage; | |
| 232 this->emitAndInstallProc(gp, &outputColor, &outputCoverage); | |
| 233 | 196 |
| 234 // We may override color and coverage here if we have unform color or co
verage. This is | 197 const GrPrimitiveProcessor& primProc = *fOptState.getPrimitiveProcessor(); |
| 235 // obviously not ideal. | 198 this->emitAndInstallProc(primProc, inputColor, inputCoverage); |
| 236 // TODO lets the GP itself do the override | |
| 237 if (GrProgramDesc::kAttribute_ColorInput == header.fColorInput) { | |
| 238 *inputColor = outputColor; | |
| 239 } | |
| 240 | |
| 241 // We may have uniform coverage, if so we need to multiply the GPs outpu
t by the uniform | |
| 242 // coverage | |
| 243 if (GrProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | |
| 244 fFS.codeAppendf("%s *= %s;", outputCoverage.c_str(), inputCoverage->
c_str()); | |
| 245 } | |
| 246 *inputCoverage = outputCoverage; | |
| 247 } | |
| 248 | 199 |
| 249 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); | 200 fFragmentProcessors.reset(SkNEW(GrGLInstalledFragProcs)); |
| 250 int numProcs = fOptState.numFragmentStages(); | 201 int numProcs = fOptState.numFragmentStages(); |
| 251 this->emitAndInstallFragProcs(0, fOptState.numColorStages(), inputColor); | 202 this->emitAndInstallFragProcs(0, fOptState.numColorStages(), inputColor); |
| 252 this->emitAndInstallFragProcs(fOptState.numColorStages(), numProcs, inputCo
verage); | 203 this->emitAndInstallFragProcs(fOptState.numColorStages(), numProcs, inputCo
verage); |
| 253 | 204 |
| 254 if (fOptState.hasGeometryProcessor()) { | 205 if (fOptState.hasGeometryProcessor()) { |
| 255 fVS.transformToNormalizedDeviceSpace(); | 206 fVS.transformToNormalizedDeviceSpace(); |
| 256 } | 207 } |
| 257 | 208 |
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| 296 // Enclose custom code in a block to avoid namespace conflicts | 247 // Enclose custom code in a block to avoid namespace conflicts |
| 297 SkString openBrace; | 248 SkString openBrace; |
| 298 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); | 249 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); |
| 299 fFS.codeAppend(openBrace.c_str()); | 250 fFS.codeAppend(openBrace.c_str()); |
| 300 | 251 |
| 301 this->emitAndInstallProc(proc, output->c_str(), input.isOnes() ? NULL : inpu
t.c_str()); | 252 this->emitAndInstallProc(proc, output->c_str(), input.isOnes() ? NULL : inpu
t.c_str()); |
| 302 | 253 |
| 303 fFS.codeAppend("}"); | 254 fFS.codeAppend("}"); |
| 304 } | 255 } |
| 305 | 256 |
| 306 void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& proc, | 257 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& proc, |
| 307 GrGLSLExpr4* outputColor, | 258 GrGLSLExpr4* outputColor, |
| 308 GrGLSLExpr4* outputCoverage) { | 259 GrGLSLExpr4* outputCoverage) { |
| 309 // Program builders have a bit of state we need to clear with each effect | 260 // Program builders have a bit of state we need to clear with each effect |
| 310 AutoStageAdvance adv(this); | 261 AutoStageAdvance adv(this); |
| 311 this->nameExpression(outputColor, "outputColor"); | 262 this->nameExpression(outputColor, "outputColor"); |
| 312 this->nameExpression(outputCoverage, "outputCoverage"); | 263 this->nameExpression(outputCoverage, "outputCoverage"); |
| 313 | 264 |
| 314 // Enclose custom code in a block to avoid namespace conflicts | 265 // Enclose custom code in a block to avoid namespace conflicts |
| 315 SkString openBrace; | 266 SkString openBrace; |
| 316 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); | 267 openBrace.printf("{ // Stage %d, %s\n", fStageIndex, proc.name()); |
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| 337 this->emitTransforms(fs, &coords, ifp); | 288 this->emitTransforms(fs, &coords, ifp); |
| 338 | 289 |
| 339 ifp->fGLProc->emitCode(this, fp, outColor, inColor, coords, samplers); | 290 ifp->fGLProc->emitCode(this, fp, outColor, inColor, coords, samplers); |
| 340 | 291 |
| 341 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 292 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 342 // asks for dst color, then the emit code needs to follow suit | 293 // asks for dst color, then the emit code needs to follow suit |
| 343 verify(fp); | 294 verify(fp); |
| 344 fFragmentProcessors->fProcs.push_back(ifp); | 295 fFragmentProcessors->fProcs.push_back(ifp); |
| 345 } | 296 } |
| 346 | 297 |
| 347 void GrGLProgramBuilder::emitAndInstallProc(const GrGeometryProcessor& gp, | 298 void GrGLProgramBuilder::emitAndInstallProc(const GrPrimitiveProcessor& gp, |
| 348 const char* outColor, | 299 const char* outColor, |
| 349 const char* outCoverage) { | 300 const char* outCoverage) { |
| 350 SkASSERT(!fGeometryProcessor); | 301 SkASSERT(!fGeometryProcessor); |
| 351 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); | 302 fGeometryProcessor = SkNEW(GrGLInstalledGeoProc); |
| 352 | 303 |
| 353 const GrBatchTracker& bt = fOptState.getBatchTracker(); | 304 const GrBatchTracker& bt = fOptState.getBatchTracker(); |
| 354 fGeometryProcessor->fGLProc.reset(gp.createGLInstance(bt)); | 305 fGeometryProcessor->fGLProc.reset(gp.createGLInstance(bt)); |
| 355 | 306 |
| 356 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); | 307 SkSTArray<4, GrGLProcessor::TextureSampler> samplers(gp.numTextures()); |
| 357 this->emitSamplers(gp, &samplers, fGeometryProcessor); | 308 this->emitSamplers(gp, &samplers, fGeometryProcessor); |
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| 396 fFS.getPrimaryColorOutputName(), | 347 fFS.getPrimaryColorOutputName(), |
| 397 fFS.getSecondaryColorOutputName(), samplers
); | 348 fFS.getSecondaryColorOutputName(), samplers
); |
| 398 fXferProcessor->fGLProc->emitCode(args); | 349 fXferProcessor->fGLProc->emitCode(args); |
| 399 | 350 |
| 400 // We have to check that effects and the code they emit are consistent, ie i
f an effect | 351 // We have to check that effects and the code they emit are consistent, ie i
f an effect |
| 401 // asks for dst color, then the emit code needs to follow suit | 352 // asks for dst color, then the emit code needs to follow suit |
| 402 verify(xp); | 353 verify(xp); |
| 403 fFS.codeAppend("}"); | 354 fFS.codeAppend("}"); |
| 404 } | 355 } |
| 405 | 356 |
| 406 void GrGLProgramBuilder::verify(const GrGeometryProcessor& gp) { | 357 void GrGLProgramBuilder::verify(const GrPrimitiveProcessor& gp) { |
| 407 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); | 358 SkASSERT(fFS.hasReadFragmentPosition() == gp.willReadFragmentPosition()); |
| 408 } | 359 } |
| 409 | 360 |
| 410 void GrGLProgramBuilder::verify(const GrXferProcessor& xp) { | 361 void GrGLProgramBuilder::verify(const GrXferProcessor& xp) { |
| 411 // TODO: Once will readDst is only xp enable this assert and remove it from
the | 362 // TODO: Once will readDst is only xp enable this assert and remove it from
the |
| 412 // FragmentProcessor verify() | 363 // FragmentProcessor verify() |
| 413 //SkASSERT(fFS.hasReadDstColor() == xp.willReadDstColor()); | 364 //SkASSERT(fFS.hasReadDstColor() == xp.willReadDstColor()); |
| 414 } | 365 } |
| 415 | 366 |
| 416 void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) { | 367 void GrGLProgramBuilder::verify(const GrFragmentProcessor& fp) { |
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| 482 GrGLProgram* GrGLProgramBuilder::finalize() { | 433 GrGLProgram* GrGLProgramBuilder::finalize() { |
| 483 // verify we can get a program id | 434 // verify we can get a program id |
| 484 GrGLuint programID; | 435 GrGLuint programID; |
| 485 GL_CALL_RET(programID, CreateProgram()); | 436 GL_CALL_RET(programID, CreateProgram()); |
| 486 if (0 == programID) { | 437 if (0 == programID) { |
| 487 return NULL; | 438 return NULL; |
| 488 } | 439 } |
| 489 | 440 |
| 490 // compile shaders and bind attributes / uniforms | 441 // compile shaders and bind attributes / uniforms |
| 491 SkTDArray<GrGLuint> shadersToDelete; | 442 SkTDArray<GrGLuint> shadersToDelete; |
| 492 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) { | |
| 493 this->cleanupProgram(programID, shadersToDelete); | |
| 494 return NULL; | |
| 495 } | |
| 496 | |
| 497 if (!(GrGLProgramDescBuilder::GetHeader(fDesc).fUseNvpr && | 443 if (!(GrGLProgramDescBuilder::GetHeader(fDesc).fUseNvpr && |
| 498 fGpu->glPathRendering()->texturingMode() == | 444 fGpu->glPathRendering()->texturingMode() == |
| 499 GrGLPathRendering::FixedFunction_TexturingMode)) { | 445 GrGLPathRendering::FixedFunction_TexturingMode)) { |
| 500 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { | 446 if (!fVS.compileAndAttachShaders(programID, &shadersToDelete)) { |
| 501 this->cleanupProgram(programID, shadersToDelete); | 447 this->cleanupProgram(programID, shadersToDelete); |
| 502 return NULL; | 448 return NULL; |
| 503 } | 449 } |
| 504 | 450 |
| 505 // Non fixed function NVPR actually requires a vertex shader to compile | 451 // Non fixed function NVPR actually requires a vertex shader to compile |
| 506 if (fOptState.hasGeometryProcessor()) { | 452 if (fOptState.hasGeometryProcessor()) { |
| 507 fVS.bindVertexAttributes(programID); | 453 fVS.bindVertexAttributes(programID); |
| 508 } | 454 } |
| 509 } | 455 } |
| 456 |
| 457 if (!fFS.compileAndAttachShaders(programID, &shadersToDelete)) { |
| 458 this->cleanupProgram(programID, shadersToDelete); |
| 459 return NULL; |
| 460 } |
| 461 |
| 510 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation
!= NULL; | 462 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation
!= NULL; |
| 511 if (usingBindUniform) { | 463 if (usingBindUniform) { |
| 512 this->bindUniformLocations(programID); | 464 this->bindUniformLocations(programID); |
| 513 } | 465 } |
| 514 fFS.bindFragmentShaderLocations(programID); | 466 fFS.bindFragmentShaderLocations(programID); |
| 515 GL_CALL(LinkProgram(programID)); | 467 GL_CALL(LinkProgram(programID)); |
| 516 | 468 |
| 517 // Calling GetProgramiv is expensive in Chromium. Assume success in release
builds. | 469 // Calling GetProgramiv is expensive in Chromium. Assume success in release
builds. |
| 518 bool checkLinked = !fGpu->ctxInfo().isChromium(); | 470 bool checkLinked = !fGpu->ctxInfo().isChromium(); |
| 519 #ifdef SK_DEBUG | 471 #ifdef SK_DEBUG |
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| 588 } | 540 } |
| 589 | 541 |
| 590 ////////////////////////////////////////////////////////////////////////////////
/////////////////// | 542 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 591 | 543 |
| 592 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { | 544 GrGLInstalledFragProcs::~GrGLInstalledFragProcs() { |
| 593 int numProcs = fProcs.count(); | 545 int numProcs = fProcs.count(); |
| 594 for (int e = 0; e < numProcs; ++e) { | 546 for (int e = 0; e < numProcs; ++e) { |
| 595 SkDELETE(fProcs[e]); | 547 SkDELETE(fProcs[e]); |
| 596 } | 548 } |
| 597 } | 549 } |
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