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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 746423007: Draft change to start pulling uniform color into GP (Closed) Base URL: https://skia.googlesource.com/skia.git@no_factories
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
(...skipping 113 matching lines...) Expand 10 before | Expand all | Expand 10 after
124 fGpu->bindTexture(samplers[s].fTextureUnit, 124 fGpu->bindTexture(samplers[s].fTextureUnit,
125 textureAccess.getParams(), 125 textureAccess.getParams(),
126 static_cast<GrGLTexture*>(textureAccess.getTexture())) ; 126 static_cast<GrGLTexture*>(textureAccess.getTexture())) ;
127 } 127 }
128 } 128 }
129 129
130 130
131 /////////////////////////////////////////////////////////////////////////////// 131 ///////////////////////////////////////////////////////////////////////////////
132 132
133 void GrGLProgram::setData(const GrOptDrawState& optState) { 133 void GrGLProgram::setData(const GrOptDrawState& optState) {
134 GrColor color = optState.getColor();
135 uint8_t coverage = optState.getCoverage();
136
137 this->setColor(optState, color);
138 this->setCoverage(optState, coverage);
139 this->setMatrixAndRenderTargetHeight(optState); 134 this->setMatrixAndRenderTargetHeight(optState);
140 135
141 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); 136 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy();
142 if (dstCopy) { 137 if (dstCopy) {
143 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) { 138 if (fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()) {
144 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni, 139 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyTopLeftUni,
145 static_cast<GrGLfloat>(dstCopy->offset(). fX), 140 static_cast<GrGLfloat>(dstCopy->offset(). fX),
146 static_cast<GrGLfloat>(dstCopy->offset(). fY)); 141 static_cast<GrGLfloat>(dstCopy->offset(). fY));
147 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni, 142 fProgramDataManager.set2f(fBuiltinUniformHandles.fDstCopyScaleUni,
148 1.f / dstCopy->texture()->width(), 143 1.f / dstCopy->texture()->width(),
149 1.f / dstCopy->texture()->height()); 144 1.f / dstCopy->texture()->height());
150 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()) ; 145 GrGLTexture* texture = static_cast<GrGLTexture*>(dstCopy->texture()) ;
151 static GrTextureParams kParams; // the default is clamp, nearest fil tering. 146 static GrTextureParams kParams; // the default is clamp, nearest fil tering.
152 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture); 147 fGpu->bindTexture(fDstCopyTexUnit, kParams, texture);
153 } else { 148 } else {
154 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); 149 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
155 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); 150 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
156 } 151 }
157 } else { 152 } else {
158 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); 153 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid());
159 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); 154 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid());
160 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); 155 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid());
161 } 156 }
162 157
163 // we set the textures, and uniforms for installed processors in a generic w ay, but subclasses 158 // we set the textures, and uniforms for installed processors in a generic w ay, but subclasses
164 // of GLProgram determine how to set coord transforms 159 // of GLProgram determine how to set coord transforms
165 if (fGeometryProcessor.get()) { 160 const GrPrimitiveProcessor& primProc = *optState.getPrimitiveProcessor();
166 SkASSERT(optState.hasGeometryProcessor()); 161 const GrBatchTracker& bt = optState.getBatchTracker();
167 const GrGeometryProcessor& gp = *optState.getGeometryProcessor(); 162 fGeometryProcessor->fGLProc->setData(fProgramDataManager, primProc, bt);
168 const GrBatchTracker& bt = optState.getBatchTracker(); 163 this->bindTextures(fGeometryProcessor, primProc);
169 fGeometryProcessor->fGLProc->setData(fProgramDataManager, gp, bt); 164
170 this->bindTextures(fGeometryProcessor, gp);
171 }
172 if (fXferProcessor.get()) { 165 if (fXferProcessor.get()) {
173 const GrXferProcessor& xp = *optState.getXferProcessor(); 166 const GrXferProcessor& xp = *optState.getXferProcessor();
174 fXferProcessor->fGLProc->setData(fProgramDataManager, xp); 167 fXferProcessor->fGLProc->setData(fProgramDataManager, xp);
175 this->bindTextures(fXferProcessor, xp); 168 this->bindTextures(fXferProcessor, xp);
176 } 169 }
177 this->setFragmentData(optState); 170 this->setFragmentData(optState);
178 171
179 // Some of GrGLProgram subclasses need to update state here 172 // Some of GrGLProgram subclasses need to update state here
180 this->didSetData(optState.drawType()); 173 this->didSetData(optState.drawType());
181 } 174 }
(...skipping 20 matching lines...) Expand all
202 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo rmHandle(), matrix); 195 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo rmHandle(), matrix);
203 transforms[t].fCurrentValue = matrix; 196 transforms[t].fCurrentValue = matrix;
204 } 197 }
205 } 198 }
206 } 199 }
207 200
208 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { 201 void GrGLProgram::didSetData(GrGpu::DrawType drawType) {
209 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); 202 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType));
210 } 203 }
211 204
212 void GrGLProgram::setColor(const GrOptDrawState& optState, GrColor color) {
213 const GrProgramDesc::KeyHeader& header = fDesc.header();
214 switch (header.fColorInput) {
215 case GrProgramDesc::kAttribute_ColorInput:
216 // Attribute case is handled in GrGpuGL::setupGeometry
217 break;
218 case GrProgramDesc::kUniform_ColorInput:
219 if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) {
220 // OpenGL ES doesn't support unsigned byte varieties of glUnifor m
221 GrGLfloat c[4];
222 GrColorToRGBAFloat(color, c);
223 fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c);
224 fColor = color;
225 }
226 break;
227 case GrProgramDesc::kAllOnes_ColorInput:
228 // Handled by shader creation
229 break;
230 default:
231 SkFAIL("Unexpected color type.");
232 }
233 }
234
235 void GrGLProgram::setCoverage(const GrOptDrawState& optState, uint8_t coverage) {
236 const GrProgramDesc::KeyHeader& header = fDesc.header();
237 switch (header.fCoverageInput) {
238 case GrProgramDesc::kAttribute_ColorInput:
239 // Attribute case is handled in GrGpuGL::setupGeometry
240 break;
241 case GrProgramDesc::kUniform_ColorInput:
242 if (fCoverage != coverage) {
243 // OpenGL ES doesn't support unsigned byte varieties of glUnifor m
244 GrGLfloat c = GrNormalizeByteToFloat(coverage);
245 fProgramDataManager.set1f(fBuiltinUniformHandles.fCoverageUni, c );
246 fCoverage = coverage;
247 }
248 break;
249 case GrProgramDesc::kAllOnes_ColorInput:
250 // Handled by shader creation
251 break;
252 default:
253 SkFAIL("Unexpected coverage type.");
254 }
255 }
256
257 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrOptDrawState& optState) { 205 void GrGLProgram::setMatrixAndRenderTargetHeight(const GrOptDrawState& optState) {
258 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. 206 // Load the RT height uniform if it is needed to y-flip gl_FragCoord.
259 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && 207 if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
260 fMatrixState.fRenderTargetSize.fHeight != optState.getRenderTarget()->he ight()) { 208 fMatrixState.fRenderTargetSize.fHeight != optState.getRenderTarget()->he ight()) {
261 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, 209 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni,
262 SkIntToScalar(optState.getRenderTarget()->hei ght())); 210 SkIntToScalar(optState.getRenderTarget()->hei ght()));
263 } 211 }
264 212
265 // call subclasses to set the actual view matrix 213 // call subclasses to set the actual view matrix
266 this->onSetMatrixAndRenderTargetHeight(optState); 214 this->onSetMatrixAndRenderTargetHeight(optState);
(...skipping 22 matching lines...) Expand all
289 } 237 }
290 } 238 }
291 239
292 //////////////////////////////////////////////////////////////////////////////// ///////// 240 //////////////////////////////////////////////////////////////////////////////// /////////
293 241
294 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu, 242 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu,
295 const GrProgramDesc& desc, 243 const GrProgramDesc& desc,
296 const BuiltinUniformHandles& builtinUni forms, 244 const BuiltinUniformHandles& builtinUni forms,
297 GrGLuint programID, 245 GrGLuint programID,
298 const UniformInfoArray& uniforms, 246 const UniformInfoArray& uniforms,
247 GrGLInstalledGeoProc* primProc,
299 GrGLInstalledXferProc* xferProcessor, 248 GrGLInstalledXferProc* xferProcessor,
300 GrGLInstalledFragProcs* fragmentProcess ors) 249 GrGLInstalledFragProcs* fragmentProcess ors)
301 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, 250 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc,
302 xferProcessor, fragmentProcessors) { 251 xferProcessor, fragmentProcessors) {
303 } 252 }
304 253
305 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(const GrOptDrawState& optState) { 254 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(const GrOptDrawState& optState) {
306 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType())); 255 SkASSERT(GrGpu::IsPathRenderingDrawType(optState.drawType()));
307 const GrRenderTarget* rt = optState.getRenderTarget(); 256 const GrRenderTarget* rt = optState.getRenderTarget();
308 SkISize size; 257 SkISize size;
309 size.set(rt->width(), rt->height()); 258 size.set(rt->width(), rt->height());
310 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size, rt->origin()); 259 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size, rt->origin());
311 } 260 }
312 261
313 //////////////////////////////////////////////////////////////////////////////// ///////// 262 //////////////////////////////////////////////////////////////////////////////// /////////
314 263
315 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu, 264 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu,
316 const GrProgramDesc& desc, 265 const GrProgramDesc& desc,
317 const BuiltinUniformHandles& builtinUniforms, 266 const BuiltinUniformHandles& builtinUniforms,
318 GrGLuint programID, 267 GrGLuint programID,
319 const UniformInfoArray& uniforms, 268 const UniformInfoArray& uniforms,
269 GrGLInstalledGeoProc* primProc,
320 GrGLInstalledXferProc* xferProcessor, 270 GrGLInstalledXferProc* xferProcessor,
321 GrGLInstalledFragProcs* fragmentProcessors, 271 GrGLInstalledFragProcs* fragmentProcessors,
322 const SeparableVaryingInfoArray& separableVaryi ngs) 272 const SeparableVaryingInfoArray& separableVaryi ngs)
323 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, 273 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc,
324 xferProcessor, fragmentProcessors) { 274 xferProcessor, fragmentProcessors) {
325 int count = separableVaryings.count(); 275 int count = separableVaryings.count();
326 fVaryings.push_back_n(count); 276 fVaryings.push_back_n(count);
327 for (int i = 0; i < count; i++) { 277 for (int i = 0; i < count; i++) {
328 Varying& varying = fVaryings[i]; 278 Varying& varying = fVaryings[i];
329 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; 279 const SeparableVaryingInfo& builderVarying = separableVaryings[i];
330 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo unt()); 280 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo unt());
331 SkDEBUGCODE( 281 SkDEBUGCODE(
332 varying.fType = builderVarying.fVariable.getType(); 282 varying.fType = builderVarying.fVariable.getType();
333 ); 283 );
(...skipping 28 matching lines...) Expand all
362 } 312 }
363 } 313 }
364 314
365 //////////////////////////////////////////////////////////////////////////////// ////// 315 //////////////////////////////////////////////////////////////////////////////// //////
366 316
367 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu, 317 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu,
368 const GrProgramDesc& desc, 318 const GrProgramDesc& desc,
369 const BuiltinUniformHandles& builti nUniforms, 319 const BuiltinUniformHandles& builti nUniforms,
370 GrGLuint programID, 320 GrGLuint programID,
371 const UniformInfoArray& uniforms, 321 const UniformInfoArray& uniforms,
322 GrGLInstalledGeoProc* primProc,
372 GrGLInstalledXferProc* xp, 323 GrGLInstalledXferProc* xp,
373 GrGLInstalledFragProcs* fps, 324 GrGLInstalledFragProcs* fps,
374 int texCoordSetCnt) 325 int texCoordSetCnt)
375 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, xp, fps) 326 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, primProc, xp, f ps)
376 , fTexCoordSetCnt(texCoordSetCnt) { 327 , fTexCoordSetCnt(texCoordSetCnt) {
377 } 328 }
378 329
379 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { 330 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) {
380 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); 331 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
381 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); 332 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
382 } 333 }
383 334
384 void 335 void
385 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc, 336 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
386 GrGLInstalledFragProc* ip) { 337 GrGLInstalledFragProc* ip) {
387 // We've hidden the texcoord index in the first entry of the transforms arra y for each effect 338 // We've hidden the texcoord index in the first entry of the transforms arra y for each effect
388 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); 339 int texCoordIndex = ip->fTransforms[0].fHandle.handle();
389 int numTransforms = proc.getProcessor()->numTransforms(); 340 int numTransforms = proc.getProcessor()->numTransforms();
390 for (int t = 0; t < numTransforms; ++t) { 341 for (int t = 0; t < numTransforms; ++t) {
391 const SkMatrix& transform = get_transform_matrix(proc, t); 342 const SkMatrix& transform = get_transform_matrix(proc, t);
392 GrGLPathRendering::PathTexGenComponents components = 343 GrGLPathRendering::PathTexGenComponents components =
393 GrGLPathRendering::kST_PathTexGenComponents; 344 GrGLPathRendering::kST_PathTexGenComponents;
394 if (proc.isPerspectiveCoordTransform(t)) { 345 if (proc.isPerspectiveCoordTransform(t)) {
395 components = GrGLPathRendering::kSTR_PathTexGenComponents; 346 components = GrGLPathRendering::kSTR_PathTexGenComponents;
396 } 347 }
397 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform); 348 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform);
398 } 349 }
399 } 350 }
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