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Side by Side Diff: src/gpu/GrProgramDesc.h

Issue 746423007: Draft change to start pulling uniform color into GP (Closed) Base URL: https://skia.googlesource.com/skia.git@no_factories
Patch Set: rebase Created 6 years ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrProgramDesc_DEFINED 8 #ifndef GrProgramDesc_DEFINED
9 #define GrProgramDesc_DEFINED 9 #define GrProgramDesc_DEFINED
10 10
(...skipping 36 matching lines...) Expand 10 before | Expand all | Expand 10 after
47 } 47 }
48 48
49 bool operator!= (const GrProgramDesc& other) const { 49 bool operator!= (const GrProgramDesc& other) const {
50 return !(*this == other); 50 return !(*this == other);
51 } 51 }
52 52
53 static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) { 53 static bool Less(const GrProgramDesc& a, const GrProgramDesc& b) {
54 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; 54 return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0;
55 } 55 }
56 56
57
58 // Specifies where the initial color comes from before the stages are applie d.
59 enum ColorInput {
60 kAllOnes_ColorInput,
61 kAttribute_ColorInput,
62 kUniform_ColorInput,
63
64 kColorInputCnt
65 };
66
67 struct KeyHeader { 57 struct KeyHeader {
68 uint8_t fDstReadKey; // set by GrGLShaderBuilder i f there 58 uint8_t fDstReadKey; // set by GrGLShaderBuilder i f there
69 // are effects that must read the dst. 59 // are effects that must read the dst.
70 // Otherwise, 0. 60 // Otherwise, 0.
71 uint8_t fFragPosKey; // set by GrGLShaderBuilder i f there are 61 uint8_t fFragPosKey; // set by GrGLShaderBuilder i f there are
72 // effects that read the frag ment position. 62 // effects that read the frag ment position.
73 // Otherwise, 0. 63 // Otherwise, 0.
74 64
75 ColorInput fColorInput : 8;
76 ColorInput fCoverageInput : 8;
77
78 SkBool8 fHasGeometryProcessor;
79 int8_t fColorEffectCnt; 65 int8_t fColorEffectCnt;
80 int8_t fCoverageEffectCnt; 66 int8_t fCoverageEffectCnt;
81 }; 67 };
82 68
83
84 bool hasGeometryProcessor() const {
85 return SkToBool(this->header().fHasGeometryProcessor);
86 }
87
88 int numColorEffects() const { 69 int numColorEffects() const {
89 return this->header().fColorEffectCnt; 70 return this->header().fColorEffectCnt;
90 } 71 }
91 72
92 int numCoverageEffects() const { 73 int numCoverageEffects() const {
93 return this->header().fCoverageEffectCnt; 74 return this->header().fCoverageEffectCnt;
94 } 75 }
95 76
96 int numTotalEffects() const { return this->numColorEffects() + this->numCove rageEffects(); } 77 int numTotalEffects() const { return this->numColorEffects() + this->numCove rageEffects(); }
97 78
98 // This should really only be used internally, base classes should return th eir own headers 79 // This should really only be used internally, base classes should return th eir own headers
99 const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderO ffset>(); } 80 const KeyHeader& header() const { return *this->atOffset<KeyHeader, kHeaderO ffset>(); }
100 81
101 // A struct to communicate descriptor information to the program descriptor builder 82 // A struct to communicate descriptor information to the program descriptor builder
102 struct DescInfo { 83 struct DescInfo {
103 bool operator==(const DescInfo& that) const { 84 bool operator==(const DescInfo& that) const {
104 return fHasVertexColor == that.fHasVertexColor && 85 return fReadsDst == that.fReadsDst &&
105 fHasVertexCoverage == that.fHasVertexCoverage &&
106 fInputColorIsUsed == that.fInputColorIsUsed &&
107 fInputCoverageIsUsed == that.fInputCoverageIsUsed &&
108 fReadsDst == that.fReadsDst &&
109 fReadsFragPosition == that.fReadsFragPosition && 86 fReadsFragPosition == that.fReadsFragPosition &&
110 fRequiresLocalCoordAttrib == that.fRequiresLocalCoordAttrib; 87 fRequiresLocalCoordAttrib == that.fRequiresLocalCoordAttrib;
111 } 88 }
112 bool operator!=(const DescInfo& that) const { return !(*this == that); } ; 89 bool operator!=(const DescInfo& that) const { return !(*this == that); } ;
113 // TODO when GPs control uniform / attribute handling of color / coverag e, then we can
114 // clean this up
115 bool fHasVertexColor;
116 bool fHasVertexCoverage;
117
118 // These flags are needed to protect the code from creating an unused un iform color/coverage
119 // which will cause shader compiler errors.
120 bool fInputColorIsUsed;
121 bool fInputCoverageIsUsed;
122 90
123 // These flags give aggregated info on the processor stages that are use d when building 91 // These flags give aggregated info on the processor stages that are use d when building
124 // programs. 92 // programs.
125 bool fReadsDst; 93 bool fReadsDst;
126 bool fReadsFragPosition; 94 bool fReadsFragPosition;
127 bool fRequiresLocalCoordAttrib; 95 bool fRequiresLocalCoordAttrib;
128
129 }; 96 };
130 97
131 private: 98 private:
132 template<typename T, size_t OFFSET> T* atOffset() { 99 template<typename T, size_t OFFSET> T* atOffset() {
133 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET); 100 return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.begin()) + O FFSET);
134 } 101 }
135 102
136 template<typename T, size_t OFFSET> const T* atOffset() const { 103 template<typename T, size_t OFFSET> const T* atOffset() const {
137 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET); 104 return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.begin( )) + OFFSET);
138 } 105 }
(...skipping 29 matching lines...) Expand all
168 kPreAllocSize = kHeaderOffset + kHeaderSize + 135 kPreAllocSize = kHeaderOffset + kHeaderSize +
169 kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProc essor, 136 kMaxPreallocProcessors * sizeof(uint32_t) * kIntsPerProc essor,
170 }; 137 };
171 138
172 SkSTArray<kPreAllocSize, uint8_t, true> fKey; 139 SkSTArray<kPreAllocSize, uint8_t, true> fKey;
173 140
174 friend class GrGLProgramDescBuilder; 141 friend class GrGLProgramDescBuilder;
175 }; 142 };
176 143
177 #endif 144 #endif
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