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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #include "GrGLProgramDesc.h" | 7 #include "GrGLProgramDesc.h" |
8 | 8 |
9 #include "GrGLProcessor.h" | 9 #include "GrGLProcessor.h" |
10 #include "GrProcessor.h" | 10 #include "GrProcessor.h" |
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151 key[0] = (textureKey << 16 | transformKey); | 151 key[0] = (textureKey << 16 | transformKey); |
152 key[1] = (classID << 16 | SkToU16(processorKeySize)); | 152 key[1] = (classID << 16 | SkToU16(processorKeySize)); |
153 return true; | 153 return true; |
154 } | 154 } |
155 | 155 |
156 bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState, | 156 bool GrGLProgramDescBuilder::Build(const GrOptDrawState& optState, |
157 const GrProgramDesc::DescInfo& descInfo, | 157 const GrProgramDesc::DescInfo& descInfo, |
158 GrGpu::DrawType drawType, | 158 GrGpu::DrawType drawType, |
159 GrGpuGL* gpu, | 159 GrGpuGL* gpu, |
160 GrProgramDesc* desc) { | 160 GrProgramDesc* desc) { |
161 bool inputColorIsUsed = descInfo.fInputColorIsUsed; | |
162 bool inputCoverageIsUsed = descInfo.fInputCoverageIsUsed; | |
163 | |
164 // The descriptor is used as a cache key. Thus when a field of the | 161 // The descriptor is used as a cache key. Thus when a field of the |
165 // descriptor will not affect program generation (because of the attribute | 162 // descriptor will not affect program generation (because of the attribute |
166 // bindings in use or other descriptor field settings) it should be set | 163 // bindings in use or other descriptor field settings) it should be set |
167 // to a canonical value to avoid duplicate programs with different keys. | 164 // to a canonical value to avoid duplicate programs with different keys. |
168 | 165 |
169 bool requiresLocalCoordAttrib = descInfo.fRequiresLocalCoordAttrib; | 166 bool requiresLocalCoordAttrib = descInfo.fRequiresLocalCoordAttrib; |
170 | 167 |
171 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | 168 GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); |
172 // Make room for everything up to the effect keys. | 169 // Make room for everything up to the effect keys. |
173 desc->fKey.reset(); | 170 desc->fKey.reset(); |
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205 } | 202 } |
206 | 203 |
207 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- | 204 // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------
------------------- |
208 // Because header is a pointer into the dynamic array, we can't push any new
data into the key | 205 // Because header is a pointer into the dynamic array, we can't push any new
data into the key |
209 // below here. | 206 // below here. |
210 GLKeyHeader* header = desc->atOffset<GLKeyHeader, kHeaderOffset>(); | 207 GLKeyHeader* header = desc->atOffset<GLKeyHeader, kHeaderOffset>(); |
211 | 208 |
212 // make sure any padding in the header is zeroed. | 209 // make sure any padding in the header is zeroed. |
213 memset(header, 0, kHeaderSize); | 210 memset(header, 0, kHeaderSize); |
214 | 211 |
215 header->fHasGeometryProcessor = optState.hasGeometryProcessor(); | |
216 | |
217 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); | 212 bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType); |
218 if (gpu->caps()->pathRenderingSupport() && isPathRendering) { | 213 if (gpu->caps()->pathRenderingSupport() && isPathRendering) { |
219 header->fUseNvpr = true; | 214 header->fUseNvpr = true; |
220 SkASSERT(!optState.hasGeometryProcessor()); | 215 SkASSERT(!optState.hasGeometryProcessor()); |
221 } else { | 216 } else { |
222 header->fUseNvpr = false; | 217 header->fUseNvpr = false; |
223 } | 218 } |
224 | 219 |
225 bool hasUniformColor = inputColorIsUsed && (isPathRendering || !descInfo.fHa
sVertexColor); | |
226 | |
227 if (!inputColorIsUsed) { | |
228 header->fColorInput = GrProgramDesc::kAllOnes_ColorInput; | |
229 } else if (hasUniformColor) { | |
230 header->fColorInput = GrProgramDesc::kUniform_ColorInput; | |
231 } else { | |
232 header->fColorInput = GrProgramDesc::kAttribute_ColorInput; | |
233 SkASSERT(!header->fUseNvpr); | |
234 } | |
235 | |
236 bool hasVertexCoverage = !isPathRendering && descInfo.fHasVertexCoverage; | |
237 | |
238 bool covIsSolidWhite = !hasVertexCoverage && 0xffffffff == optState.getCover
ageColor(); | |
239 | |
240 if (covIsSolidWhite || !inputCoverageIsUsed) { | |
241 header->fCoverageInput = GrProgramDesc::kAllOnes_ColorInput; | |
242 } else if (!hasVertexCoverage) { | |
243 header->fCoverageInput = GrProgramDesc::kUniform_ColorInput; | |
244 } else { | |
245 header->fCoverageInput = GrProgramDesc::kAttribute_ColorInput; | |
246 SkASSERT(!header->fUseNvpr); | |
247 } | |
248 | |
249 if (descInfo.fReadsDst) { | 220 if (descInfo.fReadsDst) { |
250 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); | 221 const GrDeviceCoordTexture* dstCopy = optState.getDstCopy(); |
251 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); | 222 SkASSERT(dstCopy || gpu->caps()->dstReadInShaderSupport()); |
252 const GrTexture* dstCopyTexture = NULL; | 223 const GrTexture* dstCopyTexture = NULL; |
253 if (dstCopy) { | 224 if (dstCopy) { |
254 dstCopyTexture = dstCopy->texture(); | 225 dstCopyTexture = dstCopy->texture(); |
255 } | 226 } |
256 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe
xture, | 227 header->fDstReadKey = GrGLFragmentShaderBuilder::KeyForDstRead(dstCopyTe
xture, |
257 gpu->glCa
ps()); | 228 gpu->glCa
ps()); |
258 SkASSERT(0 != header->fDstReadKey); | 229 SkASSERT(0 != header->fDstReadKey); |
259 } else { | 230 } else { |
260 header->fDstReadKey = 0; | 231 header->fDstReadKey = 0; |
261 } | 232 } |
262 | 233 |
263 if (descInfo.fReadsFragPosition) { | 234 if (descInfo.fReadsFragPosition) { |
264 header->fFragPosKey = | 235 header->fFragPosKey = |
265 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe
nderTarget(), | 236 GrGLFragmentShaderBuilder::KeyForFragmentPosition(optState.getRe
nderTarget(), |
266 gpu->glCaps())
; | 237 gpu->glCaps())
; |
267 } else { | 238 } else { |
268 header->fFragPosKey = 0; | 239 header->fFragPosKey = 0; |
269 } | 240 } |
270 | 241 |
271 header->fColorEffectCnt = optState.numColorStages(); | 242 header->fColorEffectCnt = optState.numColorStages(); |
272 header->fCoverageEffectCnt = optState.numCoverageStages(); | 243 header->fCoverageEffectCnt = optState.numCoverageStages(); |
273 desc->finalize(); | 244 desc->finalize(); |
274 return true; | 245 return true; |
275 } | 246 } |
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