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1 /* | |
2 * Copyright 2014 Google Inc. | |
3 * | |
4 * Use of this source code is governed by a BSD-style license that can be | |
5 * found in the LICENSE file. | |
6 */ | |
7 | |
8 #include "GrGeometryProcessor.h" | |
9 | |
10 #include "gl/GrGLGeometryProcessor.h" | |
11 #include "GrInvariantOutput.h" | |
12 | |
13 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
14 | |
15 void GrGeometryProcessor::getInvariantOutputColor(GrInitInvariantOutput* out) co nst { | |
16 if (fHasVertexColor) { | |
17 if (fOpaqueVertexColors) { | |
18 out->setUnknownOpaqueFourComponents(); | |
19 } else { | |
20 out->setUnknownFourComponents(); | |
21 } | |
22 } else { | |
23 out->setKnownFourComponents(fColor); | |
24 } | |
25 this->onGetInvariantOutputColor(out); | |
26 } | |
27 | |
28 void GrGeometryProcessor::getInvariantOutputCoverage(GrInitInvariantOutput* out) const { | |
29 this->onGetInvariantOutputCoverage(out); | |
30 } | |
31 | |
32 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
33 | |
34 void GrPathProcessor::getInvariantOutputColor(GrInitInvariantOutput* out) const { | |
35 out->setKnownFourComponents(fColor); | |
36 } | |
37 | |
38 void GrPathProcessor::getInvariantOutputCoverage(GrInitInvariantOutput* out) con st { | |
39 out->setKnownSingleComponent(0xff); | |
40 } | |
41 | |
42 GrPathProcessor::GrPathProcessor(GrColor color) : fColor(color) { | |
43 this->initClassID<GrPathProcessor>(); | |
44 } | |
45 | |
46 //////////////////////////////////////////////////////////////////////////////// /////////////////// | |
47 | |
48 #include "gl/builders/GrGLProgramBuilder.h" | |
49 | |
50 void GrGLGeometryProcessor::setupColor(GrGLGPBuilder* pb, | |
bsalomon
2014/12/15 15:31:13
Maybe call it setupPassThroughColor? Not sure if i
| |
51 GrGPInput inputType, | |
52 const char* outputName, | |
53 const GrGeometryProcessor::GrAttribute* c olorAttr, | |
54 UniformHandle* colorUniform) { | |
55 GrGLGPFragmentBuilder* fs = pb->getFragmentShaderBuilder(); | |
56 if (kUniform_GrGPInput == inputType) { | |
57 const char* stagedLocalVarName; | |
58 *colorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility, | |
59 kVec4f_GrSLType, | |
60 kDefault_GrSLPrecision, | |
61 "Color", | |
62 &stagedLocalVarName); | |
63 fs->codeAppendf("%s = %s;", outputName, stagedLocalVarName); | |
64 } else if (kAttribute_GrGPInput == inputType) { | |
65 SkASSERT(colorAttr); | |
66 pb->addPassThroughAttribute(colorAttr, outputName); | |
67 } else if (kAllOnes_GrGPInput == inputType) { | |
68 fs->codeAppendf("%s = vec4(1);", outputName); | |
69 } | |
70 } | |
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