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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGeometryProcessor_DEFINED | 8 #ifndef GrGLGeometryProcessor_DEFINED |
9 #define GrGLGeometryProcessor_DEFINED | 9 #define GrGLGeometryProcessor_DEFINED |
10 | 10 |
11 #include "GrGLProcessor.h" | 11 #include "GrGLProcessor.h" |
12 | 12 |
13 class GrBatchTracker; | 13 class GrBatchTracker; |
14 class GrGLGPBuilder; | 14 class GrGLGPBuilder; |
15 | 15 |
16 /** | 16 /** |
17 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit | 17 * If a GL effect needs a GrGLFullShaderBuilder* object to emit vertex code, the n it must inherit |
18 * from this class. Since paths don't have vertices, this class is only meant to be used internally | 18 * from this class. Since paths don't have vertices, this class is only meant to be used internally |
19 * by skia, for special cases. | 19 * by skia, for special cases. |
20 */ | 20 */ |
21 class GrGLGeometryProcessor { | 21 class GrGLGeometryProcessor { |
22 public: | 22 public: |
23 GrGLGeometryProcessor() {} | 23 GrGLGeometryProcessor() {} |
24 virtual ~GrGLGeometryProcessor() {} | 24 virtual ~GrGLGeometryProcessor() {} |
25 | 25 |
26 typedef GrGLProgramDataManager::UniformHandle UniformHandle; | |
26 typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray; | 27 typedef GrGLProcessor::TextureSamplerArray TextureSamplerArray; |
28 | |
27 struct EmitArgs { | 29 struct EmitArgs { |
28 EmitArgs(GrGLGPBuilder* pb, | 30 EmitArgs(GrGLGPBuilder* pb, |
29 const GrGeometryProcessor& gp, | 31 const GrGeometryProcessor& gp, |
30 const GrBatchTracker& bt, | 32 const GrBatchTracker& bt, |
31 const char* outputColor, | 33 const char* outputColor, |
32 const char* outputCoverage, | 34 const char* outputCoverage, |
33 const TextureSamplerArray& samplers) | 35 const TextureSamplerArray& samplers) |
34 : fPB(pb) | 36 : fPB(pb) |
35 , fGP(gp) | 37 , fGP(gp) |
36 , fBT(bt) | 38 , fBT(bt) |
37 , fOutputColor(outputColor) | 39 , fOutputColor(outputColor) |
38 , fOutputCoverage(outputCoverage) | 40 , fOutputCoverage(outputCoverage) |
39 , fSamplers(samplers) {} | 41 , fSamplers(samplers) {} |
40 GrGLGPBuilder* fPB; | 42 GrGLGPBuilder* fPB; |
41 const GrGeometryProcessor& fGP; | 43 const GrGeometryProcessor& fGP; |
42 const GrBatchTracker& fBT; | 44 const GrBatchTracker& fBT; |
43 const char* fOutputColor; | 45 const char* fOutputColor; |
44 const char* fOutputCoverage; | 46 const char* fOutputCoverage; |
45 const TextureSamplerArray& fSamplers; | 47 const TextureSamplerArray& fSamplers; |
46 }; | 48 }; |
49 | |
47 /** | 50 /** |
48 * This is similar to emitCode() in the base class, except it takes a full s hader builder. | 51 * This is similar to emitCode() in the base class, except it takes a full s hader builder. |
49 * This allows the effect subclass to emit vertex code. | 52 * This allows the effect subclass to emit vertex code. |
50 */ | 53 */ |
51 virtual void emitCode(const EmitArgs&) = 0; | 54 virtual void emitCode(const EmitArgs&) = 0; |
52 | 55 |
53 /** A GrGLGeometryProcessor instance can be reused with any GrGLGeometryProc essor that produces | 56 /** A GrGLGeometryProcessor instance can be reused with any GrGLGeometryProc essor that produces |
54 the same stage key; this function reads data from a GrGLGeometryProcesso r and uploads any | 57 the same stage key; this function reads data from a GrGLGeometryProcesso r and uploads any |
55 uniform variables required by the shaders created in emitCode(). The Gr GeometryProcessor | 58 uniform variables required by the shaders created in emitCode(). The Gr GeometryProcessor |
56 parameter is guaranteed to be of the same type that created this GrGLGeo metryProcessor and | 59 parameter is guaranteed to be of the same type that created this GrGLGeo metryProcessor and |
57 to have an identical processor key as the one that created this GrGLGeom etryProcessor. */ | 60 to have an identical processor key as the one that created this GrGLGeom etryProcessor. */ |
58 virtual void setData(const GrGLProgramDataManager&, | 61 virtual void setData(const GrGLProgramDataManager&, |
59 const GrGeometryProcessor&, | 62 const GrGeometryProcessor&, |
60 const GrBatchTracker&) = 0; | 63 const GrBatchTracker&) = 0; |
61 | 64 |
65 /* a helper for uploading uniform color */ | |
bsalomon
2014/12/12 14:29:35
should these helpers be protected?
Could use some
| |
66 void setUniformColorIfRequired(const GrGLProgramDataManager& pdman, GPInput output, | |
bsalomon
2014/12/12 14:29:35
..., GPInput output, ...
head explodes
| |
67 GrColor color, UniformHandle colorUniform) { | |
68 if (kUniform_GPInput == output) { | |
69 GrGLfloat c[4]; | |
70 GrColorToRGBAFloat(color, c); | |
71 pdman.set4fv(colorUniform, 1, c); | |
72 } | |
73 } | |
74 | |
75 /* a helper which can setup vertex, constant, or uniform color depending on outputType */ | |
76 void setupColor(GrGLGPBuilder* pb, | |
77 GPInput outputType, | |
78 const char* outputName, | |
79 const GrGeometryProcessor::GrAttribute* colorAttr, | |
80 UniformHandle* colorUniform); | |
62 private: | 81 private: |
63 typedef GrGLProcessor INHERITED; | 82 typedef GrGLProcessor INHERITED; |
64 }; | 83 }; |
65 | 84 |
66 #endif | 85 #endif |
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