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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrDefaultGeoProcFactory.h" | 8 #include "GrDefaultGeoProcFactory.h" |
9 | 9 |
10 #include "GrDrawState.h" | 10 #include "GrDrawState.h" |
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61 } | 61 } |
62 } | 62 } |
63 | 63 |
64 virtual const char* name() const SK_OVERRIDE { return "DefaultGeometryProces sor"; } | 64 virtual const char* name() const SK_OVERRIDE { return "DefaultGeometryProces sor"; } |
65 | 65 |
66 const GrAttribute* inPosition() const { return fInPosition; } | 66 const GrAttribute* inPosition() const { return fInPosition; } |
67 const GrAttribute* inColor() const { return fInColor; } | 67 const GrAttribute* inColor() const { return fInColor; } |
68 const GrAttribute* inLocalCoords() const { return fInLocalCoords; } | 68 const GrAttribute* inLocalCoords() const { return fInLocalCoords; } |
69 const GrAttribute* inCoverage() const { return fInCoverage; } | 69 const GrAttribute* inCoverage() const { return fInCoverage; } |
70 | 70 |
71 struct BatchTracker { | |
bsalomon
2014/12/05 14:43:03
can this be private?
| |
72 Output fOutputColor; | |
73 Output fOutputCoverage; | |
74 GrColor fColor; | |
75 GrColor fCoverage; | |
76 }; | |
77 | |
78 void initBatchTracker(GrBatchTracker* bt, const InitBT& init) const SK_OVERR IDE { | |
79 BatchTracker* local = bt->cast<BatchTracker>(); | |
80 | |
81 // We will ignore this color unless we have uniform color | |
82 local->fColor = init.fColor; | |
83 local->fOutputColor = GetColorOutputType(init, SkToBool(fInColor)); | |
84 | |
85 bool hasVertexCoverage = init.fOutputCoverage && fInCoverage && !init.fR emoveCoverageAttr; | |
86 bool covIsSolidWhite = !hasVertexCoverage && 0xffffffff == init.fCoverag e; | |
87 if (covIsSolidWhite || !init.fOutputCoverage) { | |
88 local->fOutputCoverage = kAllOnes_Output; | |
89 } else if (!hasVertexCoverage) { | |
90 local->fOutputCoverage = kUniform_Output; | |
91 local->fCoverage = init.fCoverage; | |
92 } else { | |
93 SkASSERT(fInCoverage); | |
94 local->fOutputCoverage = kAttribute_Output; | |
95 } | |
96 } | |
97 | |
98 virtual bool canBatch(const GrBatchTracker& l, const GrBatchTracker& r) cons t SK_OVERRIDE { | |
99 const BatchTracker& left = l.cast<BatchTracker>(); | |
100 const BatchTracker& right = r.cast<BatchTracker>(); | |
101 bool sameColors = ((left.fOutputColor == kAttribute_Output && | |
bsalomon
2014/12/05 14:43:03
I think this might be a little easier to read with
| |
102 right.fOutputColor == kAttribute_Output) || | |
103 (left.fOutputColor != kAttribute_Output && | |
104 right.fOutputColor != kAttribute_Output && | |
105 left.fColor == right.fColor)); | |
106 if (!sameColors) { | |
107 return false; | |
108 } | |
109 | |
110 bool sameCoverage = ((left.fOutputCoverage == kAttribute_Output && | |
111 right.fOutputCoverage == kAttribute_Output) || | |
112 (left.fOutputCoverage != kAttribute_Output && | |
113 right.fOutputCoverage != kAttribute_Output && | |
114 left.fCoverage == right.fCoverage)); | |
115 if (!sameCoverage) { | |
116 return false; | |
117 } | |
118 return true; | |
119 } | |
120 | |
71 class GLProcessor : public GrGLGeometryProcessor { | 121 class GLProcessor : public GrGLGeometryProcessor { |
72 public: | 122 public: |
73 GLProcessor(const GrGeometryProcessor&, | 123 GLProcessor(const GrGeometryProcessor&, const GrBatchTracker&) {} |
74 const GrBatchTracker&) {} | |
75 | 124 |
76 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { | 125 virtual void emitCode(const EmitArgs& args) SK_OVERRIDE { |
77 const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>(); | 126 const DefaultGeoProc& gp = args.fGP.cast<DefaultGeoProc>(); |
78 GrGLVertexBuilder* vs = args.fPB->getVertexShaderBuilder(); | 127 GrGLGPBuilder* pb = args.fPB; |
128 GrGLVertexBuilder* vs = pb->getVertexShaderBuilder(); | |
129 GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); | |
130 const BatchTracker& local = args.fBT.cast<BatchTracker>(); | |
79 | 131 |
80 vs->codeAppendf("%s = %s;", vs->positionCoords(), gp.inPosition()->f Name); | 132 vs->codeAppendf("%s = %s;", vs->positionCoords(), gp.inPosition()->f Name); |
81 | 133 |
82 // Setup pass through color | 134 // Setup pass through color |
83 if (gp.inColor()) { | 135 if (kUniform_Output == local.fOutputColor) { |
136 const char* fragColor; | |
137 fColorUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Vis ibility, | |
138 kVec4f_GrSLType, | |
139 "Color", | |
140 &fragColor); | |
141 fs->codeAppendf("%s = %s;", args.fOutputColor, fragColor); | |
142 } else if (kAttribute_Output == local.fOutputColor) { | |
143 SkASSERT(gp.inColor()); | |
84 args.fPB->addPassThroughAttribute(gp.inColor(), args.fOutputColo r); | 144 args.fPB->addPassThroughAttribute(gp.inColor(), args.fOutputColo r); |
145 } else { | |
146 fs->codeAppendf("%s = vec4(1);", args.fOutputColor); | |
85 } | 147 } |
86 | 148 |
87 // Setup local coords if needed | 149 // Setup local coords if needed |
88 if (gp.inLocalCoords()) { | 150 if (gp.inLocalCoords()) { |
89 vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inLocalCoords( )->fName); | 151 vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inLocalCoords( )->fName); |
90 } else { | 152 } else { |
91 vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inPosition()-> fName); | 153 vs->codeAppendf("%s = %s;", vs->localCoords(), gp.inPosition()-> fName); |
92 } | 154 } |
93 | 155 |
94 // setup position varying | 156 // setup position varying |
95 vs->codeAppendf("%s = %s * vec3(%s, 1);", vs->glPosition(), vs->uVie wM(), | 157 vs->codeAppendf("%s = %s * vec3(%s, 1);", vs->glPosition(), vs->uVie wM(), |
96 gp.inPosition()->fName); | 158 gp.inPosition()->fName); |
97 | 159 |
98 // Setup coverage as pass through | 160 // Setup coverage as pass through |
99 GrGLGPFragmentBuilder* fs = args.fPB->getFragmentShaderBuilder(); | 161 if (kUniform_Output == local.fOutputCoverage) { |
100 fs->codeAppendf("float alpha = 1.0;"); | 162 const char* fragCoverage; |
101 if (gp.inCoverage()) { | 163 fCoverageUniform = pb->addUniform(GrGLProgramBuilder::kFragment_ Visibility, |
164 kFloat_GrSLType, | |
165 "Coverage", | |
166 &fragCoverage); | |
167 fs->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, fragCove rage); | |
168 } else if (kAttribute_Output == local.fOutputCoverage) { | |
169 SkASSERT(gp.inCoverage()); | |
170 fs->codeAppendf("float alpha = 1.0;"); | |
102 args.fPB->addPassThroughAttribute(gp.inCoverage(), "alpha"); | 171 args.fPB->addPassThroughAttribute(gp.inCoverage(), "alpha"); |
172 fs->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage); | |
173 } else { | |
174 fs->codeAppendf("%s = vec4(1);", args.fOutputCoverage); | |
103 } | 175 } |
104 fs->codeAppendf("%s = vec4(alpha);", args.fOutputCoverage); | |
105 } | 176 } |
106 | 177 |
107 static inline void GenKey(const GrGeometryProcessor& gp, | 178 static inline void GenKey(const GrGeometryProcessor& gp, |
108 const GrBatchTracker&, | 179 const GrBatchTracker& bt, |
109 const GrGLCaps&, | 180 const GrGLCaps&, |
110 GrProcessorKeyBuilder* b) { | 181 GrProcessorKeyBuilder* b) { |
111 const DefaultGeoProc& def = gp.cast<DefaultGeoProc>(); | 182 const DefaultGeoProc& def = gp.cast<DefaultGeoProc>(); |
112 b->add32(def.fFlags); | 183 b->add32(def.fFlags); |
184 | |
185 const BatchTracker& local = bt.cast<BatchTracker>(); | |
186 b->add32(local.fOutputColor | local.fOutputCoverage << 16); | |
113 } | 187 } |
114 | 188 |
115 virtual void setData(const GrGLProgramDataManager&, | 189 virtual void setData(const GrGLProgramDataManager& pdman, |
116 const GrGeometryProcessor&, | 190 const GrGeometryProcessor& gp, |
117 const GrBatchTracker&) SK_OVERRIDE {} | 191 const GrBatchTracker& bt) SK_OVERRIDE { |
192 const BatchTracker& local = bt.cast<BatchTracker>(); | |
193 if (kUniform_Output == local.fOutputColor) { | |
194 GrGLfloat c[4]; | |
195 GrColorToRGBAFloat(local.fColor, c); | |
196 pdman.set4fv(fColorUniform, 1, c); | |
197 } | |
198 if (kUniform_Output == local.fOutputCoverage) { | |
199 pdman.set1f(fCoverageUniform, GrNormalizeByteToFloat(local.fCove rage)); | |
200 } | |
201 } | |
118 | 202 |
119 private: | 203 private: |
204 UniformHandle fColorUniform; | |
205 UniformHandle fCoverageUniform; | |
206 | |
120 typedef GrGLGeometryProcessor INHERITED; | 207 typedef GrGLGeometryProcessor INHERITED; |
121 }; | 208 }; |
122 | 209 |
123 virtual void getGLProcessorKey(const GrBatchTracker& bt, | 210 virtual void getGLProcessorKey(const GrBatchTracker& bt, |
124 const GrGLCaps& caps, | 211 const GrGLCaps& caps, |
125 GrProcessorKeyBuilder* b) const SK_OVERRIDE { | 212 GrProcessorKeyBuilder* b) const SK_OVERRIDE { |
126 GLProcessor::GenKey(*this, bt, caps, b); | 213 GLProcessor::GenKey(*this, bt, caps, b); |
127 } | 214 } |
128 | 215 |
129 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) co nst SK_OVERRIDE { | 216 virtual GrGLGeometryProcessor* createGLInstance(const GrBatchTracker& bt) co nst SK_OVERRIDE { |
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149 if (hasLocalCoord) { | 236 if (hasLocalCoord) { |
150 fInLocalCoords = &this->addVertexAttrib(GrAttribute("inLocalCoord", | 237 fInLocalCoords = &this->addVertexAttrib(GrAttribute("inLocalCoord", |
151 kVec2f_GrVertexA ttribType)); | 238 kVec2f_GrVertexA ttribType)); |
152 this->setHasLocalCoords(); | 239 this->setHasLocalCoords(); |
153 } | 240 } |
154 if (hasCoverage) { | 241 if (hasCoverage) { |
155 fInCoverage = &this->addVertexAttrib(GrAttribute("inCoverage", | 242 fInCoverage = &this->addVertexAttrib(GrAttribute("inCoverage", |
156 kFloat_GrVertexAttr ibType)); | 243 kFloat_GrVertexAttr ibType)); |
157 this->setHasVertexCoverage(); | 244 this->setHasVertexCoverage(); |
158 } | 245 } |
246 fNewStyle = true; | |
bsalomon
2014/12/05 14:43:03
?
| |
159 } | 247 } |
160 | 248 |
161 virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { | 249 virtual bool onIsEqual(const GrGeometryProcessor& other) const SK_OVERRIDE { |
162 const DefaultGeoProc& gp = other.cast<DefaultGeoProc>(); | 250 const DefaultGeoProc& gp = other.cast<DefaultGeoProc>(); |
163 return gp.fFlags == this->fFlags; | 251 return gp.fFlags == this->fFlags; |
164 } | 252 } |
165 | 253 |
166 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE RRIDE { | 254 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVE RRIDE { |
167 if (fInCoverage) { | 255 if (fInCoverage) { |
168 inout->mulByUnknownAlpha(); | 256 inout->mulByUnknownAlpha(); |
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198 if (random->nextBool()) { | 286 if (random->nextBool()) { |
199 flags |= GrDefaultGeoProcFactory::kLocalCoord_GPType; | 287 flags |= GrDefaultGeoProcFactory::kLocalCoord_GPType; |
200 } | 288 } |
201 | 289 |
202 return DefaultGeoProc::Create(flags); | 290 return DefaultGeoProc::Create(flags); |
203 } | 291 } |
204 | 292 |
205 const GrGeometryProcessor* GrDefaultGeoProcFactory::Create(uint32_t gpTypeFlags) { | 293 const GrGeometryProcessor* GrDefaultGeoProcFactory::Create(uint32_t gpTypeFlags) { |
206 return DefaultGeoProc::Create(gpTypeFlags); | 294 return DefaultGeoProc::Create(gpTypeFlags); |
207 } | 295 } |
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