Index: Source/core/rendering/RenderObject.h |
diff --git a/Source/core/rendering/RenderObject.h b/Source/core/rendering/RenderObject.h |
index 02df7511b074d909816e9402cd30a01b1b9baa61..750ff8bf6e36690e9e606058b624319dffe5bcb4 100644 |
--- a/Source/core/rendering/RenderObject.h |
+++ b/Source/core/rendering/RenderObject.h |
@@ -594,8 +594,6 @@ public: |
bool hasFilter() const { return style() && style()->hasFilter(); } |
- bool hasBlendMode() const; |
Julien - ping for review
2014/11/21 16:29:20
To be frank, I would prefer keeping hasBlendMode()
fs
2014/11/21 16:38:59
Yeah, I can kind of agree to that - I wasn't reall
|
- |
bool hasShapeOutside() const { return style() && style()->shapeOutside(); } |
inline bool preservesNewline() const; |
@@ -978,7 +976,7 @@ public: |
bool shouldUseTransformFromContainer(const RenderObject* container) const; |
void getTransformFromContainer(const RenderObject* container, const LayoutSize& offsetInContainer, TransformationMatrix&) const; |
- bool createsGroup() const { return isTransparent() || hasMask() || hasFilter() || hasBlendMode(); } |
+ bool createsGroup() const { return isTransparent() || hasMask() || hasFilter() || style()->hasBlendMode(); } |
virtual void addFocusRingRects(Vector<LayoutRect>&, const LayoutPoint& additionalOffset) const { } |