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Unified Diff: sky/engine/core/html/canvas/WebGLRenderingContext.cpp

Issue 746023002: Make absolute and sort all Sky headers (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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Index: sky/engine/core/html/canvas/WebGLRenderingContext.cpp
diff --git a/sky/engine/core/html/canvas/WebGLRenderingContext.cpp b/sky/engine/core/html/canvas/WebGLRenderingContext.cpp
index a769206e67b6936b47ee0751ad43ae39a8c21e67..f64235f5e4940c5d5ff7e1dec92ee4123b3ed394 100644
--- a/sky/engine/core/html/canvas/WebGLRenderingContext.cpp
+++ b/sky/engine/core/html/canvas/WebGLRenderingContext.cpp
@@ -23,40 +23,40 @@
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
-#include "config.h"
-#include "core/html/canvas/WebGLRenderingContext.h"
+#include "sky/engine/config.h"
+#include "sky/engine/core/html/canvas/WebGLRenderingContext.h"
-#include "core/frame/LocalFrame.h"
-#include "core/html/canvas/ANGLEInstancedArrays.h"
-#include "core/html/canvas/EXTBlendMinMax.h"
-#include "core/html/canvas/EXTFragDepth.h"
-#include "core/html/canvas/EXTShaderTextureLOD.h"
-#include "core/html/canvas/EXTTextureFilterAnisotropic.h"
-#include "core/html/canvas/OESElementIndexUint.h"
-#include "core/html/canvas/OESStandardDerivatives.h"
-#include "core/html/canvas/OESTextureFloat.h"
-#include "core/html/canvas/OESTextureFloatLinear.h"
-#include "core/html/canvas/OESTextureHalfFloat.h"
-#include "core/html/canvas/OESTextureHalfFloatLinear.h"
-#include "core/html/canvas/OESVertexArrayObject.h"
-#include "core/html/canvas/WebGLCompressedTextureATC.h"
-#include "core/html/canvas/WebGLCompressedTextureETC1.h"
-#include "core/html/canvas/WebGLCompressedTexturePVRTC.h"
-#include "core/html/canvas/WebGLCompressedTextureS3TC.h"
-#include "core/html/canvas/WebGLContextAttributes.h"
-#include "core/html/canvas/WebGLContextEvent.h"
-#include "core/html/canvas/WebGLDebugRendererInfo.h"
-#include "core/html/canvas/WebGLDebugShaders.h"
-#include "core/html/canvas/WebGLDepthTexture.h"
-#include "core/html/canvas/WebGLDrawBuffers.h"
-#include "core/html/canvas/WebGLLoseContext.h"
-#include "core/loader/FrameLoaderClient.h"
-#include "core/frame/Settings.h"
-#include "core/rendering/RenderBox.h"
-#include "platform/CheckedInt.h"
-#include "platform/NotImplemented.h"
-#include "platform/graphics/gpu/DrawingBuffer.h"
-#include "public/platform/Platform.h"
+#include "sky/engine/core/frame/LocalFrame.h"
+#include "sky/engine/core/frame/Settings.h"
+#include "sky/engine/core/html/canvas/ANGLEInstancedArrays.h"
+#include "sky/engine/core/html/canvas/EXTBlendMinMax.h"
+#include "sky/engine/core/html/canvas/EXTFragDepth.h"
+#include "sky/engine/core/html/canvas/EXTShaderTextureLOD.h"
+#include "sky/engine/core/html/canvas/EXTTextureFilterAnisotropic.h"
+#include "sky/engine/core/html/canvas/OESElementIndexUint.h"
+#include "sky/engine/core/html/canvas/OESStandardDerivatives.h"
+#include "sky/engine/core/html/canvas/OESTextureFloat.h"
+#include "sky/engine/core/html/canvas/OESTextureFloatLinear.h"
+#include "sky/engine/core/html/canvas/OESTextureHalfFloat.h"
+#include "sky/engine/core/html/canvas/OESTextureHalfFloatLinear.h"
+#include "sky/engine/core/html/canvas/OESVertexArrayObject.h"
+#include "sky/engine/core/html/canvas/WebGLCompressedTextureATC.h"
+#include "sky/engine/core/html/canvas/WebGLCompressedTextureETC1.h"
+#include "sky/engine/core/html/canvas/WebGLCompressedTexturePVRTC.h"
+#include "sky/engine/core/html/canvas/WebGLCompressedTextureS3TC.h"
+#include "sky/engine/core/html/canvas/WebGLContextAttributes.h"
+#include "sky/engine/core/html/canvas/WebGLContextEvent.h"
+#include "sky/engine/core/html/canvas/WebGLDebugRendererInfo.h"
+#include "sky/engine/core/html/canvas/WebGLDebugShaders.h"
+#include "sky/engine/core/html/canvas/WebGLDepthTexture.h"
+#include "sky/engine/core/html/canvas/WebGLDrawBuffers.h"
+#include "sky/engine/core/html/canvas/WebGLLoseContext.h"
+#include "sky/engine/core/loader/FrameLoaderClient.h"
+#include "sky/engine/core/rendering/RenderBox.h"
+#include "sky/engine/platform/CheckedInt.h"
+#include "sky/engine/platform/NotImplemented.h"
+#include "sky/engine/platform/graphics/gpu/DrawingBuffer.h"
+#include "sky/engine/public/platform/Platform.h"
namespace blink {
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