| OLD | NEW |
| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef EffectInput_h | 5 #ifndef EffectInput_h |
| 6 #define EffectInput_h | 6 #define EffectInput_h |
| 7 | 7 |
| 8 #include "core/animation/AnimationEffect.h" | 8 #include "sky/engine/core/animation/AnimationEffect.h" |
| 9 #include "wtf/Vector.h" | 9 #include "sky/engine/wtf/Vector.h" |
| 10 | 10 |
| 11 namespace blink { | 11 namespace blink { |
| 12 | 12 |
| 13 class AnimationEffect; | 13 class AnimationEffect; |
| 14 class Dictionary; | 14 class Dictionary; |
| 15 class Element; | 15 class Element; |
| 16 class ExceptionState; | 16 class ExceptionState; |
| 17 | 17 |
| 18 class EffectInput { | 18 class EffectInput { |
| 19 public: | 19 public: |
| 20 static PassRefPtr<AnimationEffect> convert(Element*, const Vector<Dictionary
>& keyframeDictionaryVector, ExceptionState&); | 20 static PassRefPtr<AnimationEffect> convert(Element*, const Vector<Dictionary
>& keyframeDictionaryVector, ExceptionState&); |
| 21 }; | 21 }; |
| 22 | 22 |
| 23 } // namespace blink | 23 } // namespace blink |
| 24 | 24 |
| 25 #endif | 25 #endif |
| OLD | NEW |