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Side by Side Diff: sky/engine/core/animation/AnimationTimelineTest.cpp

Issue 746023002: Make absolute and sort all Sky headers (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright (c) 2013, Google Inc. All rights reserved. 2 * Copyright (c) 2013, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 10 matching lines...) Expand all
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "sky/engine/config.h"
32 #include "core/animation/AnimationTimeline.h" 32 #include "sky/engine/core/animation/AnimationTimeline.h"
33 33
34 #include "core/animation/Animation.h" 34 #include "sky/engine/core/animation/Animation.h"
35 #include "core/animation/AnimationClock.h" 35 #include "sky/engine/core/animation/AnimationClock.h"
36 #include "core/animation/AnimationNode.h" 36 #include "sky/engine/core/animation/AnimationNode.h"
37 #include "core/animation/KeyframeEffectModel.h" 37 #include "sky/engine/core/animation/KeyframeEffectModel.h"
38 #include "core/dom/Document.h" 38 #include "sky/engine/core/dom/Document.h"
39 #include "core/dom/Element.h" 39 #include "sky/engine/core/dom/Element.h"
40 #include "core/dom/QualifiedName.h" 40 #include "sky/engine/core/dom/QualifiedName.h"
41 #include "platform/weborigin/KURL.h" 41 #include "sky/engine/platform/weborigin/KURL.h"
42 42
43 #include <gmock/gmock.h> 43 #include <gmock/gmock.h>
44 #include <gtest/gtest.h> 44 #include <gtest/gtest.h>
45 45
46 namespace blink { 46 namespace blink {
47 47
48 class MockPlatformTiming : public AnimationTimeline::PlatformTiming { 48 class MockPlatformTiming : public AnimationTimeline::PlatformTiming {
49 public: 49 public:
50 50
51 MOCK_METHOD1(wakeAfter, void(double)); 51 MOCK_METHOD1(wakeAfter, void(double));
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231 231
232 TEST_F(AnimationAnimationTimelineTest, UseAnimationPlayerAfterTimelineDeref) 232 TEST_F(AnimationAnimationTimelineTest, UseAnimationPlayerAfterTimelineDeref)
233 { 233 {
234 RefPtr<AnimationPlayer> player = timeline->createAnimationPlayer(0); 234 RefPtr<AnimationPlayer> player = timeline->createAnimationPlayer(0);
235 timeline.clear(); 235 timeline.clear();
236 // Test passes if this does not crash. 236 // Test passes if this does not crash.
237 player->setStartTime(0); 237 player->setStartTime(0);
238 } 238 }
239 239
240 } 240 }
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