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Side by Side Diff: sky/engine/bindings/core/v8/custom/V8WindowCustom.cpp

Issue 746023002: Make absolute and sort all Sky headers (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved. 2 * Copyright (C) 2009, 2011 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 10 matching lines...) Expand all
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #include "config.h" 31 #include "sky/engine/config.h"
32 #include "bindings/core/v8/V8Window.h" 32 #include "bindings/core/v8/V8Window.h"
33 33
34 #include "bindings/core/v8/BindingSecurity.h"
35 #include "bindings/core/v8/ExceptionMessages.h"
36 #include "bindings/core/v8/ExceptionState.h"
37 #include "bindings/core/v8/ScheduledAction.h"
38 #include "bindings/core/v8/ScriptController.h"
39 #include "bindings/core/v8/ScriptSourceCode.h"
40 #include "bindings/core/v8/SerializedScriptValue.h"
41 #include "bindings/core/v8/V8Binding.h"
42 #include "bindings/core/v8/V8EventListener.h"
43 #include "bindings/core/v8/V8EventListenerList.h"
44 #include "bindings/core/v8/V8GCForContextDispose.h"
45 #include "bindings/core/v8/V8HiddenValue.h"
46 #include "bindings/core/v8/V8Node.h" 34 #include "bindings/core/v8/V8Node.h"
47 #include "core/dom/ExceptionCode.h" 35 #include "sky/engine/bindings/core/v8/BindingSecurity.h"
48 #include "core/dom/Element.h" 36 #include "sky/engine/bindings/core/v8/ExceptionMessages.h"
49 #include "core/dom/Node.h" 37 #include "sky/engine/bindings/core/v8/ExceptionState.h"
50 #include "core/frame/DOMTimer.h" 38 #include "sky/engine/bindings/core/v8/ScheduledAction.h"
51 #include "core/frame/DOMWindowTimers.h" 39 #include "sky/engine/bindings/core/v8/ScriptController.h"
52 #include "core/frame/FrameView.h" 40 #include "sky/engine/bindings/core/v8/ScriptSourceCode.h"
53 #include "core/frame/LocalDOMWindow.h" 41 #include "sky/engine/bindings/core/v8/SerializedScriptValue.h"
54 #include "core/frame/LocalFrame.h" 42 #include "sky/engine/bindings/core/v8/V8Binding.h"
55 #include "core/frame/Settings.h" 43 #include "sky/engine/bindings/core/v8/V8EventListener.h"
56 #include "core/html/HTMLDocument.h" 44 #include "sky/engine/bindings/core/v8/V8EventListenerList.h"
57 #include "core/inspector/ScriptCallStack.h" 45 #include "sky/engine/bindings/core/v8/V8GCForContextDispose.h"
58 #include "platform/PlatformScreen.h" 46 #include "sky/engine/bindings/core/v8/V8HiddenValue.h"
59 #include "wtf/ArrayBuffer.h" 47 #include "sky/engine/core/dom/Element.h"
60 #include "wtf/Assertions.h" 48 #include "sky/engine/core/dom/ExceptionCode.h"
61 #include "wtf/OwnPtr.h" 49 #include "sky/engine/core/dom/Node.h"
50 #include "sky/engine/core/frame/DOMTimer.h"
51 #include "sky/engine/core/frame/DOMWindowTimers.h"
52 #include "sky/engine/core/frame/FrameView.h"
53 #include "sky/engine/core/frame/LocalDOMWindow.h"
54 #include "sky/engine/core/frame/LocalFrame.h"
55 #include "sky/engine/core/frame/Settings.h"
56 #include "sky/engine/core/html/HTMLDocument.h"
57 #include "sky/engine/core/inspector/ScriptCallStack.h"
58 #include "sky/engine/platform/PlatformScreen.h"
59 #include "sky/engine/wtf/ArrayBuffer.h"
60 #include "sky/engine/wtf/Assertions.h"
61 #include "sky/engine/wtf/OwnPtr.h"
62 62
63 namespace blink { 63 namespace blink {
64 64
65 // FIXME: There is a lot of duplication with SetTimeoutOrInterval() in V8WorkerG lobalScopeCustom.cpp. 65 // FIXME: There is a lot of duplication with SetTimeoutOrInterval() in V8WorkerG lobalScopeCustom.cpp.
66 // We should refactor this. 66 // We should refactor this.
67 static void windowSetTimeoutImpl(const v8::FunctionCallbackInfo<v8::Value>& info , bool singleShot, ExceptionState& exceptionState) 67 static void windowSetTimeoutImpl(const v8::FunctionCallbackInfo<v8::Value>& info , bool singleShot, ExceptionState& exceptionState)
68 { 68 {
69 int argumentCount = info.Length(); 69 int argumentCount = info.Length();
70 70
71 if (argumentCount < 1) 71 if (argumentCount < 1)
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261 v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::curren t(isolate)); 261 v8::Handle<v8::Context> context = toV8Context(frame, DOMWrapperWorld::curren t(isolate));
262 if (context.IsEmpty()) 262 if (context.IsEmpty())
263 return v8Undefined(); 263 return v8Undefined();
264 264
265 v8::Handle<v8::Object> global = context->Global(); 265 v8::Handle<v8::Object> global = context->Global();
266 ASSERT(!global.IsEmpty()); 266 ASSERT(!global.IsEmpty());
267 return global; 267 return global;
268 } 268 }
269 269
270 } // namespace blink 270 } // namespace blink
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