Index: gpu/command_buffer/build_gles2_cmd_buffer.py |
diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py |
index 91df3e21d55d8972255d0aa7de028c9b43fc200f..6a658cf4737100eee1846c0fb5291b015c2f0ce0 100755 |
--- a/gpu/command_buffer/build_gles2_cmd_buffer.py |
+++ b/gpu/command_buffer/build_gles2_cmd_buffer.py |
@@ -130,8 +130,8 @@ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz |
GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision); |
GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source); |
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
-GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumTextureTarget target, GLenumTextureParameter pname, GLfloat* params); |
-GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumTextureTarget target, GLenumTextureParameter pname, GLint* params); |
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); |
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); |
GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLint location, GLfloat* params); |
GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLint location, GLint* params); |
GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name); |
@@ -582,6 +582,21 @@ _ENUM_LISTS = { |
'GL_FOG_HINT', |
], |
}, |
+ 'GetTexParamTarget': { |
+ 'type': 'GLenum', |
no sievers
2011/07/20 00:58:16
Adding this as a separate type is an easy way to a
|
+ 'valid': [ |
+ 'GL_TEXTURE_2D', |
+ 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', |
+ 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', |
+ 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', |
+ 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', |
+ 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', |
+ 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', |
+ ], |
+ 'invalid': [ |
+ 'GL_PROXY_TEXTURE_CUBE_MAP', |
+ ] |
+ }, |
'TextureTarget': { |
'type': 'GLenum', |
'valid': [ |