Chromium Code Reviews| Index: gpu/command_buffer/build_gles2_cmd_buffer.py |
| diff --git a/gpu/command_buffer/build_gles2_cmd_buffer.py b/gpu/command_buffer/build_gles2_cmd_buffer.py |
| index 91df3e21d55d8972255d0aa7de028c9b43fc200f..6a658cf4737100eee1846c0fb5291b015c2f0ce0 100755 |
| --- a/gpu/command_buffer/build_gles2_cmd_buffer.py |
| +++ b/gpu/command_buffer/build_gles2_cmd_buffer.py |
| @@ -130,8 +130,8 @@ GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLidShader shader, GLsiz |
| GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenumShaderType shadertype, GLenumShaderPrecision precisiontype, GLint* range, GLint* precision); |
| GL_APICALL void GL_APIENTRY glGetShaderSource (GLidShader shader, GLsizeiNotNegative bufsize, GLsizei* length, char* source); |
| GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenumStringType name); |
| -GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumTextureTarget target, GLenumTextureParameter pname, GLfloat* params); |
| -GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumTextureTarget target, GLenumTextureParameter pname, GLint* params); |
| +GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLfloat* params); |
| +GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenumGetTexParamTarget target, GLenumTextureParameter pname, GLint* params); |
| GL_APICALL void GL_APIENTRY glGetUniformfv (GLidProgram program, GLint location, GLfloat* params); |
| GL_APICALL void GL_APIENTRY glGetUniformiv (GLidProgram program, GLint location, GLint* params); |
| GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLidProgram program, const char* name); |
| @@ -582,6 +582,21 @@ _ENUM_LISTS = { |
| 'GL_FOG_HINT', |
| ], |
| }, |
| + 'GetTexParamTarget': { |
| + 'type': 'GLenum', |
|
no sievers
2011/07/20 00:58:16
Adding this as a separate type is an easy way to a
|
| + 'valid': [ |
| + 'GL_TEXTURE_2D', |
| + 'GL_TEXTURE_CUBE_MAP_POSITIVE_X', |
| + 'GL_TEXTURE_CUBE_MAP_NEGATIVE_X', |
| + 'GL_TEXTURE_CUBE_MAP_POSITIVE_Y', |
| + 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Y', |
| + 'GL_TEXTURE_CUBE_MAP_POSITIVE_Z', |
| + 'GL_TEXTURE_CUBE_MAP_NEGATIVE_Z', |
| + ], |
| + 'invalid': [ |
| + 'GL_PROXY_TEXTURE_CUBE_MAP', |
| + ] |
| + }, |
| 'TextureTarget': { |
| 'type': 'GLenum', |
| 'valid': [ |