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Side by Side Diff: gpu/command_buffer/service/gles2_cmd_validation_autogen.h

Issue 7458008: Support GL_OES_EGL_image_external (Closed) Base URL: http://git.chromium.org/git/chromium.git@trunk
Patch Set: fix typo which hung the windows gpu_unittests by corrupting the stack Created 9 years, 4 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is auto-generated from 5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py 6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT! 7 // DO NOT EDIT!
8 8
9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 9 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 10 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
11 11
12 ValueValidator<GLenum> attachment; 12 ValueValidator<GLenum> attachment;
13 ValueValidator<GLenum> blit_filter; 13 ValueValidator<GLenum> blit_filter;
14 ValueValidator<GLenum> buffer_parameter; 14 ValueValidator<GLenum> buffer_parameter;
15 ValueValidator<GLenum> buffer_target; 15 ValueValidator<GLenum> buffer_target;
16 ValueValidator<GLenum> buffer_usage; 16 ValueValidator<GLenum> buffer_usage;
17 ValueValidator<GLenum> capability; 17 ValueValidator<GLenum> capability;
18 ValueValidator<GLenum> cmp_function; 18 ValueValidator<GLenum> cmp_function;
19 ValueValidator<GLenum> compressed_texture_format; 19 ValueValidator<GLenum> compressed_texture_format;
20 ValueValidator<GLenum> draw_mode; 20 ValueValidator<GLenum> draw_mode;
21 ValueValidator<GLenum> dst_blend_factor; 21 ValueValidator<GLenum> dst_blend_factor;
22 ValueValidator<GLenum> equation; 22 ValueValidator<GLenum> equation;
23 ValueValidator<GLenum> face_mode; 23 ValueValidator<GLenum> face_mode;
24 ValueValidator<GLenum> face_type; 24 ValueValidator<GLenum> face_type;
25 ValueValidator<GLboolean> false_only; 25 ValueValidator<GLboolean> false_only;
26 ValueValidator<GLenum> frame_buffer_parameter; 26 ValueValidator<GLenum> frame_buffer_parameter;
27 ValueValidator<GLenum> frame_buffer_target; 27 ValueValidator<GLenum> frame_buffer_target;
28 ValueValidator<GLenum> g_l_state; 28 ValueValidator<GLenum> g_l_state;
29 ValueValidator<GLenum> get_max_index_type; 29 ValueValidator<GLenum> get_max_index_type;
30 ValueValidator<GLenum> get_tex_param_target;
30 ValueValidator<GLenum> hint_mode; 31 ValueValidator<GLenum> hint_mode;
31 ValueValidator<GLenum> hint_target; 32 ValueValidator<GLenum> hint_target;
32 ValueValidator<GLenum> index_type; 33 ValueValidator<GLenum> index_type;
33 ValueValidator<GLenum> pixel_store; 34 ValueValidator<GLenum> pixel_store;
34 ValueValidator<GLint> pixel_store_alignment; 35 ValueValidator<GLint> pixel_store_alignment;
35 ValueValidator<GLenum> pixel_type; 36 ValueValidator<GLenum> pixel_type;
36 ValueValidator<GLenum> program_parameter; 37 ValueValidator<GLenum> program_parameter;
37 ValueValidator<GLenum> read_pixel_format; 38 ValueValidator<GLenum> read_pixel_format;
38 ValueValidator<GLenum> render_buffer_format; 39 ValueValidator<GLenum> render_buffer_format;
39 ValueValidator<GLenum> render_buffer_parameter; 40 ValueValidator<GLenum> render_buffer_parameter;
(...skipping 15 matching lines...) Expand all
55 ValueValidator<GLenum> texture_target; 56 ValueValidator<GLenum> texture_target;
56 ValueValidator<GLenum> texture_wrap_mode; 57 ValueValidator<GLenum> texture_wrap_mode;
57 ValueValidator<GLint> vertex_attrib_size; 58 ValueValidator<GLint> vertex_attrib_size;
58 ValueValidator<GLenum> vertex_attrib_type; 59 ValueValidator<GLenum> vertex_attrib_type;
59 ValueValidator<GLenum> vertex_attribute; 60 ValueValidator<GLenum> vertex_attribute;
60 ValueValidator<GLenum> vertex_pointer; 61 ValueValidator<GLenum> vertex_pointer;
61 ValueValidator<GLint> zero_only; 62 ValueValidator<GLint> zero_only;
62 63
63 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_ 64 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_AUTOGEN_H_
64 65
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