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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file includes all the necessary GL headers and implements some useful | 5 // This file includes all the necessary GL headers and implements some useful |
6 // utilities. | 6 // utilities. |
7 | 7 |
8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 8 #ifndef GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 9 #define GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
10 | 10 |
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25 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB | 25 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
26 #define GL_MAX_VARYING_VECTORS 0x8DFC | 26 #define GL_MAX_VARYING_VECTORS 0x8DFC |
27 #define GL_SHADER_BINARY_FORMATS 0x8DF8 | 27 #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
28 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 | 28 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
29 #define GL_SHADER_COMPILER 0x8DFA | 29 #define GL_SHADER_COMPILER 0x8DFA |
30 #define GL_RGB565 0x8D62 | 30 #define GL_RGB565 0x8D62 |
31 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B | 31 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B |
32 #define GL_RGB8_OES 0x8051 | 32 #define GL_RGB8_OES 0x8051 |
33 #define GL_RGBA8_OES 0x8058 | 33 #define GL_RGBA8_OES 0x8058 |
34 | 34 |
| 35 // GL_OES_EGL_image_external |
| 36 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 |
| 37 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 |
| 38 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 |
| 39 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 |
| 40 |
35 #define GL_GLEXT_PROTOTYPES 1 | 41 #define GL_GLEXT_PROTOTYPES 1 |
36 | 42 |
37 // Define this for extra GL error debugging (slower). | 43 // Define this for extra GL error debugging (slower). |
38 // #define GL_ERROR_DEBUGGING | 44 // #define GL_ERROR_DEBUGGING |
39 #ifdef GL_ERROR_DEBUGGING | 45 #ifdef GL_ERROR_DEBUGGING |
40 #define CHECK_GL_ERROR() do { \ | 46 #define CHECK_GL_ERROR() do { \ |
41 GLenum gl_error = glGetError(); \ | 47 GLenum gl_error = glGetError(); \ |
42 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ | 48 LOG_IF(ERROR, gl_error != GL_NO_ERROR) << "GL Error :" << gl_error; \ |
43 } while (0) | 49 } while (0) |
44 #else // GL_ERROR_DEBUGGING | 50 #else // GL_ERROR_DEBUGGING |
45 #define CHECK_GL_ERROR() void(0) | 51 #define CHECK_GL_ERROR() void(0) |
46 #endif // GL_ERROR_DEBUGGING | 52 #endif // GL_ERROR_DEBUGGING |
47 | 53 |
48 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ | 54 #endif // GPU_COMMAND_BUFFER_SERVICE_GL_UTILS_H_ |
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