| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGeometryProcessor_DEFINED | 8 #ifndef GrGeometryProcessor_DEFINED |
| 9 #define GrGeometryProcessor_DEFINED | 9 #define GrGeometryProcessor_DEFINED |
| 10 | 10 |
| 11 #include "GrGeometryData.h" |
| 11 #include "GrProcessor.h" | 12 #include "GrProcessor.h" |
| 12 #include "GrShaderVar.h" | 13 #include "GrShaderVar.h" |
| 13 | 14 |
| 14 /** | 15 /** |
| 15 * A GrGeomteryProcessor is used to perform computation in the vertex shader and | 16 * A GrGeomteryProcessor is used to perform computation in the vertex shader and |
| 16 * add support for custom vertex attributes. A GrGemeotryProcessor is typically | 17 * add support for custom vertex attributes. A GrGemeotryProcessor is typically |
| 17 * tied to the code that does a specific type of high-level primitive rendering | 18 * tied to the code that does a specific type of high-level primitive rendering |
| 18 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is | 19 * (e.g. anti-aliased circle rendering). The GrGeometryProcessor used for a draw
is |
| 19 * specified using GrDrawState. There can only be one geometry processor active
for | 20 * specified using GrDrawState. There can only be one geometry processor active
for |
| 20 * a draw. The custom vertex attributes required by the geometry processor must
be | 21 * a draw. The custom vertex attributes required by the geometry processor must
be |
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| 69 private: | 70 private: |
| 70 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; | 71 virtual bool onIsEqual(const GrGeometryProcessor&) const = 0; |
| 71 | 72 |
| 72 SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs; | 73 SkSTArray<kMaxVertexAttribs, GrShaderVar, true> fVertexAttribs; |
| 73 bool fWillUseGeoShader; | 74 bool fWillUseGeoShader; |
| 74 | 75 |
| 75 typedef GrProcessor INHERITED; | 76 typedef GrProcessor INHERITED; |
| 76 }; | 77 }; |
| 77 | 78 |
| 78 #endif | 79 #endif |
| OLD | NEW |