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Side by Side Diff: Source/core/rendering/svg/RenderSVGShape.h

Issue 745383007: Fix an issue where hit detection could fail on rect and ellipse shapes (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> 4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2006 Apple Computer, Inc 5 * Copyright (C) 2006 Apple Computer, Inc
6 * Copyright (C) 2009 Google, Inc. 6 * Copyright (C) 2009 Google, Inc.
7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> 7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org>
8 * Copyright (C) 2011 University of Szeged 8 * Copyright (C) 2011 University of Szeged
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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76 76
77 virtual ShapeGeometryCodePath geometryCodePath() const { return PathGeometry ; } 77 virtual ShapeGeometryCodePath geometryCodePath() const { return PathGeometry ; }
78 virtual const Vector<FloatPoint>* zeroLengthLineCaps() const { return 0; } 78 virtual const Vector<FloatPoint>* zeroLengthLineCaps() const { return 0; }
79 79
80 virtual FloatRect objectBoundingBox() const override final { return m_fillBo undingBox; } 80 virtual FloatRect objectBoundingBox() const override final { return m_fillBo undingBox; }
81 81
82 protected: 82 protected:
83 virtual void updateShapeFromElement(); 83 virtual void updateShapeFromElement();
84 virtual bool shapeDependentStrokeContains(const FloatPoint&); 84 virtual bool shapeDependentStrokeContains(const FloatPoint&);
85 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c onst; 85 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c onst;
86 // Is the stroke "smooth"; that is, can we use simple geometry for hit testi ng
Erik Dahlström (inactive) 2014/12/03 15:16:35 That this has to be explained here indicates that
fs 2014/12/03 15:56:06 Maybe 'hasContinousStroke' instead? (and make it c
87 // or should we fall back to letting Skia handle the hit testing?
86 bool hasSmoothStroke() const; 88 bool hasSmoothStroke() const;
87 89
88 // Give RenderSVGPath a hook for updating markers in updateShapeFromElement. 90 // Give RenderSVGPath a hook for updating markers in updateShapeFromElement.
89 virtual void processMarkerPositions() { }; 91 virtual void processMarkerPositions() { };
90 92
91 FloatRect m_fillBoundingBox; 93 FloatRect m_fillBoundingBox;
92 FloatRect m_strokeBoundingBox; 94 FloatRect m_strokeBoundingBox;
93 95
94 private: 96 private:
95 // Hit-detection separated for the fill and the stroke 97 // Hit-detection separated for the fill and the stroke
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120 bool m_needsBoundariesUpdate : 1; 122 bool m_needsBoundariesUpdate : 1;
121 bool m_needsShapeUpdate : 1; 123 bool m_needsShapeUpdate : 1;
122 bool m_needsTransformUpdate : 1; 124 bool m_needsTransformUpdate : 1;
123 }; 125 };
124 126
125 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape()); 127 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape());
126 128
127 } 129 }
128 130
129 #endif 131 #endif
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