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1 /* | 1 /* |
2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> | 3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> | 4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org> |
5 * Copyright (C) 2006 Apple Computer, Inc | 5 * Copyright (C) 2006 Apple Computer, Inc |
6 * Copyright (C) 2009 Google, Inc. | 6 * Copyright (C) 2009 Google, Inc. |
7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> | 7 * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> |
8 * Copyright (C) 2011 University of Szeged | 8 * Copyright (C) 2011 University of Szeged |
9 * | 9 * |
10 * This library is free software; you can redistribute it and/or | 10 * This library is free software; you can redistribute it and/or |
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76 | 76 |
77 virtual ShapeGeometryCodePath geometryCodePath() const { return PathGeometry ; } | 77 virtual ShapeGeometryCodePath geometryCodePath() const { return PathGeometry ; } |
78 virtual const Vector<FloatPoint>* zeroLengthLineCaps() const { return 0; } | 78 virtual const Vector<FloatPoint>* zeroLengthLineCaps() const { return 0; } |
79 | 79 |
80 virtual FloatRect objectBoundingBox() const override final { return m_fillBo undingBox; } | 80 virtual FloatRect objectBoundingBox() const override final { return m_fillBo undingBox; } |
81 | 81 |
82 protected: | 82 protected: |
83 virtual void updateShapeFromElement(); | 83 virtual void updateShapeFromElement(); |
84 virtual bool shapeDependentStrokeContains(const FloatPoint&); | 84 virtual bool shapeDependentStrokeContains(const FloatPoint&); |
85 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c onst; | 85 virtual bool shapeDependentFillContains(const FloatPoint&, const WindRule) c onst; |
86 // Is the stroke "smooth"; that is, can we use simple geometry for hit testi ng | |
Erik Dahlström (inactive)
2014/12/03 15:16:35
That this has to be explained here indicates that
fs
2014/12/03 15:56:06
Maybe 'hasContinousStroke' instead? (and make it c
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87 // or should we fall back to letting Skia handle the hit testing? | |
86 bool hasSmoothStroke() const; | 88 bool hasSmoothStroke() const; |
87 | 89 |
88 // Give RenderSVGPath a hook for updating markers in updateShapeFromElement. | 90 // Give RenderSVGPath a hook for updating markers in updateShapeFromElement. |
89 virtual void processMarkerPositions() { }; | 91 virtual void processMarkerPositions() { }; |
90 | 92 |
91 FloatRect m_fillBoundingBox; | 93 FloatRect m_fillBoundingBox; |
92 FloatRect m_strokeBoundingBox; | 94 FloatRect m_strokeBoundingBox; |
93 | 95 |
94 private: | 96 private: |
95 // Hit-detection separated for the fill and the stroke | 97 // Hit-detection separated for the fill and the stroke |
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120 bool m_needsBoundariesUpdate : 1; | 122 bool m_needsBoundariesUpdate : 1; |
121 bool m_needsShapeUpdate : 1; | 123 bool m_needsShapeUpdate : 1; |
122 bool m_needsTransformUpdate : 1; | 124 bool m_needsTransformUpdate : 1; |
123 }; | 125 }; |
124 | 126 |
125 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape()); | 127 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderSVGShape, isSVGShape()); |
126 | 128 |
127 } | 129 } |
128 | 130 |
129 #endif | 131 #endif |
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