| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 class TextResourceDecoder; | 37 class TextResourceDecoder; |
| 38 | 38 |
| 39 class ShaderResource : public Resource { | 39 class ShaderResource : public Resource { |
| 40 public: | 40 public: |
| 41 ShaderResource(const ResourceRequest&); | 41 ShaderResource(const ResourceRequest&); |
| 42 virtual ~ShaderResource(); | 42 virtual ~ShaderResource(); |
| 43 | 43 |
| 44 const String& shaderString(); | 44 const String& shaderString(); |
| 45 | 45 |
| 46 private: | 46 private: |
| 47 RefPtr<TextResourceDecoder> m_decoder; | 47 OwnPtr<TextResourceDecoder> m_decoder; |
| 48 String m_shaderString; | 48 String m_shaderString; |
| 49 }; | 49 }; |
| 50 | 50 |
| 51 } | 51 } |
| 52 | 52 |
| 53 | 53 |
| 54 #endif // ShaderResource_h | 54 #endif // ShaderResource_h |
| OLD | NEW |