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Side by Side Diff: Source/core/rendering/RenderTableSection.cpp

Issue 744493002: Let RenderTable reach table cells needing overflow recalc (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 6 years ago
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1 /* 1 /*
2 * Copyright (C) 1997 Martin Jones (mjones@kde.org) 2 * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3 * (C) 1997 Torben Weis (weis@kde.org) 3 * (C) 1997 Torben Weis (weis@kde.org)
4 * (C) 1998 Waldo Bastian (bastian@kde.org) 4 * (C) 1998 Waldo Bastian (bastian@kde.org)
5 * (C) 1999 Lars Knoll (knoll@kde.org) 5 * (C) 1999 Lars Knoll (knoll@kde.org)
6 * (C) 1999 Antti Koivisto (koivisto@kde.org) 6 * (C) 1999 Antti Koivisto (koivisto@kde.org)
7 * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009, 2010, 2013 Apple Inc. All r ights reserved. 7 * Copyright (C) 2003, 2004, 2005, 2006, 2008, 2009, 2010, 2013 Apple Inc. All r ights reserved.
8 * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com) 8 * Copyright (C) 2006 Alexey Proskuryakov (ap@nypop.com)
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
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936 #endif 936 #endif
937 937
938 ASSERT(!needsLayout()); 938 ASSERT(!needsLayout());
939 939
940 // FIXME: Changing the height without a layout can change the overflow so it seems wrong. 940 // FIXME: Changing the height without a layout can change the overflow so it seems wrong.
941 941
942 unsigned totalRows = m_grid.size(); 942 unsigned totalRows = m_grid.size();
943 943
944 // Set the width of our section now. The rows will also be this width. 944 // Set the width of our section now. The rows will also be this width.
945 setLogicalWidth(table()->contentLogicalWidth()); 945 setLogicalWidth(table()->contentLogicalWidth());
946 m_overflow.clear();
947 m_overflowingCells.clear();
948 m_forceSlowPaintPathWithOverflowingCell = false;
949 946
950 int vspacing = table()->vBorderSpacing(); 947 int vspacing = table()->vBorderSpacing();
951 unsigned nEffCols = table()->numEffCols(); 948 unsigned nEffCols = table()->numEffCols();
952 949
953 LayoutState state(*this, locationOffset()); 950 LayoutState state(*this, locationOffset());
954 951
955 for (unsigned r = 0; r < totalRows; r++) { 952 for (unsigned r = 0; r < totalRows; r++) {
956 // Set the row's x/y position and width/height. 953 // Set the row's x/y position and width/height.
957 RenderTableRow* rowRenderer = m_grid[r].rowRenderer; 954 RenderTableRow* rowRenderer = m_grid[r].rowRenderer;
958 if (rowRenderer) { 955 if (rowRenderer) {
959 rowRenderer->setLocation(LayoutPoint(0, m_rowPos[r])); 956 rowRenderer->setLocation(LayoutPoint(0, m_rowPos[r]));
960 rowRenderer->setLogicalWidth(logicalWidth()); 957 rowRenderer->setLogicalWidth(logicalWidth());
961 rowRenderer->setLogicalHeight(m_rowPos[r + 1] - m_rowPos[r] - vspaci ng); 958 rowRenderer->setLogicalHeight(m_rowPos[r + 1] - m_rowPos[r] - vspaci ng);
962 rowRenderer->updateLayerTransformAfterLayout(); 959 rowRenderer->updateLayerTransformAfterLayout();
963 rowRenderer->clearAllOverflows();
964 rowRenderer->addVisualEffectOverflow();
965 } 960 }
966 961
967 int rowHeightIncreaseForPagination = 0; 962 int rowHeightIncreaseForPagination = 0;
968 963
969 for (unsigned c = 0; c < nEffCols; c++) { 964 for (unsigned c = 0; c < nEffCols; c++) {
970 CellStruct& cs = cellAt(r, c); 965 CellStruct& cs = cellAt(r, c);
971 RenderTableCell* cell = cs.primaryCell(); 966 RenderTableCell* cell = cs.primaryCell();
972 967
973 if (!cell || cs.inColSpan) 968 if (!cell || cs.inColSpan)
974 continue; 969 continue;
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1046 // FIXME: Pagination might have made us change size. For now jus t shrink or grow the cell to fit without doing a relayout. 1041 // FIXME: Pagination might have made us change size. For now jus t shrink or grow the cell to fit without doing a relayout.
1047 // We'll also do a basic increase of the row height to accommoda te the cell if it's bigger, but this isn't quite right 1042 // We'll also do a basic increase of the row height to accommoda te the cell if it's bigger, but this isn't quite right
1048 // either. It's at least stable though and won't result in an in finite # of relayouts that may never stabilize. 1043 // either. It's at least stable though and won't result in an in finite # of relayouts that may never stabilize.
1049 LayoutUnit oldLogicalHeight = cell->logicalHeight(); 1044 LayoutUnit oldLogicalHeight = cell->logicalHeight();
1050 if (oldLogicalHeight > rHeight) 1045 if (oldLogicalHeight > rHeight)
1051 rowHeightIncreaseForPagination = std::max<int>(rowHeightIncr easeForPagination, oldLogicalHeight - rHeight); 1046 rowHeightIncreaseForPagination = std::max<int>(rowHeightIncr easeForPagination, oldLogicalHeight - rHeight);
1052 cell->setLogicalHeight(rHeight); 1047 cell->setLogicalHeight(rHeight);
1053 cell->computeOverflow(oldLogicalHeight, false); 1048 cell->computeOverflow(oldLogicalHeight, false);
1054 } 1049 }
1055 1050
1056 if (rowRenderer)
1057 rowRenderer->addOverflowFromCell(cell);
1058
1059 LayoutSize childOffset(cell->location() - oldCellRect.location()); 1051 LayoutSize childOffset(cell->location() - oldCellRect.location());
1060 if (childOffset.width() || childOffset.height()) { 1052 if (childOffset.width() || childOffset.height()) {
1061 // If the child moved, we have to issue paint invalidations to i t as well as any floating/positioned 1053 // If the child moved, we have to issue paint invalidations to i t as well as any floating/positioned
1062 // descendants. An exception is if we need a layout. In this cas e, we know we're going to 1054 // descendants. An exception is if we need a layout. In this cas e, we know we're going to
1063 // issue paint invalidations ourselves (and the child) anyway. 1055 // issue paint invalidations ourselves (and the child) anyway.
1064 if (!table()->selfNeedsLayout()) 1056 if (!table()->selfNeedsLayout())
1065 cell->setMayNeedPaintInvalidation(true); 1057 cell->setMayNeedPaintInvalidation(true);
1066 } 1058 }
1067 } 1059 }
1068 if (rowHeightIncreaseForPagination) { 1060 if (rowHeightIncreaseForPagination) {
1069 for (unsigned rowIndex = r + 1; rowIndex <= totalRows; rowIndex++) 1061 for (unsigned rowIndex = r + 1; rowIndex <= totalRows; rowIndex++)
1070 m_rowPos[rowIndex] += rowHeightIncreaseForPagination; 1062 m_rowPos[rowIndex] += rowHeightIncreaseForPagination;
1071 for (unsigned c = 0; c < nEffCols; ++c) { 1063 for (unsigned c = 0; c < nEffCols; ++c) {
1072 WillBeHeapVector<RawPtrWillBeMember<RenderTableCell>, 1>& cells = cellAt(r, c).cells; 1064 WillBeHeapVector<RawPtrWillBeMember<RenderTableCell>, 1>& cells = cellAt(r, c).cells;
1073 for (size_t i = 0; i < cells.size(); ++i) { 1065 for (size_t i = 0; i < cells.size(); ++i) {
1074 LayoutUnit oldLogicalHeight = cells[i]->logicalHeight(); 1066 LayoutUnit oldLogicalHeight = cells[i]->logicalHeight();
1075 cells[i]->setLogicalHeight(oldLogicalHeight + rowHeightIncre aseForPagination); 1067 cells[i]->setLogicalHeight(oldLogicalHeight + rowHeightIncre aseForPagination);
1076 cells[i]->computeOverflow(oldLogicalHeight, false); 1068 cells[i]->computeOverflow(oldLogicalHeight, false);
1077 } 1069 }
1078 } 1070 }
1079 } 1071 }
1072
1073 if (rowRenderer)
1074 rowRenderer->recomputeOverflow();
1080 } 1075 }
1081 1076
1082 ASSERT(!needsLayout()); 1077 ASSERT(!needsLayout());
1083 1078
1084 setLogicalHeight(m_rowPos[totalRows]); 1079 setLogicalHeight(m_rowPos[totalRows]);
1085 1080
1086 computeOverflowFromCells(totalRows, nEffCols); 1081 computeOverflowFromCells(totalRows, nEffCols);
1087 } 1082 }
1088 1083
1089 void RenderTableSection::computeOverflowFromCells() 1084 void RenderTableSection::computeOverflowFromCells()
1090 { 1085 {
1091 unsigned totalRows = m_grid.size(); 1086 unsigned totalRows = m_grid.size();
1092 unsigned nEffCols = table()->numEffCols(); 1087 unsigned nEffCols = table()->numEffCols();
1093 computeOverflowFromCells(totalRows, nEffCols); 1088 computeOverflowFromCells(totalRows, nEffCols);
1094 } 1089 }
1095 1090
1096 void RenderTableSection::computeOverflowFromCells(unsigned totalRows, unsigned n EffCols) 1091 void RenderTableSection::computeOverflowFromCells(unsigned totalRows, unsigned n EffCols)
1097 { 1092 {
1098 unsigned totalCellsCount = nEffCols * totalRows; 1093 unsigned totalCellsCount = nEffCols * totalRows;
1099 unsigned maxAllowedOverflowingCellsCount = totalCellsCount < gMinTableSizeTo UseFastPaintPathWithOverflowingCell ? 0 : gMaxAllowedOverflowingCellRatioForFast PaintPath * totalCellsCount; 1094 unsigned maxAllowedOverflowingCellsCount = totalCellsCount < gMinTableSizeTo UseFastPaintPathWithOverflowingCell ? 0 : gMaxAllowedOverflowingCellRatioForFast PaintPath * totalCellsCount;
1100 1095
1096 m_overflow.clear();
1097 m_overflowingCells.clear();
1098 m_forceSlowPaintPathWithOverflowingCell = false;
1099
1101 #if ENABLE(ASSERT) 1100 #if ENABLE(ASSERT)
1102 bool hasOverflowingCell = false; 1101 bool hasOverflowingCell = false;
1103 #endif 1102 #endif
1104 // Now that our height has been determined, add in overflow from cells. 1103 // Now that our height has been determined, add in overflow from cells.
1105 for (unsigned r = 0; r < totalRows; r++) { 1104 for (unsigned r = 0; r < totalRows; r++) {
1106 for (unsigned c = 0; c < nEffCols; c++) { 1105 for (unsigned c = 0; c < nEffCols; c++) {
1107 CellStruct& cs = cellAt(r, c); 1106 CellStruct& cs = cellAt(r, c);
1108 RenderTableCell* cell = cs.primaryCell(); 1107 RenderTableCell* cell = cs.primaryCell();
1109 if (!cell || cs.inColSpan) 1108 if (!cell || cs.inColSpan)
1110 continue; 1109 continue;
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1122 // The slow path does not make any use of the overflowing ce lls info, don't hold on to the memory. 1121 // The slow path does not make any use of the overflowing ce lls info, don't hold on to the memory.
1123 m_overflowingCells.clear(); 1122 m_overflowingCells.clear();
1124 } 1123 }
1125 } 1124 }
1126 } 1125 }
1127 } 1126 }
1128 1127
1129 ASSERT(hasOverflowingCell == this->hasOverflowingCell()); 1128 ASSERT(hasOverflowingCell == this->hasOverflowingCell());
1130 } 1129 }
1131 1130
1131 bool RenderTableSection::recalcChildOverflowAfterStyleChange()
1132 {
1133 ASSERT(childNeedsOverflowRecalcAfterStyleChange());
1134 clearChildNeedsOverflowRecalcAfterStyleChange();
1135
1136 unsigned totalRows = m_grid.size();
1137 unsigned numEffCols = table()->numEffCols();
1138 bool childrenOverflowChanged = false;
1139
1140 for (unsigned r = 0; r < totalRows; r++) {
1141 RenderTableRow* rowRenderer = rowRendererAt(r);
1142 if (!rowRenderer || !rowRenderer->childNeedsOverflowRecalcAfterStyleChan ge())
1143 continue;
1144
1145 rowRenderer->clearChildNeedsOverflowRecalcAfterStyleChange();
1146
1147 bool rowChildrenOverflowChanged = false;
1148 for (unsigned c = 0; c < numEffCols; c++) {
1149 CellStruct& cs = cellAt(r, c);
1150 RenderTableCell* cell = cs.primaryCell();
1151 if (!cell || cs.inColSpan || !cell->needsOverflowRecalcAfterStyleCha nge())
1152 continue;
1153 rowChildrenOverflowChanged |= cell->recalcOverflowAfterStyleChange() ;
1154 }
1155 if (rowChildrenOverflowChanged)
1156 rowRenderer->recomputeOverflow();
1157 childrenOverflowChanged |= rowChildrenOverflowChanged;
1158 }
1159
1160 if (childrenOverflowChanged)
1161 computeOverflowFromCells(totalRows, numEffCols);
1162
1163 return childrenOverflowChanged;
1164 }
1165
1132 int RenderTableSection::calcBlockDirectionOuterBorder(BlockBorderSide side) cons t 1166 int RenderTableSection::calcBlockDirectionOuterBorder(BlockBorderSide side) cons t
1133 { 1167 {
1134 unsigned totalCols = table()->numEffCols(); 1168 unsigned totalCols = table()->numEffCols();
1135 if (!m_grid.size() || !totalCols) 1169 if (!m_grid.size() || !totalCols)
1136 return 0; 1170 return 0;
1137 1171
1138 unsigned borderWidth = 0; 1172 unsigned borderWidth = 0;
1139 1173
1140 const BorderValue& sb = side == BorderBefore ? style()->borderBefore() : sty le()->borderAfter(); 1174 const BorderValue& sb = side == BorderBefore ? style()->borderBefore() : sty le()->borderAfter();
1141 if (sb.style() == BHIDDEN) 1175 if (sb.style() == BHIDDEN)
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1613 // FIXME: The table's direction should determine our row's direction, not th e section's (see bug 96691). 1647 // FIXME: The table's direction should determine our row's direction, not th e section's (see bug 96691).
1614 if (!style()->isLeftToRightDirection()) 1648 if (!style()->isLeftToRightDirection())
1615 cellLocation.setX(table()->columnPositions()[table()->numEffCols()] - ta ble()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + horizontalBorderSpacing); 1649 cellLocation.setX(table()->columnPositions()[table()->numEffCols()] - ta ble()->columnPositions()[table()->colToEffCol(cell->col() + cell->colSpan())] + horizontalBorderSpacing);
1616 else 1650 else
1617 cellLocation.setX(table()->columnPositions()[effectiveColumn] + horizont alBorderSpacing); 1651 cellLocation.setX(table()->columnPositions()[effectiveColumn] + horizont alBorderSpacing);
1618 1652
1619 cell->setLogicalLocation(cellLocation); 1653 cell->setLogicalLocation(cellLocation);
1620 } 1654 }
1621 1655
1622 } // namespace blink 1656 } // namespace blink
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