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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef ClipRecorder_h | 5 #ifndef LayerClipRecorder_h |
| 6 #define ClipRecorder_h | 6 #define LayerClipRecorder_h |
| 7 | 7 |
| 8 #include "core/paint/ViewDisplayList.h" | 8 #include "core/paint/ViewDisplayList.h" |
| 9 #include "core/rendering/LayerPaintingInfo.h" | 9 #include "core/rendering/LayerPaintingInfo.h" |
| 10 #include "core/rendering/PaintPhase.h" | 10 #include "core/rendering/PaintPhase.h" |
| 11 #include "core/rendering/RenderLayerModelObject.h" | |
| 12 #include "platform/geometry/RoundedRect.h" | |
| 13 #include "wtf/Vector.h" | 11 #include "wtf/Vector.h" |
| 14 | 12 |
| 15 namespace blink { | 13 namespace blink { |
| 16 | 14 |
| 17 class ClipRect; | 15 class ClipRect; |
| 18 class GraphicsContext; | 16 class GraphicsContext; |
| 17 class RenderLayerModelObject; |
| 19 | 18 |
| 20 class ClipDisplayItem : public DisplayItem { | 19 class LayerClipRecorder { |
| 21 public: | |
| 22 ClipDisplayItem(const RenderLayerModelObject* renderer, Type type, IntRect c
lipRect) | |
| 23 : DisplayItem(renderer, type), m_clipRect(clipRect) { } | |
| 24 | |
| 25 Vector<RoundedRect>& roundedRectClips() { return m_roundedRectClips; } | |
| 26 virtual void replay(GraphicsContext*) override; | |
| 27 | |
| 28 IntRect m_clipRect; | |
| 29 Vector<RoundedRect> m_roundedRectClips; | |
| 30 #ifndef NDEBUG | |
| 31 virtual WTF::String asDebugString() const override; | |
| 32 #endif | |
| 33 }; | |
| 34 | |
| 35 class EndClipDisplayItem : public DisplayItem { | |
| 36 public: | |
| 37 EndClipDisplayItem(const RenderLayerModelObject* renderer) : DisplayItem(ren
derer, EndClip) { } | |
| 38 | |
| 39 virtual void replay(GraphicsContext*) override; | |
| 40 }; | |
| 41 | |
| 42 class ClipRecorder { | |
| 43 public: | 20 public: |
| 44 | 21 |
| 45 enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelf
ForBorderRadius }; | 22 enum BorderRadiusClippingRule { IncludeSelfForBorderRadius, DoNotIncludeSelf
ForBorderRadius }; |
| 46 | 23 |
| 47 // Set rounded clip rectangles defined by border radii all the way from the
LayerPaintingInfo | 24 // Set rounded clip rectangles defined by border radii all the way from the
LayerPaintingInfo |
| 48 // "root" layer down to the specified layer (or the parent of said layer, in
case | 25 // "root" layer down to the specified layer (or the parent of said layer, in
case |
| 49 // BorderRadiusClippingRule says to skip self). fragmentOffset is used for m
ulticol, to specify | 26 // BorderRadiusClippingRule says to skip self). fragmentOffset is used for m
ulticol, to specify |
| 50 // the translation required to get from flow thread coordinates to visual co
ordinates for a | 27 // the translation required to get from flow thread coordinates to visual co
ordinates for a |
| 51 // certain column. | 28 // certain column. |
| 52 // FIXME: The BorderRadiusClippingRule parameter is really useless now. If w
e want to skip self, | 29 // FIXME: The BorderRadiusClippingRule parameter is really useless now. If w
e want to skip self, |
| 53 // why not just supply the parent layer as the first parameter instead? | 30 // why not just supply the parent layer as the first parameter instead? |
| 54 // FIXME: The ClipRect passed is in visual coordinates (not flow thread coor
dinates), but at the | 31 // FIXME: The ClipRect passed is in visual coordinates (not flow thread coor
dinates), but at the |
| 55 // same time we pass a fragmentOffset, so that we can translate from flow th
read coordinates to | 32 // same time we pass a fragmentOffset, so that we can translate from flow th
read coordinates to |
| 56 // visual coordinates. This may look rather confusing/redundant, but it is n
eeded for rounded | 33 // visual coordinates. This may look rather confusing/redundant, but it is n
eeded for rounded |
| 57 // border clipping. Would be nice to clean up this. | 34 // border clipping. Would be nice to clean up this. |
| 58 explicit ClipRecorder(const RenderLayerModelObject*, GraphicsContext*, Displ
ayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo, const
LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = Includ
eSelfForBorderRadius); | 35 explicit LayerClipRecorder(const RenderLayerModelObject*, GraphicsContext*,
DisplayItem::Type, const ClipRect&, const LayerPaintingInfo* localPaintingInfo,
const LayoutPoint& fragmentOffset, PaintLayerFlags, BorderRadiusClippingRule = I
ncludeSelfForBorderRadius); |
| 59 | 36 |
| 60 ~ClipRecorder(); | 37 ~LayerClipRecorder(); |
| 61 | 38 |
| 62 private: | 39 private: |
| 63 | 40 |
| 64 void collectRoundedRectClips(RenderLayer&, const LayerPaintingInfo& localPai
ntingInfo, GraphicsContext*, const LayoutPoint& fragmentOffset, PaintLayerFlags, | 41 void collectRoundedRectClips(RenderLayer&, const LayerPaintingInfo& localPai
ntingInfo, GraphicsContext*, const LayoutPoint& fragmentOffset, PaintLayerFlags, |
| 65 BorderRadiusClippingRule, Vector<RoundedRect>& roundedRectClips); | 42 BorderRadiusClippingRule, Vector<RoundedRect>& roundedRectClips); |
| 66 | 43 |
| 67 GraphicsContext* m_graphicsContext; | 44 GraphicsContext* m_graphicsContext; |
| 68 const RenderLayerModelObject* m_renderer; | 45 const RenderLayerModelObject* m_renderer; |
| 69 }; | 46 }; |
| 70 | 47 |
| 71 } // namespace blink | 48 } // namespace blink |
| 72 | 49 |
| 73 #endif // ViewDisplayList_h | 50 #endif // LayerDisplayList_h |
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