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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/LayerPainter.h" | 6 #include "core/paint/LayerPainter.h" |
7 | 7 |
8 #include "core/frame/Settings.h" | 8 #include "core/frame/Settings.h" |
9 #include "core/page/Page.h" | 9 #include "core/page/Page.h" |
10 #include "core/paint/FilterPainter.h" | 10 #include "core/paint/FilterPainter.h" |
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72 | 72 |
73 // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying th
e transform twice. | 73 // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying th
e transform twice. |
74 if (m_renderLayer.paintsWithTransform(paintingInfo.paintBehavior) && !(paint
Flags & PaintLayerAppliedTransform)) { | 74 if (m_renderLayer.paintsWithTransform(paintingInfo.paintBehavior) && !(paint
Flags & PaintLayerAppliedTransform)) { |
75 paintLayerWithTransform(context, paintingInfo, paintFlags); | 75 paintLayerWithTransform(context, paintingInfo, paintFlags); |
76 return; | 76 return; |
77 } | 77 } |
78 | 78 |
79 paintLayerContentsAndReflection(context, paintingInfo, paintFlags); | 79 paintLayerContentsAndReflection(context, paintingInfo, paintFlags); |
80 } | 80 } |
81 | 81 |
82 class TransparencyLayerHelper { | |
83 public: | |
84 TransparencyLayerHelper(GraphicsContext* context, RenderLayer& renderLayer,
const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize
& subPixelAccumulation, PaintBehavior paintBehavior) | |
85 : m_transparencyLayerInProgress(false) | |
86 , m_context(context) | |
87 , m_renderLayer(renderLayer) | |
88 { | |
89 // Blending operations must be performed only with the nearest ancestor
stacking context. | |
90 // Note that there is no need to create a transparency layer if we're pa
inting the root. | |
91 // FIXME: this should be unified further into RenderLayer::paintsWithTra
nsparency(). | |
92 bool shouldUseTransparencyLayerForBlendMode = !renderLayer.renderer()->i
sDocumentElement() && renderLayer.stackingNode()->isStackingContext() && renderL
ayer.hasNonIsolatedDescendantWithBlendMode(); | |
93 if (!shouldUseTransparencyLayerForBlendMode && !renderLayer.paintsWithTr
ansparency(paintBehavior)) | |
94 return; | |
95 | |
96 OwnPtr<BeginTransparencyDisplayItem> beginTransparencyDisplayItem = adop
tPtr(new BeginTransparencyDisplayItem( | |
97 renderLayer.renderer(), DisplayItem::BeginTransparency, renderLayer.
paintingExtent(rootLayer, paintDirtyRect, subPixelAccumulation, paintBehavior), | |
98 renderLayer.renderer()->style()->blendMode(), renderLayer.renderer()
->opacity())); | |
99 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) | |
100 renderLayer.renderer()->view()->viewDisplayList().add(beginTranspare
ncyDisplayItem.release()); | |
101 else | |
102 beginTransparencyDisplayItem->replay(context); | |
103 | |
104 m_transparencyLayerInProgress = true; | |
105 } | |
106 | |
107 ~TransparencyLayerHelper() | |
108 { | |
109 if (!m_transparencyLayerInProgress) | |
110 return; | |
111 OwnPtr<EndTransparencyDisplayItem> endTransparencyDisplayItem = adoptPtr
(new EndTransparencyDisplayItem(m_renderLayer.renderer(), DisplayItem::EndTransp
arency)); | |
112 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) | |
113 m_renderLayer.renderer()->view()->viewDisplayList().add(endTranspare
ncyDisplayItem.release()); | |
114 else | |
115 endTransparencyDisplayItem->replay(m_context); | |
116 } | |
117 private: | |
118 bool m_transparencyLayerInProgress; | |
119 GraphicsContext* m_context; | |
120 const RenderLayer& m_renderLayer; | |
121 }; | |
122 | |
123 void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, con
st LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) | 82 void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, con
st LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) |
124 { | 83 { |
125 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL
ayerDescendant()); | 84 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL
ayerDescendant()); |
126 | 85 |
127 PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform)
; | 86 PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform)
; |
128 | 87 |
129 // Paint the reflection first if we have one. | 88 // Paint the reflection first if we have one. |
130 if (m_renderLayer.reflectionInfo()) | 89 if (m_renderLayer.reflectionInfo()) |
131 m_renderLayer.reflectionInfo()->paint(context, paintingInfo, localPaintF
lags | PaintLayerPaintingReflection); | 90 m_renderLayer.reflectionInfo()->paint(context, paintingInfo, localPaintF
lags | PaintLayerPaintingReflection); |
132 | 91 |
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236 | 195 |
237 if (m_renderLayer.compositingState() == PaintsIntoOwnBacking) | 196 if (m_renderLayer.compositingState() == PaintsIntoOwnBacking) |
238 offsetFromRoot.move(m_renderLayer.subpixelAccumulation()); | 197 offsetFromRoot.move(m_renderLayer.subpixelAccumulation()); |
239 | 198 |
240 LayoutRect rootRelativeBounds; | 199 LayoutRect rootRelativeBounds; |
241 bool rootRelativeBoundsComputed = false; | 200 bool rootRelativeBoundsComputed = false; |
242 | 201 |
243 // These helpers output clip and transparency layers using a RAII pattern. S
tack-allocated-varibles are destructed in the reverse order of construction, | 202 // These helpers output clip and transparency layers using a RAII pattern. S
tack-allocated-varibles are destructed in the reverse order of construction, |
244 // so they are nested properly. | 203 // so they are nested properly. |
245 ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRela
tiveBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags); | 204 ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRela
tiveBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags); |
246 TransparencyLayerHelper transparencyLayerHelper(context, m_renderLayer, pain
tingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulati
on, paintingInfo.paintBehavior); | 205 |
| 206 OwnPtr<TransparencyRecorder> transparencyRecorder; |
| 207 OwnPtr<ClipRecorder> clipRecorder; |
| 208 // Blending operations must be performed only with the nearest ancestor stac
king context. |
| 209 // Note that there is no need to create a transparency layer if we're painti
ng the root. |
| 210 // FIXME: this should be unified further into RenderLayer::paintsWithTranspa
rency(). |
| 211 bool shouldUseTransparencyLayerForBlendMode = !m_renderLayer.renderer()->isD
ocumentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_rende
rLayer.hasNonIsolatedDescendantWithBlendMode(); |
| 212 if (shouldUseTransparencyLayerForBlendMode || m_renderLayer.paintsWithTransp
arency(paintingInfo.paintBehavior)) { |
| 213 LayoutRect layerExtent = m_renderLayer.paintingExtent(paintingInfo.rootL
ayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulation, paintingIn
fo.paintBehavior); |
| 214 clipRecorder = adoptPtr(new ClipRecorder(m_renderLayer.renderer(), conte
xt, DisplayItem::TransparencyClip, ClipRect(layerExtent), &paintingInfo, LayoutP
oint(), paintFlags)); |
| 215 transparencyRecorder = adoptPtr(new TransparencyRecorder(context, m_rend
erLayer.renderer(), DisplayItem::BeginTransparency, layerExtent, |
| 216 m_renderLayer.renderer()->style()->blendMode(), m_renderLayer.render
er()->opacity())); |
| 217 } |
247 | 218 |
248 LayerPaintingInfo localPaintingInfo(paintingInfo); | 219 LayerPaintingInfo localPaintingInfo(paintingInfo); |
249 | 220 |
250 LayerFragments layerFragments; | 221 LayerFragments layerFragments; |
251 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars)
{ | 222 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars)
{ |
252 // Collect the fragments. This will compute the clip rectangles and pain
t offsets for each layer fragment. | 223 // Collect the fragments. This will compute the clip rectangles and pain
t offsets for each layer fragment. |
253 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay
er, localPaintingInfo.paintDirtyRect, | 224 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay
er, localPaintingInfo.paintDirtyRect, |
254 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai
ntingClipRects, IgnoreOverlayScrollbarSize, | 225 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai
ntingClipRects, IgnoreOverlayScrollbarSize, |
255 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of
fsetFromRoot, localPaintingInfo.subPixelAccumulation); | 226 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of
fsetFromRoot, localPaintingInfo.subPixelAccumulation); |
256 if (shouldPaintContent) | 227 if (shouldPaintContent) |
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759 if (!m_renderLayer.containsDirtyOverlayScrollbars()) | 730 if (!m_renderLayer.containsDirtyOverlayScrollbars()) |
760 return; | 731 return; |
761 | 732 |
762 LayerPaintingInfo paintingInfo(&m_renderLayer, enclosingIntRect(damageRect),
paintBehavior, LayoutSize(), paintingRoot); | 733 LayerPaintingInfo paintingInfo(&m_renderLayer, enclosingIntRect(damageRect),
paintBehavior, LayoutSize(), paintingRoot); |
763 paintLayer(context, paintingInfo, PaintLayerPaintingOverlayScrollbars); | 734 paintLayer(context, paintingInfo, PaintLayerPaintingOverlayScrollbars); |
764 | 735 |
765 m_renderLayer.setContainsDirtyOverlayScrollbars(false); | 736 m_renderLayer.setContainsDirtyOverlayScrollbars(false); |
766 } | 737 } |
767 | 738 |
768 } // namespace blink | 739 } // namespace blink |
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