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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "config.h" | 5 #include "config.h" |
6 #include "core/paint/LayerPainter.h" | 6 #include "core/paint/LayerPainter.h" |
7 | 7 |
8 #include "core/frame/Settings.h" | 8 #include "core/frame/Settings.h" |
9 #include "core/page/Page.h" | 9 #include "core/page/Page.h" |
10 #include "core/paint/FilterPainter.h" | 10 #include "core/paint/FilterPainter.h" |
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72 | 72 |
73 // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying th e transform twice. | 73 // PaintLayerAppliedTransform is used in RenderReplica, to avoid applying th e transform twice. |
74 if (m_renderLayer.paintsWithTransform(paintingInfo.paintBehavior) && !(paint Flags & PaintLayerAppliedTransform)) { | 74 if (m_renderLayer.paintsWithTransform(paintingInfo.paintBehavior) && !(paint Flags & PaintLayerAppliedTransform)) { |
75 paintLayerWithTransform(context, paintingInfo, paintFlags); | 75 paintLayerWithTransform(context, paintingInfo, paintFlags); |
76 return; | 76 return; |
77 } | 77 } |
78 | 78 |
79 paintLayerContentsAndReflection(context, paintingInfo, paintFlags); | 79 paintLayerContentsAndReflection(context, paintingInfo, paintFlags); |
80 } | 80 } |
81 | 81 |
82 class TransparencyLayerHelper { | |
83 public: | |
84 TransparencyLayerHelper(GraphicsContext* context, RenderLayer& renderLayer, const RenderLayer* rootLayer, const LayoutRect& paintDirtyRect, const LayoutSize & subPixelAccumulation, PaintBehavior paintBehavior) | |
85 : m_transparencyLayerInProgress(false) | |
86 , m_context(context) | |
87 , m_renderLayer(renderLayer) | |
88 { | |
89 // Blending operations must be performed only with the nearest ancestor stacking context. | |
90 // Note that there is no need to create a transparency layer if we're pa inting the root. | |
91 // FIXME: this should be unified further into RenderLayer::paintsWithTra nsparency(). | |
92 bool shouldUseTransparencyLayerForBlendMode = !renderLayer.renderer()->i sDocumentElement() && renderLayer.stackingNode()->isStackingContext() && renderL ayer.hasNonIsolatedDescendantWithBlendMode(); | |
93 if (!shouldUseTransparencyLayerForBlendMode && !renderLayer.paintsWithTr ansparency(paintBehavior)) | |
94 return; | |
95 | |
96 OwnPtr<BeginTransparencyDisplayItem> beginTransparencyDisplayItem = adop tPtr(new BeginTransparencyDisplayItem( | |
97 renderLayer.renderer(), DisplayItem::BeginTransparency, renderLayer. paintingExtent(rootLayer, paintDirtyRect, subPixelAccumulation, paintBehavior), | |
98 renderLayer.renderer()->style()->blendMode(), renderLayer.renderer() ->opacity())); | |
99 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) | |
100 renderLayer.renderer()->view()->viewDisplayList().add(beginTranspare ncyDisplayItem.release()); | |
101 else | |
102 beginTransparencyDisplayItem->replay(context); | |
103 | |
104 m_transparencyLayerInProgress = true; | |
105 } | |
106 | |
107 ~TransparencyLayerHelper() | |
108 { | |
109 if (!m_transparencyLayerInProgress) | |
110 return; | |
111 OwnPtr<EndTransparencyDisplayItem> endTransparencyDisplayItem = adoptPtr (new EndTransparencyDisplayItem(m_renderLayer.renderer(), DisplayItem::EndTransp arency)); | |
112 if (RuntimeEnabledFeatures::slimmingPaintEnabled()) | |
113 m_renderLayer.renderer()->view()->viewDisplayList().add(endTranspare ncyDisplayItem.release()); | |
114 else | |
115 endTransparencyDisplayItem->replay(m_context); | |
116 } | |
117 private: | |
118 bool m_transparencyLayerInProgress; | |
119 GraphicsContext* m_context; | |
120 const RenderLayer& m_renderLayer; | |
121 }; | |
122 | |
123 void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, con st LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) | 82 void LayerPainter::paintLayerContentsAndReflection(GraphicsContext* context, con st LayerPaintingInfo& paintingInfo, PaintLayerFlags paintFlags) |
124 { | 83 { |
125 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL ayerDescendant()); | 84 ASSERT(m_renderLayer.isSelfPaintingLayer() || m_renderLayer.hasSelfPaintingL ayerDescendant()); |
126 | 85 |
127 PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform) ; | 86 PaintLayerFlags localPaintFlags = paintFlags & ~(PaintLayerAppliedTransform) ; |
128 | 87 |
129 // Paint the reflection first if we have one. | 88 // Paint the reflection first if we have one. |
130 if (m_renderLayer.reflectionInfo()) | 89 if (m_renderLayer.reflectionInfo()) |
131 m_renderLayer.reflectionInfo()->paint(context, paintingInfo, localPaintF lags | PaintLayerPaintingReflection); | 90 m_renderLayer.reflectionInfo()->paint(context, paintingInfo, localPaintF lags | PaintLayerPaintingReflection); |
132 | 91 |
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236 | 195 |
237 if (m_renderLayer.compositingState() == PaintsIntoOwnBacking) | 196 if (m_renderLayer.compositingState() == PaintsIntoOwnBacking) |
238 offsetFromRoot.move(m_renderLayer.subpixelAccumulation()); | 197 offsetFromRoot.move(m_renderLayer.subpixelAccumulation()); |
239 | 198 |
240 LayoutRect rootRelativeBounds; | 199 LayoutRect rootRelativeBounds; |
241 bool rootRelativeBoundsComputed = false; | 200 bool rootRelativeBoundsComputed = false; |
242 | 201 |
243 // These helpers output clip and transparency layers using a RAII pattern. S tack-allocated-varibles are destructed in the reverse order of construction, | 202 // These helpers output clip and transparency layers using a RAII pattern. S tack-allocated-varibles are destructed in the reverse order of construction, |
244 // so they are nested properly. | 203 // so they are nested properly. |
245 ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRela tiveBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags); | 204 ClipPathHelper clipPathHelper(context, m_renderLayer, paintingInfo, rootRela tiveBounds, rootRelativeBoundsComputed, offsetFromRoot, paintFlags); |
246 TransparencyLayerHelper transparencyLayerHelper(context, m_renderLayer, pain tingInfo.rootLayer, paintingInfo.paintDirtyRect, paintingInfo.subPixelAccumulati on, paintingInfo.paintBehavior); | 205 |
206 OwnPtr<TransparencyRecorder> transparencyRecorder; | |
207 // Blending operations must be performed only with the nearest ancestor stac king context. | |
208 // Note that there is no need to create a transparency layer if we're painti ng the root. | |
209 // FIXME: this should be unified further into RenderLayer::paintsWithTranspa rency(). | |
210 bool shouldUseTransparencyLayerForBlendMode = !m_renderLayer.renderer()->isD ocumentElement() && m_renderLayer.stackingNode()->isStackingContext() && m_rende rLayer.hasNonIsolatedDescendantWithBlendMode(); | |
211 if (shouldUseTransparencyLayerForBlendMode || m_renderLayer.paintsWithTransp arency(paintingInfo.paintBehavior)) { | |
212 transparencyRecorder = adoptPtr(new TransparencyRecorder(context, m_rend erLayer.renderer(), DisplayItem::BeginTransparency, m_renderLayer.paintingExtent (paintingInfo.rootLayer, paintingInfo.paintDirtyRect, | |
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2014/11/21 20:09:05
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213 paintingInfo.subPixelAccumulation, paintingInfo.paintBehavior), m_re nderLayer.renderer()->style()->blendMode(), m_renderLayer.renderer()->opacity()) ); | |
214 } | |
247 | 215 |
248 LayerPaintingInfo localPaintingInfo(paintingInfo); | 216 LayerPaintingInfo localPaintingInfo(paintingInfo); |
249 | 217 |
250 LayerFragments layerFragments; | 218 LayerFragments layerFragments; |
251 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) { | 219 if (shouldPaintContent || shouldPaintOutline || isPaintingOverlayScrollbars) { |
252 // Collect the fragments. This will compute the clip rectangles and pain t offsets for each layer fragment. | 220 // Collect the fragments. This will compute the clip rectangles and pain t offsets for each layer fragment. |
253 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay er, localPaintingInfo.paintDirtyRect, | 221 m_renderLayer.collectFragments(layerFragments, localPaintingInfo.rootLay er, localPaintingInfo.paintDirtyRect, |
254 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai ntingClipRects, IgnoreOverlayScrollbarSize, | 222 (paintFlags & PaintLayerUncachedClipRects) ? UncachedClipRects : Pai ntingClipRects, IgnoreOverlayScrollbarSize, |
255 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of fsetFromRoot, localPaintingInfo.subPixelAccumulation); | 223 shouldRespectOverflowClip(paintFlags, m_renderLayer.renderer()), &of fsetFromRoot, localPaintingInfo.subPixelAccumulation); |
256 if (shouldPaintContent) | 224 if (shouldPaintContent) |
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759 if (!m_renderLayer.containsDirtyOverlayScrollbars()) | 727 if (!m_renderLayer.containsDirtyOverlayScrollbars()) |
760 return; | 728 return; |
761 | 729 |
762 LayerPaintingInfo paintingInfo(&m_renderLayer, enclosingIntRect(damageRect), paintBehavior, LayoutSize(), paintingRoot); | 730 LayerPaintingInfo paintingInfo(&m_renderLayer, enclosingIntRect(damageRect), paintBehavior, LayoutSize(), paintingRoot); |
763 paintLayer(context, paintingInfo, PaintLayerPaintingOverlayScrollbars); | 731 paintLayer(context, paintingInfo, PaintLayerPaintingOverlayScrollbars); |
764 | 732 |
765 m_renderLayer.setContainsDirtyOverlayScrollbars(false); | 733 m_renderLayer.setContainsDirtyOverlayScrollbars(false); |
766 } | 734 } |
767 | 735 |
768 } // namespace blink | 736 } // namespace blink |
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