| Index: media/audio/mac/audio_low_latency_input_mac.cc
|
| diff --git a/media/audio/mac/audio_low_latency_input_mac.cc b/media/audio/mac/audio_low_latency_input_mac.cc
|
| index 6e01eda806a4b5280155d0aca1e82b317e1cbadb..fdd072ac3f21efe5f4334a87f42488c9970df382 100644
|
| --- a/media/audio/mac/audio_low_latency_input_mac.cc
|
| +++ b/media/audio/mac/audio_low_latency_input_mac.cc
|
| @@ -466,15 +466,18 @@ OSStatus AUAudioInputStream::InputProc(void* user_data,
|
| // |mDataByteSize| needs to be exactly mapping to |number_of_frames|,
|
| // otherwise it will put CoreAudio into bad state and results in
|
| // AudioUnitRender() returning -50 for the new created stream.
|
| + // We have also seen kAudioUnitErr_TooManyFramesToProcess (-10874) and
|
| + // kAudioUnitErr_CannotDoInCurrentContext (-10863) as error codes.
|
| // See crbug/428706 for details.
|
| UInt32 new_size = number_of_frames * audio_input->format_.mBytesPerFrame;
|
| AudioBuffer* audio_buffer = audio_input->audio_buffer_list()->mBuffers;
|
| if (new_size != audio_buffer->mDataByteSize) {
|
| if (new_size > audio_buffer->mDataByteSize) {
|
| - // This can happen iff the device is unpluged during recording. In such
|
| - // case the buffer will not be used anymore since |audio_unit_| becomes
|
| - // invalid. We allocate enough memory here to avoid depending on
|
| - // how CoreAudio handles it.
|
| + // This can happen if the device is unpluged during recording. We
|
| + // allocate enough memory here to avoid depending on how CoreAudio
|
| + // handles it.
|
| + // See See http://www.crbug.com/434681 for one example when we can enter
|
| + // this scope.
|
| audio_input->audio_data_buffer_.reset(new uint8[new_size]);
|
| audio_buffer->mData = audio_input->audio_data_buffer_.get();
|
| }
|
| @@ -492,7 +495,7 @@ OSStatus AUAudioInputStream::InputProc(void* user_data,
|
| audio_input->audio_buffer_list());
|
| if (result) {
|
| UMA_HISTOGRAM_SPARSE_SLOWLY("Media.AudioInputCbErrorMac", result);
|
| - OSSTATUS_DLOG(ERROR, result) << "AudioUnitRender() failed.";
|
| + OSSTATUS_DLOG(ERROR, result) << "AudioUnitRender() failed ";
|
| return result;
|
| }
|
|
|
| @@ -522,6 +525,21 @@ OSStatus AUAudioInputStream::Provide(UInt32 number_of_frames,
|
| if (!audio_data)
|
| return kAudioUnitErr_InvalidElement;
|
|
|
| + // Dynamically increase capacity of the FIFO to handle larger buffers from
|
| + // CoreAudio. This can happen in combination with Apple Thunderbolt Displays
|
| + // when the Display Audio is used as capture source and the cable is first
|
| + // remove and then inserted again.
|
| + // See http://www.crbug.com/434681 for details.
|
| + if (static_cast<int>(number_of_frames) > fifo_.GetUnfilledFrames()) {
|
| + // Derive required increase in number of FIFO blocks. The increase is
|
| + // typically one block.
|
| + const int blocks =
|
| + static_cast<int>((number_of_frames - fifo_.GetUnfilledFrames()) /
|
| + number_of_frames_) + 1;
|
| + DLOG(WARNING) << "Increasing FIFO capacity by " << blocks << " blocks";
|
| + fifo_.IncreaseCapacity(blocks);
|
| + }
|
| +
|
| // Copy captured (and interleaved) data into FIFO.
|
| fifo_.Push(audio_data, number_of_frames, format_.mBitsPerChannel / 8);
|
|
|
|
|