OLD | NEW |
---|---|
1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOptDrawState.h" | 8 #include "GrOptDrawState.h" |
9 | 9 |
10 #include "GrDefaultGeoProcFactory.h" | 10 #include "GrDefaultGeoProcFactory.h" |
11 #include "GrDrawState.h" | 11 #include "GrDrawState.h" |
12 #include "GrDrawTargetCaps.h" | 12 #include "GrDrawTargetCaps.h" |
13 #include "GrGpu.h" | 13 #include "GrGpu.h" |
14 #include "GrProcOptInfo.h" | 14 #include "GrProcOptInfo.h" |
15 | 15 |
16 GrOptDrawState::GrOptDrawState(const GrDrawState& drawState, | 16 GrOptDrawState::GrOptDrawState(const GrDrawState& drawState, |
17 GrDrawState::BlendOpt blendOpt, | |
18 GrBlendCoeff optSrcCoeff, | |
19 GrBlendCoeff optDstCoeff, | |
20 GrGpu* gpu, | 17 GrGpu* gpu, |
21 const ScissorState& scissorState, | 18 const ScissorState& scissorState, |
22 const GrDeviceCoordTexture* dstCopy, | 19 const GrDeviceCoordTexture* dstCopy, |
23 GrGpu::DrawType drawType) | 20 GrGpu::DrawType drawType) { |
24 : fRenderTarget(drawState.fRenderTarget.get()) { | 21 |
22 GrBlendCoeff optSrcCoeff; | |
23 GrBlendCoeff optDstCoeff; | |
24 GrDrawState::BlendOpt blendOpt = drawState.getBlendOpt(false, &optSrcCoeff, &optDstCoeff); | |
25 | |
26 // When path rendering the stencil settings are not always set on the draw s tate | |
27 // so we must check the draw type. In cases where we will skip drawing we si mply return a | |
28 // null GrOptDrawState. | |
29 if (GrDrawState::kSkipDraw_BlendOpt == blendOpt && GrGpu::kStencilPath_DrawT ype != drawType) { | |
30 // Set the fields that don't default init and return. The lack of a rend er target will | |
31 // indicate that this can be skipped. | |
32 fFlags = 0; | |
33 fVAPtr = NULL; | |
34 fVACount = 0; | |
35 fVAStride = 0; | |
36 fDrawFace = GrDrawState::kInvalid_DrawFace; | |
37 fSrcBlend = kZero_GrBlendCoeff; | |
38 fDstBlend = kZero_GrBlendCoeff; | |
39 fBlendConstant = 0x0; | |
40 fViewMatrix.reset(); | |
41 return; | |
42 } | |
43 | |
44 fRenderTarget.reset(drawState.fRenderTarget.get()); | |
egdaniel
2014/11/19 21:07:11
is worth having SkASSERT(ds.fRT.get())? Mostly thi
bsalomon
2014/11/20 15:00:30
Done.
| |
25 fScissorState = scissorState; | 45 fScissorState = scissorState; |
26 fViewMatrix = drawState.getViewMatrix(); | 46 fViewMatrix = drawState.getViewMatrix(); |
27 fBlendConstant = drawState.getBlendConstant(); | 47 fBlendConstant = drawState.getBlendConstant(); |
28 fVAPtr = drawState.getVertexAttribs(); | 48 fVAPtr = drawState.getVertexAttribs(); |
29 fVACount = drawState.getVertexAttribCount(); | 49 fVACount = drawState.getVertexAttribCount(); |
30 fVAStride = drawState.getVertexStride(); | 50 fVAStride = drawState.getVertexStride(); |
31 fStencilSettings = drawState.getStencil(); | 51 fStencilSettings = drawState.getStencil(); |
32 fDrawFace = drawState.getDrawFace(); | 52 fDrawFace = drawState.getDrawFace(); |
33 fSrcBlend = optSrcCoeff; | 53 fSrcBlend = optSrcCoeff; |
34 fDstBlend = optDstCoeff; | 54 fDstBlend = optDstCoeff; |
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
93 GrPendingFragmentStage, | 113 GrPendingFragmentStage, |
94 (drawState.fCoverageStages[i], explicitLocalCoord s)); | 114 (drawState.fCoverageStages[i], explicitLocalCoord s)); |
95 } | 115 } |
96 | 116 |
97 this->setOutputStateInfo(drawState, blendOpt, *gpu->caps(), &descInfo); | 117 this->setOutputStateInfo(drawState, blendOpt, *gpu->caps(), &descInfo); |
98 | 118 |
99 // now create a key | 119 // now create a key |
100 gpu->buildProgramDesc(*this, descInfo, drawType, dstCopy, &fDesc); | 120 gpu->buildProgramDesc(*this, descInfo, drawType, dstCopy, &fDesc); |
101 }; | 121 }; |
102 | 122 |
103 GrOptDrawState* GrOptDrawState::Create(const GrDrawState& drawState, | |
104 GrGpu* gpu, | |
105 const ScissorState& scissorState, | |
106 const GrDeviceCoordTexture* dstCopy, | |
107 GrGpu::DrawType drawType) { | |
108 GrBlendCoeff srcCoeff; | |
109 GrBlendCoeff dstCoeff; | |
110 GrDrawState::BlendOpt blendOpt = drawState.getBlendOpt(false, &srcCoeff, &ds tCoeff); | |
111 | |
112 // If our blend coeffs are set to 0,1 we know we will not end up drawing unl ess we are | |
113 // stenciling. When path rendering the stencil settings are not always set o n the draw state | |
114 // so we must check the draw type. In cases where we will skip drawing we si mply return a | |
115 // null GrOptDrawState. | |
116 if (kZero_GrBlendCoeff == srcCoeff && kOne_GrBlendCoeff == dstCoeff && | |
117 !drawState.getStencil().doesWrite() && GrGpu::kStencilPath_DrawType != d rawType) { | |
118 return NULL; | |
119 } | |
120 | |
121 return SkNEW_ARGS(GrOptDrawState, (drawState, blendOpt, srcCoeff, | |
122 dstCoeff, gpu, scissorState, dstCopy, dra wType)); | |
123 } | |
124 | |
125 void GrOptDrawState::setOutputStateInfo(const GrDrawState& ds, | 123 void GrOptDrawState::setOutputStateInfo(const GrDrawState& ds, |
126 GrDrawState::BlendOpt blendOpt, | 124 GrDrawState::BlendOpt blendOpt, |
127 const GrDrawTargetCaps& caps, | 125 const GrDrawTargetCaps& caps, |
128 GrProgramDesc::DescInfo* descInfo) { | 126 GrProgramDesc::DescInfo* descInfo) { |
129 // Set this default and then possibly change our mind if there is coverage. | 127 // Set this default and then possibly change our mind if there is coverage. |
130 descInfo->fPrimaryOutputType = GrProgramDesc::kModulate_PrimaryOutputType; | 128 descInfo->fPrimaryOutputType = GrProgramDesc::kModulate_PrimaryOutputType; |
131 descInfo->fSecondaryOutputType = GrProgramDesc::kNone_SecondaryOutputType; | 129 descInfo->fSecondaryOutputType = GrProgramDesc::kNone_SecondaryOutputType; |
132 | 130 |
133 // Determine whether we should use dual source blending or shader code to ke ep coverage | 131 // Determine whether we should use dual source blending or shader code to ke ep coverage |
134 // separate from color. | 132 // separate from color. |
(...skipping 166 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
301 SkASSERT(this->numFragmentStages() == that.numFragmentStages()); | 299 SkASSERT(this->numFragmentStages() == that.numFragmentStages()); |
302 for (int i = 0; i < this->numFragmentStages(); i++) { | 300 for (int i = 0; i < this->numFragmentStages(); i++) { |
303 | 301 |
304 if (this->getFragmentStage(i) != that.getFragmentStage(i)) { | 302 if (this->getFragmentStage(i) != that.getFragmentStage(i)) { |
305 return false; | 303 return false; |
306 } | 304 } |
307 } | 305 } |
308 return true; | 306 return true; |
309 } | 307 } |
310 | 308 |
OLD | NEW |