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Side by Side Diff: src/gpu/gl/GrGpuGL_program.cpp

Issue 742763002: scissor state on optstate (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: rebase Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGpuGL.h" 8 #include "GrGpuGL.h"
9 9
10 #include "builders/GrGLProgramBuilder.h" 10 #include "builders/GrGLProgramBuilder.h"
(...skipping 185 matching lines...) Expand 10 before | Expand all | Expand 10 after
196 ++fCurrLRUStamp; 196 ++fCurrLRUStamp;
197 return entry->fProgram; 197 return entry->fProgram;
198 } 198 }
199 199
200 //////////////////////////////////////////////////////////////////////////////// 200 ////////////////////////////////////////////////////////////////////////////////
201 201
202 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X) 202 #define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
203 203
204 bool GrGpuGL::flushGraphicsState(const GrOptDrawState& optState, 204 bool GrGpuGL::flushGraphicsState(const GrOptDrawState& optState,
205 DrawType type, 205 DrawType type,
206 const GrClipMaskManager::ScissorState& scissorS tate,
207 const GrDeviceCoordTexture* dstCopy) { 206 const GrDeviceCoordTexture* dstCopy) {
208 // GrGpu::setupClipAndFlushState should have already checked this and bailed if not true. 207 // GrGpu::setupClipAndFlushState should have already checked this and bailed if not true.
209 SkASSERT(optState.getRenderTarget()); 208 SkASSERT(optState.getRenderTarget());
210 209
211 if (kStencilPath_DrawType == type) { 210 if (kStencilPath_DrawType == type) {
212 const GrRenderTarget* rt = optState.getRenderTarget(); 211 const GrRenderTarget* rt = optState.getRenderTarget();
213 SkISize size; 212 SkISize size;
214 size.set(rt->width(), rt->height()); 213 size.set(rt->width(), rt->height());
215 this->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), s ize, rt->origin()); 214 this->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), s ize, rt->origin());
216 } else { 215 } else {
(...skipping 22 matching lines...) Expand all
239 fHWProgramID = programID; 238 fHWProgramID = programID;
240 } 239 }
241 240
242 this->flushBlend(optState, kDrawLines_DrawType == type, srcCoeff, dstCoe ff); 241 this->flushBlend(optState, kDrawLines_DrawType == type, srcCoeff, dstCoe ff);
243 242
244 fCurrentProgram->setData(optState, type, dstCopy); 243 fCurrentProgram->setData(optState, type, dstCopy);
245 } 244 }
246 245
247 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState.getRenderTa rget()); 246 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState.getRenderTa rget());
248 this->flushStencil(optState.getStencil(), type); 247 this->flushStencil(optState.getStencil(), type);
249 this->flushScissor(scissorState, glRT->getViewport(), glRT->origin()); 248 this->flushScissor(optState.getScissorState(), glRT->getViewport(), glRT->or igin());
250 this->flushAAState(optState, type); 249 this->flushAAState(optState, type);
251 250
252 // This must come after textures are flushed because a texture may need 251 // This must come after textures are flushed because a texture may need
253 // to be msaa-resolved (which will modify bound FBO state). 252 // to be msaa-resolved (which will modify bound FBO state).
254 this->flushRenderTarget(glRT, NULL); 253 this->flushRenderTarget(glRT, NULL);
255 254
256 return true; 255 return true;
257 } 256 }
258 257
259 void GrGpuGL::setupGeometry(const GrOptDrawState& optState, 258 void GrGpuGL::setupGeometry(const GrOptDrawState& optState,
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
309 308
310 void GrGpuGL::buildProgramDesc(const GrOptDrawState& optState, 309 void GrGpuGL::buildProgramDesc(const GrOptDrawState& optState,
311 const GrProgramDesc::DescInfo& descInfo, 310 const GrProgramDesc::DescInfo& descInfo,
312 GrGpu::DrawType drawType, 311 GrGpu::DrawType drawType,
313 const GrDeviceCoordTexture* dstCopy, 312 const GrDeviceCoordTexture* dstCopy,
314 GrProgramDesc* desc) { 313 GrProgramDesc* desc) {
315 if (!GrGLProgramDescBuilder::Build(optState, descInfo, drawType, this, dstCo py, desc)) { 314 if (!GrGLProgramDescBuilder::Build(optState, descInfo, drawType, this, dstCo py, desc)) {
316 SkDEBUGFAIL("Failed to generate GL program descriptor"); 315 SkDEBUGFAIL("Failed to generate GL program descriptor");
317 } 316 }
318 } 317 }
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