| Index: src/effects/SkGpuBlurUtils.cpp
|
| diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
|
| index 975b7047cefc7daa819c9d950225d4ee2cbfb831..23128e0ccabb83ecac6df0d3ed6844a0ebda2e3d 100644
|
| --- a/src/effects/SkGpuBlurUtils.cpp
|
| +++ b/src/effects/SkGpuBlurUtils.cpp
|
| @@ -226,8 +226,7 @@ GrTexture* GaussianBlur(GrContext* context,
|
| SkTSwap(dstTexture, tempTexture);
|
| }
|
|
|
| - SkIRect srcIRect;
|
| - srcRect.roundOut(&srcIRect);
|
| + const SkIRect srcIRect = srcRect.roundOut();
|
|
|
| // For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is faster to just
|
| // launch a single non separable kernel vs two launches
|
|
|