| Index: src/effects/SkGpuBlurUtils.cpp | 
| diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp | 
| index 975b7047cefc7daa819c9d950225d4ee2cbfb831..23128e0ccabb83ecac6df0d3ed6844a0ebda2e3d 100644 | 
| --- a/src/effects/SkGpuBlurUtils.cpp | 
| +++ b/src/effects/SkGpuBlurUtils.cpp | 
| @@ -226,8 +226,7 @@ GrTexture* GaussianBlur(GrContext* context, | 
| SkTSwap(dstTexture, tempTexture); | 
| } | 
|  | 
| -    SkIRect srcIRect; | 
| -    srcRect.roundOut(&srcIRect); | 
| +    const SkIRect srcIRect = srcRect.roundOut(); | 
|  | 
| // For really small blurs(Certainly no wider than 5x5 on desktop gpus) it is faster to just | 
| // launch a single non separable kernel vs two launches | 
|  |