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1 /* | 1 /* |
2 * Copyright (C) 2012, Google Inc. All rights reserved. | 2 * Copyright (C) 2012, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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27 */ | 27 */ |
28 | 28 |
29 #ifndef AXNodeObject_h | 29 #ifndef AXNodeObject_h |
30 #define AXNodeObject_h | 30 #define AXNodeObject_h |
31 | 31 |
32 #include "modules/accessibility/AXObject.h" | 32 #include "modules/accessibility/AXObject.h" |
33 #include "wtf/Forward.h" | 33 #include "wtf/Forward.h" |
34 | 34 |
35 namespace blink { | 35 namespace blink { |
36 | 36 |
| 37 class AXObjectCache; |
37 class Element; | 38 class Element; |
38 class HTMLLabelElement; | 39 class HTMLLabelElement; |
39 class LayoutRect; | 40 class LayoutRect; |
40 class Node; | 41 class Node; |
41 | 42 |
42 class AXNodeObject : public AXObject { | 43 class AXNodeObject : public AXObject { |
43 protected: | 44 protected: |
44 explicit AXNodeObject(Node*); | 45 AXNodeObject(Node*, AXObjectCache*); |
45 | 46 |
46 public: | 47 public: |
47 static PassRefPtr<AXNodeObject> create(Node*); | 48 static PassRefPtr<AXNodeObject> create(Node*, AXObjectCache*); |
48 virtual ~AXNodeObject(); | 49 virtual ~AXNodeObject(); |
49 | 50 |
50 protected: | 51 protected: |
51 // Protected data. | 52 // Protected data. |
52 AccessibilityRole m_ariaRole; | 53 AccessibilityRole m_ariaRole; |
53 bool m_childrenDirty; | 54 bool m_childrenDirty; |
54 #if ENABLE(ASSERT) | 55 #if ENABLE(ASSERT) |
55 bool m_initialized; | 56 bool m_initialized; |
56 #endif | 57 #endif |
57 | 58 |
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197 void changeValueByPercent(float percentChange); | 198 void changeValueByPercent(float percentChange); |
198 float stepValueForRange() const; | 199 float stepValueForRange() const; |
199 AXObject* findChildWithTagName(const HTMLQualifiedName&) const; | 200 AXObject* findChildWithTagName(const HTMLQualifiedName&) const; |
200 }; | 201 }; |
201 | 202 |
202 DEFINE_AX_OBJECT_TYPE_CASTS(AXNodeObject, isAXNodeObject()); | 203 DEFINE_AX_OBJECT_TYPE_CASTS(AXNodeObject, isAXNodeObject()); |
203 | 204 |
204 } // namespace blink | 205 } // namespace blink |
205 | 206 |
206 #endif // AXNodeObject_h | 207 #endif // AXNodeObject_h |
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