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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/events/event.h" | 5 #include "ui/events/event.h" |
6 | 6 |
7 #if defined(USE_X11) | 7 #if defined(USE_X11) |
8 #include <X11/extensions/XInput2.h> | 8 #include <X11/extensions/XInput2.h> |
9 #include <X11/Xlib.h> | 9 #include <X11/Xlib.h> |
10 #include <X11/keysym.h> | 10 #include <X11/keysym.h> |
11 #endif | 11 #endif |
12 | 12 |
13 #include <cmath> | 13 #include <cmath> |
14 #include <cstring> | 14 #include <cstring> |
15 | 15 |
16 #include "base/metrics/histogram.h" | 16 #include "base/metrics/histogram.h" |
17 #include "base/strings/stringprintf.h" | 17 #include "base/strings/stringprintf.h" |
18 #include "ui/events/event_utils.h" | 18 #include "ui/events/event_utils.h" |
19 #include "ui/events/keycodes/dom3/dom_code.h" | 19 #include "ui/events/keycodes/dom3/dom_code.h" |
20 #include "ui/events/keycodes/dom3/dom_key.h" | |
20 #include "ui/events/keycodes/dom4/keycode_converter.h" | 21 #include "ui/events/keycodes/dom4/keycode_converter.h" |
21 #include "ui/events/keycodes/keyboard_code_conversion.h" | 22 #include "ui/events/keycodes/keyboard_code_conversion.h" |
22 #include "ui/gfx/geometry/safe_integer_conversions.h" | 23 #include "ui/gfx/geometry/safe_integer_conversions.h" |
23 #include "ui/gfx/point3_f.h" | 24 #include "ui/gfx/point3_f.h" |
24 #include "ui/gfx/point_conversions.h" | 25 #include "ui/gfx/point_conversions.h" |
25 #include "ui/gfx/transform.h" | 26 #include "ui/gfx/transform.h" |
26 #include "ui/gfx/transform_util.h" | 27 #include "ui/gfx/transform_util.h" |
27 | 28 |
28 #if defined(USE_X11) | 29 #if defined(USE_X11) |
29 #include "ui/events/keycodes/keyboard_code_conversion_x.h" | 30 #include "ui/events/keycodes/keyboard_code_conversion_x.h" |
30 #elif defined(USE_OZONE) | 31 #elif defined(USE_OZONE) |
31 #include "ui/events/keycodes/keyboard_code_conversion.h" | 32 #include "ui/events/keycodes/keyboard_code_conversion.h" |
33 #include "ui/ozone/public/keyboard_layouts.h" | |
34 #include "ui/ozone/public/ozone_platform.h" | |
kpschoedel
2014/11/20 16:18:38
Will need +ui/ozone dependency.
sadrul
2014/11/21 21:25:25
//ui/ozone has deps on //ui/events/, so we can't c
kpschoedel
2014/11/21 21:43:33
Argh. OK, this needs a rethink. Layout is fortunat
spang
2014/11/21 21:58:52
Can we really say it is orthogonal?
I think we sh
| |
32 #endif | 35 #endif |
33 | |
34 namespace { | 36 namespace { |
35 | 37 |
36 std::string EventTypeName(ui::EventType type) { | 38 std::string EventTypeName(ui::EventType type) { |
37 #define RETURN_IF_TYPE(t) if (type == ui::t) return #t | 39 #define RETURN_IF_TYPE(t) if (type == ui::t) return #t |
38 #define CASE_TYPE(t) case ui::t: return #t | 40 #define CASE_TYPE(t) case ui::t: return #t |
39 switch (type) { | 41 switch (type) { |
40 CASE_TYPE(ET_UNKNOWN); | 42 CASE_TYPE(ET_UNKNOWN); |
41 CASE_TYPE(ET_MOUSE_PRESSED); | 43 CASE_TYPE(ET_MOUSE_PRESSED); |
42 CASE_TYPE(ET_MOUSE_DRAGGED); | 44 CASE_TYPE(ET_MOUSE_DRAGGED); |
43 CASE_TYPE(ET_MOUSE_RELEASED); | 45 CASE_TYPE(ET_MOUSE_RELEASED); |
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658 KeyEvent::KeyEvent(EventType type, | 660 KeyEvent::KeyEvent(EventType type, |
659 KeyboardCode key_code, | 661 KeyboardCode key_code, |
660 DomCode code, | 662 DomCode code, |
661 int flags) | 663 int flags) |
662 : Event(type, EventTimeForNow(), flags), | 664 : Event(type, EventTimeForNow(), flags), |
663 key_code_(key_code), | 665 key_code_(key_code), |
664 code_(code), | 666 code_(code), |
665 is_char_(false), | 667 is_char_(false), |
666 platform_keycode_(0), | 668 platform_keycode_(0), |
667 character_(0) { | 669 character_(0) { |
670 #if defined(USE_OZONE) | |
671 // TODO(kpschoedel): Change after keyboard_code_conversion_ozone. | |
672 if (key_code_ == VKEY_UNKNOWN) { | |
673 DomKey todo_dom_key = DomKey::NONE; | |
674 OzonePlatform::GetInstance()->GetKeyboardLayouts()->Lookup(code_, | |
675 this->flags(), | |
676 &todo_dom_key, | |
677 &character_, | |
678 &key_code_); | |
679 } | |
680 #endif | |
kpschoedel
2014/11/20 16:18:38
Should the Ozone event source instead be responsib
sadrul
2014/11/21 21:25:25
I think so, yeah.
kpschoedel
2014/11/21 21:43:33
In that case, I think we'll want the extended cons
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668 } | 681 } |
669 | 682 |
670 KeyEvent::KeyEvent(base::char16 character, KeyboardCode key_code, int flags) | 683 KeyEvent::KeyEvent(base::char16 character, KeyboardCode key_code, int flags) |
671 : Event(ET_KEY_PRESSED, EventTimeForNow(), flags), | 684 : Event(ET_KEY_PRESSED, EventTimeForNow(), flags), |
672 key_code_(key_code), | 685 key_code_(key_code), |
673 code_(DomCode::NONE), | 686 code_(DomCode::NONE), |
674 is_char_(true), | 687 is_char_(true), |
675 platform_keycode_(0), | 688 platform_keycode_(0), |
676 character_(character) { | 689 character_(character) { |
677 } | 690 } |
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706 | 719 |
707 void KeyEvent::SetExtendedKeyEventData(scoped_ptr<ExtendedKeyEventData> data) { | 720 void KeyEvent::SetExtendedKeyEventData(scoped_ptr<ExtendedKeyEventData> data) { |
708 extended_key_event_data_ = data.Pass(); | 721 extended_key_event_data_ = data.Pass(); |
709 } | 722 } |
710 | 723 |
711 base::char16 KeyEvent::GetCharacter() const { | 724 base::char16 KeyEvent::GetCharacter() const { |
712 if (is_char_ || character_) | 725 if (is_char_ || character_) |
713 return character_; | 726 return character_; |
714 | 727 |
715 // TODO(kpschoedel): streamline these cases after settling Ozone | 728 // TODO(kpschoedel): streamline these cases after settling Ozone |
716 // positional coding. | 729 // positional coding. |
kpschoedel
2014/11/20 16:18:38
I have a refactoring of GetCharacter() in the upco
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717 #if defined(OS_WIN) | 730 #if defined(OS_WIN) |
718 // Native Windows character events always have is_char_ == true, | 731 // Native Windows character events always have is_char_ == true, |
719 // so this is a synthetic or native keystroke event. | 732 // so this is a synthetic or native keystroke event. |
720 character_ = GetCharacterFromKeyCode(key_code_, flags()); | 733 character_ = GetCharacterFromKeyCode(key_code_, flags()); |
721 return character_; | 734 return character_; |
722 #elif defined(USE_X11) | 735 #elif defined(USE_X11) |
723 if (!native_event()) { | 736 if (!native_event()) { |
724 character_ = GetCharacterFromKeyCode(key_code_, flags()); | 737 character_ = GetCharacterFromKeyCode(key_code_, flags()); |
725 return character_; | 738 return character_; |
726 } | 739 } |
727 | 740 |
728 DCHECK(native_event()->type == KeyPress || | 741 DCHECK(native_event()->type == KeyPress || |
729 native_event()->type == KeyRelease || | 742 native_event()->type == KeyRelease || |
730 (native_event()->type == GenericEvent && | 743 (native_event()->type == GenericEvent && |
731 (native_event()->xgeneric.evtype == XI_KeyPress || | 744 (native_event()->xgeneric.evtype == XI_KeyPress || |
732 native_event()->xgeneric.evtype == XI_KeyRelease))); | 745 native_event()->xgeneric.evtype == XI_KeyRelease))); |
733 | 746 |
734 // When a control key is held, prefer ASCII characters to non ASCII | 747 // When a control key is held, prefer ASCII characters to non ASCII |
735 // characters in order to use it for shortcut keys. GetCharacterFromKeyCode | 748 // characters in order to use it for shortcut keys. GetCharacterFromKeyCode |
736 // returns 'a' for VKEY_A even if the key is actually bound to 'à' in X11. | 749 // returns 'a' for VKEY_A even if the key is actually bound to 'à' in X11. |
737 // GetCharacterFromXEvent returns 'à' in that case. | 750 // GetCharacterFromXEvent returns 'à' in that case. |
738 return IsControlDown() ? | 751 return IsControlDown() ? |
739 GetCharacterFromKeyCode(key_code_, flags()) : | 752 GetCharacterFromKeyCode(key_code_, flags()) : |
740 GetCharacterFromXEvent(native_event()); | 753 GetCharacterFromXEvent(native_event()); |
754 #elif defined(USE_OZONE) | |
755 DomKey todo_dom_key = DomKey::NONE; | |
756 KeyboardCode dummy_key_code = VKEY_UNKNOWN; | |
757 if (OzonePlatform::GetInstance()->GetKeyboardLayouts()->Lookup( | |
758 code_, | |
759 flags(), | |
760 &todo_dom_key, | |
761 &character_, | |
762 &dummy_key_code)) { | |
763 return character_; | |
764 } | |
765 return GetCharacterFromKeyCode(key_code_, flags()); | |
741 #else | 766 #else |
742 if (native_event()) { | 767 if (native_event()) { |
743 DCHECK(EventTypeFromNative(native_event()) == ET_KEY_PRESSED || | 768 DCHECK(EventTypeFromNative(native_event()) == ET_KEY_PRESSED || |
744 EventTypeFromNative(native_event()) == ET_KEY_RELEASED); | 769 EventTypeFromNative(native_event()) == ET_KEY_RELEASED); |
745 } | 770 } |
746 | 771 |
747 return GetCharacterFromKeyCode(key_code_, flags()); | 772 return GetCharacterFromKeyCode(key_code_, flags()); |
748 #endif | 773 #endif |
749 } | 774 } |
750 | 775 |
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983 gfx::PointF(x, y), | 1008 gfx::PointF(x, y), |
984 time_stamp, | 1009 time_stamp, |
985 flags | EF_FROM_TOUCH), | 1010 flags | EF_FROM_TOUCH), |
986 details_(details) { | 1011 details_(details) { |
987 } | 1012 } |
988 | 1013 |
989 GestureEvent::~GestureEvent() { | 1014 GestureEvent::~GestureEvent() { |
990 } | 1015 } |
991 | 1016 |
992 } // namespace ui | 1017 } // namespace ui |
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