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Side by Side Diff: src/image/SkImage_Gpu.cpp

Issue 741763002: add SkImage::newSurface (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: another warning fix Created 6 years ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkImage_Base.h" 8 #include "SkImage_Base.h"
9 #include "SkImagePriv.h" 9 #include "SkImagePriv.h"
10 #include "SkBitmap.h" 10 #include "SkBitmap.h"
11 #include "SkCanvas.h" 11 #include "SkCanvas.h"
12 #include "SkSurface.h"
12 #include "GrContext.h" 13 #include "GrContext.h"
13 #include "GrTexture.h" 14 #include "GrTexture.h"
14 15
15 class SkImage_Gpu : public SkImage_Base { 16 class SkImage_Gpu : public SkImage_Base {
16 public: 17 public:
17 SK_DECLARE_INST_COUNT(SkImage_Gpu) 18 SK_DECLARE_INST_COUNT(SkImage_Gpu)
18 19
19 explicit SkImage_Gpu(const SkBitmap&); 20 SkImage_Gpu(const SkBitmap&, int sampleCount);
20 virtual ~SkImage_Gpu();
21 21
22 virtual void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVERRIDE; 22 void onDraw(SkCanvas*, SkScalar x, SkScalar y, const SkPaint*) const SK_OVER RIDE;
23 virtual void onDrawRect(SkCanvas*, const SkRect* src, const SkRect& dst, 23 void onDrawRect(SkCanvas*, const SkRect* src, const SkRect& dst,
24 const SkPaint*) const SK_OVERRIDE; 24 const SkPaint*) const SK_OVERRIDE;
25 virtual GrTexture* onGetTexture() const SK_OVERRIDE; 25 SkSurface* onNewSurface(const SkImageInfo&, const SkSurfaceProps&) const SK_ OVERRIDE;
26 virtual bool getROPixels(SkBitmap*) const SK_OVERRIDE; 26 GrTexture* onGetTexture() const SK_OVERRIDE;
27 bool getROPixels(SkBitmap*) const SK_OVERRIDE;
27 28
28 GrTexture* getTexture() const { return fBitmap.getTexture(); } 29 GrTexture* getTexture() const { return fBitmap.getTexture(); }
29 30
30 virtual SkShader* onNewShader(SkShader::TileMode, 31 SkShader* onNewShader(SkShader::TileMode,
31 SkShader::TileMode, 32 SkShader::TileMode,
32 const SkMatrix* localMatrix) const SK_OVERRIDE ; 33 const SkMatrix* localMatrix) const SK_OVERRIDE ;
33 34
34 virtual bool isOpaque() const SK_OVERRIDE; 35 bool isOpaque() const SK_OVERRIDE;
35 36
36 private: 37 private:
37 SkBitmap fBitmap; 38 SkBitmap fBitmap;
39 const int fSampleCount; // 0 if we weren't built from a surface
38 40
39 typedef SkImage_Base INHERITED; 41 typedef SkImage_Base INHERITED;
40 }; 42 };
41 43
42 /////////////////////////////////////////////////////////////////////////////// 44 ///////////////////////////////////////////////////////////////////////////////
43 45
44 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap) 46 SkImage_Gpu::SkImage_Gpu(const SkBitmap& bitmap, int sampleCount)
45 : INHERITED(bitmap.width(), bitmap.height()) 47 : INHERITED(bitmap.width(), bitmap.height(), NULL)
46 , fBitmap(bitmap) { 48 , fBitmap(bitmap)
49 , fSampleCount(sampleCount)
50 {
47 SkASSERT(fBitmap.getTexture()); 51 SkASSERT(fBitmap.getTexture());
48 } 52 }
49 53
50 SkImage_Gpu::~SkImage_Gpu() {
51 }
52
53 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, 54 SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX,
54 SkShader::TileMode tileY, 55 SkShader::TileMode tileY,
55 const SkMatrix* localMatrix) const 56 const SkMatrix* localMatrix) const
56 { 57 {
57 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix); 58 return SkShader::CreateBitmapShader(fBitmap, tileX, tileY, localMatrix);
58 } 59 }
59 60
60 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint * paint) const { 61 void SkImage_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, const SkPaint * paint) const {
61 canvas->drawBitmap(fBitmap, x, y, paint); 62 canvas->drawBitmap(fBitmap, x, y, paint);
62 } 63 }
63 64
64 void SkImage_Gpu::onDrawRect(SkCanvas* canvas, const SkRect* src, const SkRect& dst, 65 void SkImage_Gpu::onDrawRect(SkCanvas* canvas, const SkRect* src, const SkRect& dst,
65 const SkPaint* paint) const { 66 const SkPaint* paint) const {
66 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint); 67 canvas->drawBitmapRectToRect(fBitmap, src, dst, paint);
67 } 68 }
68 69
70 SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfacePro ps& props) const {
71 GrContext* ctx = this->getTexture()->getContext();
72 return SkSurface::NewRenderTarget(ctx, info, fSampleCount, &props);
73 }
74
69 GrTexture* SkImage_Gpu::onGetTexture() const { 75 GrTexture* SkImage_Gpu::onGetTexture() const {
70 return fBitmap.getTexture(); 76 return fBitmap.getTexture();
71 } 77 }
72 78
73 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { 79 bool SkImage_Gpu::getROPixels(SkBitmap* dst) const {
74 return fBitmap.copyTo(dst, kN32_SkColorType); 80 return fBitmap.copyTo(dst, kN32_SkColorType);
75 } 81 }
76 82
77 bool SkImage_Gpu::isOpaque() const { 83 bool SkImage_Gpu::isOpaque() const {
78 return fBitmap.isOpaque(); 84 return fBitmap.isOpaque();
79 } 85 }
80 86
81 /////////////////////////////////////////////////////////////////////////////// 87 ///////////////////////////////////////////////////////////////////////////////
82 88
83 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) { 89 SkImage* SkNewImageFromBitmapTexture(const SkBitmap& bitmap, int sampleCount) {
84 if (NULL == bitmap.getTexture()) { 90 if (NULL == bitmap.getTexture()) {
85 return NULL; 91 return NULL;
86 } 92 }
93 return SkNEW_ARGS(SkImage_Gpu, (bitmap, sampleCount));
94 }
87 95
88 return SkNEW_ARGS(SkImage_Gpu, (bitmap)); 96 SkImage* SkImage::NewTexture(const SkBitmap& bitmap) {
97 return SkNewImageFromBitmapTexture(bitmap, 0);
89 } 98 }
90 99
91 GrTexture* SkTextureImageGetTexture(SkImage* image) { 100 GrTexture* SkTextureImageGetTexture(SkImage* image) {
92 return ((SkImage_Gpu*)image)->getTexture(); 101 return ((SkImage_Gpu*)image)->getTexture();
93 } 102 }
103
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