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Side by Side Diff: cc/resources/eviction_tile_priority_queue.cc

Issue 741683003: cc: Move LayerEvictionTileIterator to a separate file and make it a queue (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Rebase Created 6 years ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/eviction_tile_priority_queue.h" 5 #include "cc/resources/eviction_tile_priority_queue.h"
6 6
7 namespace cc { 7 namespace cc {
8 8
9 namespace { 9 namespace {
10 10
11 class EvictionOrderComparator { 11 class EvictionOrderComparator {
12 public: 12 public:
13 explicit EvictionOrderComparator(TreePriority tree_priority) 13 explicit EvictionOrderComparator(TreePriority tree_priority)
14 : tree_priority_(tree_priority) {} 14 : tree_priority_(tree_priority) {}
15 15
16 bool operator()( 16 bool operator()(
17 const EvictionTilePriorityQueue::PairedPictureLayerQueue* a, 17 const EvictionTilePriorityQueue::PairedTilingSetQueue* a,
18 const EvictionTilePriorityQueue::PairedPictureLayerQueue* b) const { 18 const EvictionTilePriorityQueue::PairedTilingSetQueue* b) const {
19 // Note that in this function, we have to return true if and only if 19 // Note that in this function, we have to return true if and only if
20 // b is strictly lower priority than a. Note that for the sake of 20 // b is strictly lower priority than a. Note that for the sake of
21 // completeness, empty queue is considered to have lowest priority. 21 // completeness, empty queue is considered to have lowest priority.
22 if (a->IsEmpty() || b->IsEmpty()) 22 if (a->IsEmpty() || b->IsEmpty())
23 return b->IsEmpty() < a->IsEmpty(); 23 return b->IsEmpty() < a->IsEmpty();
24 24
25 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_); 25 WhichTree a_tree = a->NextTileIteratorTree(tree_priority_);
26 const PictureLayerImpl::LayerEvictionTileIterator* a_iterator = 26 const TilingSetEvictionQueue* a_queue =
27 a_tree == ACTIVE_TREE ? &a->active_iterator : &a->pending_iterator; 27 a_tree == ACTIVE_TREE ? a->active_queue.get() : a->pending_queue.get();
28 28
29 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_); 29 WhichTree b_tree = b->NextTileIteratorTree(tree_priority_);
30 const PictureLayerImpl::LayerEvictionTileIterator* b_iterator = 30 const TilingSetEvictionQueue* b_queue =
31 b_tree == ACTIVE_TREE ? &b->active_iterator : &b->pending_iterator; 31 b_tree == ACTIVE_TREE ? b->active_queue.get() : b->pending_queue.get();
32 32
33 const Tile* a_tile = **a_iterator; 33 const Tile* a_tile = a_queue->Top();
34 const Tile* b_tile = **b_iterator; 34 const Tile* b_tile = b_queue->Top();
35 35
36 const TilePriority& a_priority = 36 const TilePriority& a_priority =
37 a_tile->priority_for_tree_priority(tree_priority_); 37 a_tile->priority_for_tree_priority(tree_priority_);
38 const TilePriority& b_priority = 38 const TilePriority& b_priority =
39 b_tile->priority_for_tree_priority(tree_priority_); 39 b_tile->priority_for_tree_priority(tree_priority_);
40 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY; 40 bool prioritize_low_res = tree_priority_ == SMOOTHNESS_TAKES_PRIORITY;
41 41
42 // If the priority bin differs, b is lower priority if it has the higher 42 // If the priority bin differs, b is lower priority if it has the higher
43 // priority bin. 43 // priority bin.
44 if (a_priority.priority_bin != b_priority.priority_bin) 44 if (a_priority.priority_bin != b_priority.priority_bin)
(...skipping 42 matching lines...) Expand 10 before | Expand all | Expand 10 after
87 void EvictionTilePriorityQueue::Build( 87 void EvictionTilePriorityQueue::Build(
88 const std::vector<PictureLayerImpl::Pair>& paired_layers, 88 const std::vector<PictureLayerImpl::Pair>& paired_layers,
89 TreePriority tree_priority) { 89 TreePriority tree_priority) {
90 tree_priority_ = tree_priority; 90 tree_priority_ = tree_priority;
91 91
92 for (std::vector<PictureLayerImpl::Pair>::const_iterator it = 92 for (std::vector<PictureLayerImpl::Pair>::const_iterator it =
93 paired_layers.begin(); 93 paired_layers.begin();
94 it != paired_layers.end(); 94 it != paired_layers.end();
95 ++it) { 95 ++it) {
96 paired_queues_.push_back( 96 paired_queues_.push_back(
97 make_scoped_ptr(new PairedPictureLayerQueue(*it, tree_priority_))); 97 make_scoped_ptr(new PairedTilingSetQueue(*it, tree_priority_)));
98 } 98 }
99 99
100 paired_queues_.make_heap(EvictionOrderComparator(tree_priority_)); 100 paired_queues_.make_heap(EvictionOrderComparator(tree_priority_));
101 } 101 }
102 102
103 void EvictionTilePriorityQueue::Reset() { 103 void EvictionTilePriorityQueue::Reset() {
104 paired_queues_.clear(); 104 paired_queues_.clear();
105 } 105 }
106 106
107 bool EvictionTilePriorityQueue::IsEmpty() const { 107 bool EvictionTilePriorityQueue::IsEmpty() const {
108 return paired_queues_.empty() || paired_queues_.front()->IsEmpty(); 108 return paired_queues_.empty() || paired_queues_.front()->IsEmpty();
109 } 109 }
110 110
111 Tile* EvictionTilePriorityQueue::Top() { 111 Tile* EvictionTilePriorityQueue::Top() {
112 DCHECK(!IsEmpty()); 112 DCHECK(!IsEmpty());
113 return paired_queues_.front()->Top(tree_priority_); 113 return paired_queues_.front()->Top(tree_priority_);
114 } 114 }
115 115
116 void EvictionTilePriorityQueue::Pop() { 116 void EvictionTilePriorityQueue::Pop() {
117 DCHECK(!IsEmpty()); 117 DCHECK(!IsEmpty());
118 118
119 paired_queues_.pop_heap(EvictionOrderComparator(tree_priority_)); 119 paired_queues_.pop_heap(EvictionOrderComparator(tree_priority_));
120 PairedPictureLayerQueue* paired_queue = paired_queues_.back(); 120 PairedTilingSetQueue* paired_queue = paired_queues_.back();
121 paired_queue->Pop(tree_priority_); 121 paired_queue->Pop(tree_priority_);
122 paired_queues_.push_heap(EvictionOrderComparator(tree_priority_)); 122 paired_queues_.push_heap(EvictionOrderComparator(tree_priority_));
123 } 123 }
124 124
125 EvictionTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue() { 125 EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue() {
126 } 126 }
127 127
128 EvictionTilePriorityQueue::PairedPictureLayerQueue::PairedPictureLayerQueue( 128 EvictionTilePriorityQueue::PairedTilingSetQueue::PairedTilingSetQueue(
129 const PictureLayerImpl::Pair& layer_pair, 129 const PictureLayerImpl::Pair& layer_pair,
130 TreePriority tree_priority) 130 TreePriority tree_priority) {
131 : active_iterator( 131 if (layer_pair.active)
132 layer_pair.active 132 active_queue = layer_pair.active->CreateEvictionQueue(tree_priority);
133 ? PictureLayerImpl::LayerEvictionTileIterator(layer_pair.active, 133 if (layer_pair.pending)
134 tree_priority) 134 pending_queue = layer_pair.pending->CreateEvictionQueue(tree_priority);
135 : PictureLayerImpl::LayerEvictionTileIterator()),
136 pending_iterator(
137 layer_pair.pending
138 ? PictureLayerImpl::LayerEvictionTileIterator(layer_pair.pending,
139 tree_priority)
140 : PictureLayerImpl::LayerEvictionTileIterator()) {
141 } 135 }
142 136
143 EvictionTilePriorityQueue::PairedPictureLayerQueue::~PairedPictureLayerQueue() { 137 EvictionTilePriorityQueue::PairedTilingSetQueue::~PairedTilingSetQueue() {
144 } 138 }
145 139
146 bool EvictionTilePriorityQueue::PairedPictureLayerQueue::IsEmpty() const { 140 bool EvictionTilePriorityQueue::PairedTilingSetQueue::IsEmpty() const {
147 return !active_iterator && !pending_iterator; 141 return (!active_queue || active_queue->IsEmpty()) &&
142 (!pending_queue || pending_queue->IsEmpty());
148 } 143 }
149 144
150 Tile* EvictionTilePriorityQueue::PairedPictureLayerQueue::Top( 145 Tile* EvictionTilePriorityQueue::PairedTilingSetQueue::Top(
151 TreePriority tree_priority) { 146 TreePriority tree_priority) {
152 DCHECK(!IsEmpty()); 147 DCHECK(!IsEmpty());
153 148
154 WhichTree next_tree = NextTileIteratorTree(tree_priority); 149 WhichTree next_tree = NextTileIteratorTree(tree_priority);
155 PictureLayerImpl::LayerEvictionTileIterator* next_iterator = 150 TilingSetEvictionQueue* next_queue =
156 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; 151 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
157 DCHECK(*next_iterator); 152 DCHECK(next_queue && !next_queue->IsEmpty());
158 153
159 Tile* tile = **next_iterator; 154 Tile* tile = next_queue->Top();
160 DCHECK(std::find(returned_shared_tiles.begin(), 155 DCHECK(std::find(returned_shared_tiles.begin(),
161 returned_shared_tiles.end(), 156 returned_shared_tiles.end(),
162 tile) == returned_shared_tiles.end()); 157 tile) == returned_shared_tiles.end());
163 return tile; 158 return tile;
164 } 159 }
165 160
166 void EvictionTilePriorityQueue::PairedPictureLayerQueue::Pop( 161 void EvictionTilePriorityQueue::PairedTilingSetQueue::Pop(
167 TreePriority tree_priority) { 162 TreePriority tree_priority) {
168 DCHECK(!IsEmpty()); 163 DCHECK(!IsEmpty());
169 164
170 WhichTree next_tree = NextTileIteratorTree(tree_priority); 165 WhichTree next_tree = NextTileIteratorTree(tree_priority);
171 PictureLayerImpl::LayerEvictionTileIterator* next_iterator = 166 TilingSetEvictionQueue* next_queue =
172 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; 167 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
173 DCHECK(*next_iterator); 168 DCHECK(next_queue && !next_queue->IsEmpty());
174 returned_shared_tiles.push_back(**next_iterator); 169 returned_shared_tiles.push_back(next_queue->Top());
175 ++(*next_iterator); 170 next_queue->Pop();
176 171
177 if (IsEmpty()) 172 if (IsEmpty())
178 return; 173 return;
179 174
180 next_tree = NextTileIteratorTree(tree_priority); 175 next_tree = NextTileIteratorTree(tree_priority);
181 next_iterator = 176 next_queue =
182 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; 177 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
183 while (std::find(returned_shared_tiles.begin(), 178 while (std::find(returned_shared_tiles.begin(),
184 returned_shared_tiles.end(), 179 returned_shared_tiles.end(),
185 **next_iterator) != returned_shared_tiles.end()) { 180 next_queue->Top()) != returned_shared_tiles.end()) {
186 ++(*next_iterator); 181 next_queue->Pop();
187 if (IsEmpty()) 182 if (IsEmpty())
188 break; 183 break;
189 next_tree = NextTileIteratorTree(tree_priority); 184 next_tree = NextTileIteratorTree(tree_priority);
190 next_iterator = 185 next_queue =
191 next_tree == ACTIVE_TREE ? &active_iterator : &pending_iterator; 186 next_tree == ACTIVE_TREE ? active_queue.get() : pending_queue.get();
192 } 187 }
193 } 188 }
194 189
195 WhichTree 190 WhichTree
196 EvictionTilePriorityQueue::PairedPictureLayerQueue::NextTileIteratorTree( 191 EvictionTilePriorityQueue::PairedTilingSetQueue::NextTileIteratorTree(
197 TreePriority tree_priority) const { 192 TreePriority tree_priority) const {
198 DCHECK(!IsEmpty()); 193 DCHECK(!IsEmpty());
199 194
200 // If we only have one iterator with tiles, return it. 195 // If we only have one iterator with tiles, return it.
201 if (!active_iterator) 196 if (!active_queue || active_queue->IsEmpty())
202 return PENDING_TREE; 197 return PENDING_TREE;
203 if (!pending_iterator) 198 if (!pending_queue || pending_queue->IsEmpty())
204 return ACTIVE_TREE; 199 return ACTIVE_TREE;
205 200
206 const Tile* active_tile = *active_iterator; 201 const Tile* active_tile = active_queue->Top();
207 const Tile* pending_tile = *pending_iterator; 202 const Tile* pending_tile = pending_queue->Top();
208 if (active_tile == pending_tile) 203 if (active_tile == pending_tile)
209 return ACTIVE_TREE; 204 return ACTIVE_TREE;
210 205
211 const TilePriority& active_priority = 206 const TilePriority& active_priority =
212 active_tile->priority_for_tree_priority(tree_priority); 207 active_tile->priority_for_tree_priority(tree_priority);
213 const TilePriority& pending_priority = 208 const TilePriority& pending_priority =
214 pending_tile->priority_for_tree_priority(tree_priority); 209 pending_tile->priority_for_tree_priority(tree_priority);
215 210
216 if (pending_priority.IsHigherPriorityThan(active_priority)) 211 if (pending_priority.IsHigherPriorityThan(active_priority))
217 return ACTIVE_TREE; 212 return ACTIVE_TREE;
218 return PENDING_TREE; 213 return PENDING_TREE;
219 } 214 }
220 215
221 } // namespace cc 216 } // namespace cc
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