| Index: Source/core/rendering/svg/SVGRenderSupport.cpp
|
| diff --git a/Source/core/rendering/svg/SVGRenderSupport.cpp b/Source/core/rendering/svg/SVGRenderSupport.cpp
|
| index e9bd6c5d8d6d1a2a1d223494d23d04c746d2e009..2a9dce5ba2f7bb25e68816b91396b6fcb18ee3dc 100644
|
| --- a/Source/core/rendering/svg/SVGRenderSupport.cpp
|
| +++ b/Source/core/rendering/svg/SVGRenderSupport.cpp
|
| @@ -44,6 +44,13 @@
|
|
|
| namespace blink {
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|
|
| +static inline LayoutRect enclosingIntRectIfNotEmpty(const FloatRect& rect)
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| +{
|
| + if (rect.isEmpty())
|
| + return LayoutRect();
|
| + return enclosingIntRect(rect);
|
| +}
|
| +
|
| LayoutRect SVGRenderSupport::clippedOverflowRectForPaintInvalidation(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, const PaintInvalidationState* paintInvalidationState)
|
| {
|
| // Return early for any cases where we don't actually paint
|
| @@ -59,10 +66,8 @@ LayoutRect SVGRenderSupport::clippedOverflowRectForPaintInvalidation(const Rende
|
| // Compute accumulated SVG transform and apply to local paint rect.
|
| AffineTransform transform = paintInvalidationState->svgTransform() * object->localToParentTransform();
|
| paintInvalidationRect = transform.mapRect(paintInvalidationRect);
|
| - // FIXME: These are quirks carried forward from RenderSVGRoot::computeFloatRectForPaintInvalidation.
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| - LayoutRect rect;
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| - if (!paintInvalidationRect.isEmpty())
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| - rect = enclosingIntRect(paintInvalidationRect);
|
| + // FIXME: These are quirks carried forward from the old paint invalidation infrastructure.
|
| + LayoutRect rect = enclosingIntRectIfNotEmpty(paintInvalidationRect);
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| // Offset by SVG root paint offset and apply clipping as needed.
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| rect.move(paintInvalidationState->paintOffset());
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| if (paintInvalidationState->isClipped())
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| @@ -70,15 +75,32 @@ LayoutRect SVGRenderSupport::clippedOverflowRectForPaintInvalidation(const Rende
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| return rect;
|
| }
|
|
|
| - object->computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
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| - return enclosingLayoutRect(paintInvalidationRect);
|
| + LayoutRect rect;
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| + const RenderSVGRoot& svgRoot = mapRectToSVGRootForPaintInvalidation(object, paintInvalidationRect, rect);
|
| + svgRoot.mapRectToPaintInvalidationBacking(paintInvalidationContainer, rect, paintInvalidationState);
|
| + return rect;
|
| }
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|
|
| -void SVGRenderSupport::computeFloatRectForPaintInvalidation(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, FloatRect& paintInvalidationRect, const PaintInvalidationState* paintInvalidationState)
|
| +const RenderSVGRoot& SVGRenderSupport::mapRectToSVGRootForPaintInvalidation(const RenderObject* object, const FloatRect& localPaintInvalidationRect, LayoutRect& rect)
|
| {
|
| - // Translate to coords in our parent renderer, and then call computeFloatRectForPaintInvalidation() on our parent.
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| - paintInvalidationRect = object->localToParentTransform().mapRect(paintInvalidationRect);
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| - object->parent()->computeFloatRectForPaintInvalidation(paintInvalidationContainer, paintInvalidationRect, paintInvalidationState);
|
| + ASSERT(object && object->isSVG() && !object->isSVGRoot());
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| +
|
| + FloatRect paintInvalidationRect = localPaintInvalidationRect;
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| + // FIXME: Building the transform to the SVG root border box and then doing
|
| + // mapRect() with that would be slightly more efficient, but requires some
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| + // additions to AffineTransform (preMultiply, preTranslate) to avoid
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| + // excessive copying and to get a similar fast-path for translations.
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| + const RenderObject* parent = object;
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| + do {
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| + paintInvalidationRect = parent->localToParentTransform().mapRect(paintInvalidationRect);
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| + parent = parent->parent();
|
| + } while (!parent->isSVGRoot());
|
| +
|
| + const RenderSVGRoot& svgRoot = toRenderSVGRoot(*parent);
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| +
|
| + paintInvalidationRect = svgRoot.localToBorderBoxTransform().mapRect(paintInvalidationRect);
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| + rect = enclosingIntRectIfNotEmpty(paintInvalidationRect);
|
| + return svgRoot;
|
| }
|
|
|
| void SVGRenderSupport::mapLocalToContainer(const RenderObject* object, const RenderLayerModelObject* paintInvalidationContainer, TransformState& transformState, bool* wasFixed, const PaintInvalidationState* paintInvalidationState)
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|
|