| Index: third_party/khronos/GLES3/gl3.h
|
| diff --git a/third_party/khronos/GLES2/gl2.h b/third_party/khronos/GLES3/gl3.h
|
| similarity index 53%
|
| copy from third_party/khronos/GLES2/gl2.h
|
| copy to third_party/khronos/GLES3/gl3.h
|
| index 15602c676264a0316245e5d82449ebf1a18f592c..d98d8c6e3ed8e438d021d8db4bb98b1c8633a0ff 100644
|
| --- a/third_party/khronos/GLES2/gl2.h
|
| +++ b/third_party/khronos/GLES3/gl3.h
|
| @@ -1,5 +1,5 @@
|
| -#ifndef __gl2_h_
|
| -#define __gl2_h_ 1
|
| +#ifndef __gl3_h_
|
| +#define __gl3_h_ 1
|
|
|
| #ifdef __cplusplus
|
| extern "C" {
|
| @@ -33,18 +33,17 @@ extern "C" {
|
| ** used to make the header, and the header can be found at
|
| ** http://www.opengl.org/registry/
|
| **
|
| -** Khronos $Revision: 28366 $ on $Date: 2014-10-20 11:29:02 +0200 (Mon, 20 Oct 2014) $
|
| +** Khronos $Revision: 28985 $ on $Date: 2014-11-18 18:42:43 -0800 (Tue, 18 Nov 2014) $
|
| */
|
|
|
| -#include <GLES2/gl2chromium.h>
|
| -#include <GLES2/gl2platform.h>
|
| +#include <GLES3/gl3platform.h>
|
|
|
| -/* Generated on date 20141020 */
|
| +/* Generated on date 20141118 */
|
|
|
| /* Generated C header for:
|
| * API: gles2
|
| * Profile: common
|
| - * Versions considered: 2\.[0-9]
|
| + * Versions considered: 2\.[0-9]|3.0
|
| * Versions emitted: .*
|
| * Default extensions included: None
|
| * Additional extensions included: _nomatch_^
|
| @@ -519,6 +518,420 @@ GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLe
|
| GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
|
| #endif /* GL_ES_VERSION_2_0 */
|
|
|
| +#ifndef GL_ES_VERSION_3_0
|
| +#define GL_ES_VERSION_3_0 1
|
| +typedef unsigned short GLhalf;
|
| +#define GL_READ_BUFFER 0x0C02
|
| +#define GL_UNPACK_ROW_LENGTH 0x0CF2
|
| +#define GL_UNPACK_SKIP_ROWS 0x0CF3
|
| +#define GL_UNPACK_SKIP_PIXELS 0x0CF4
|
| +#define GL_PACK_ROW_LENGTH 0x0D02
|
| +#define GL_PACK_SKIP_ROWS 0x0D03
|
| +#define GL_PACK_SKIP_PIXELS 0x0D04
|
| +#define GL_COLOR 0x1800
|
| +#define GL_DEPTH 0x1801
|
| +#define GL_STENCIL 0x1802
|
| +#define GL_RED 0x1903
|
| +#define GL_RGB8 0x8051
|
| +#define GL_RGBA8 0x8058
|
| +#define GL_RGB10_A2 0x8059
|
| +#define GL_TEXTURE_BINDING_3D 0x806A
|
| +#define GL_UNPACK_SKIP_IMAGES 0x806D
|
| +#define GL_UNPACK_IMAGE_HEIGHT 0x806E
|
| +#define GL_TEXTURE_3D 0x806F
|
| +#define GL_TEXTURE_WRAP_R 0x8072
|
| +#define GL_MAX_3D_TEXTURE_SIZE 0x8073
|
| +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
|
| +#define GL_MAX_ELEMENTS_VERTICES 0x80E8
|
| +#define GL_MAX_ELEMENTS_INDICES 0x80E9
|
| +#define GL_TEXTURE_MIN_LOD 0x813A
|
| +#define GL_TEXTURE_MAX_LOD 0x813B
|
| +#define GL_TEXTURE_BASE_LEVEL 0x813C
|
| +#define GL_TEXTURE_MAX_LEVEL 0x813D
|
| +#define GL_MIN 0x8007
|
| +#define GL_MAX 0x8008
|
| +#define GL_DEPTH_COMPONENT24 0x81A6
|
| +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
| +#define GL_TEXTURE_COMPARE_MODE 0x884C
|
| +#define GL_TEXTURE_COMPARE_FUNC 0x884D
|
| +#define GL_CURRENT_QUERY 0x8865
|
| +#define GL_QUERY_RESULT 0x8866
|
| +#define GL_QUERY_RESULT_AVAILABLE 0x8867
|
| +#define GL_BUFFER_MAPPED 0x88BC
|
| +#define GL_BUFFER_MAP_POINTER 0x88BD
|
| +#define GL_STREAM_READ 0x88E1
|
| +#define GL_STREAM_COPY 0x88E2
|
| +#define GL_STATIC_READ 0x88E5
|
| +#define GL_STATIC_COPY 0x88E6
|
| +#define GL_DYNAMIC_READ 0x88E9
|
| +#define GL_DYNAMIC_COPY 0x88EA
|
| +#define GL_MAX_DRAW_BUFFERS 0x8824
|
| +#define GL_DRAW_BUFFER0 0x8825
|
| +#define GL_DRAW_BUFFER1 0x8826
|
| +#define GL_DRAW_BUFFER2 0x8827
|
| +#define GL_DRAW_BUFFER3 0x8828
|
| +#define GL_DRAW_BUFFER4 0x8829
|
| +#define GL_DRAW_BUFFER5 0x882A
|
| +#define GL_DRAW_BUFFER6 0x882B
|
| +#define GL_DRAW_BUFFER7 0x882C
|
| +#define GL_DRAW_BUFFER8 0x882D
|
| +#define GL_DRAW_BUFFER9 0x882E
|
| +#define GL_DRAW_BUFFER10 0x882F
|
| +#define GL_DRAW_BUFFER11 0x8830
|
| +#define GL_DRAW_BUFFER12 0x8831
|
| +#define GL_DRAW_BUFFER13 0x8832
|
| +#define GL_DRAW_BUFFER14 0x8833
|
| +#define GL_DRAW_BUFFER15 0x8834
|
| +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
| +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
| +#define GL_SAMPLER_3D 0x8B5F
|
| +#define GL_SAMPLER_2D_SHADOW 0x8B62
|
| +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
| +#define GL_PIXEL_PACK_BUFFER 0x88EB
|
| +#define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
| +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
| +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
| +#define GL_FLOAT_MAT2x3 0x8B65
|
| +#define GL_FLOAT_MAT2x4 0x8B66
|
| +#define GL_FLOAT_MAT3x2 0x8B67
|
| +#define GL_FLOAT_MAT3x4 0x8B68
|
| +#define GL_FLOAT_MAT4x2 0x8B69
|
| +#define GL_FLOAT_MAT4x3 0x8B6A
|
| +#define GL_SRGB 0x8C40
|
| +#define GL_SRGB8 0x8C41
|
| +#define GL_SRGB8_ALPHA8 0x8C43
|
| +#define GL_COMPARE_REF_TO_TEXTURE 0x884E
|
| +#define GL_MAJOR_VERSION 0x821B
|
| +#define GL_MINOR_VERSION 0x821C
|
| +#define GL_NUM_EXTENSIONS 0x821D
|
| +#define GL_RGBA32F 0x8814
|
| +#define GL_RGB32F 0x8815
|
| +#define GL_RGBA16F 0x881A
|
| +#define GL_RGB16F 0x881B
|
| +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
|
| +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
|
| +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
|
| +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
|
| +#define GL_MAX_VARYING_COMPONENTS 0x8B4B
|
| +#define GL_TEXTURE_2D_ARRAY 0x8C1A
|
| +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
|
| +#define GL_R11F_G11F_B10F 0x8C3A
|
| +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
|
| +#define GL_RGB9_E5 0x8C3D
|
| +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
|
| +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
|
| +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
|
| +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
|
| +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
|
| +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
|
| +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
|
| +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
|
| +#define GL_RASTERIZER_DISCARD 0x8C89
|
| +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
|
| +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
|
| +#define GL_INTERLEAVED_ATTRIBS 0x8C8C
|
| +#define GL_SEPARATE_ATTRIBS 0x8C8D
|
| +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
|
| +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
|
| +#define GL_RGBA32UI 0x8D70
|
| +#define GL_RGB32UI 0x8D71
|
| +#define GL_RGBA16UI 0x8D76
|
| +#define GL_RGB16UI 0x8D77
|
| +#define GL_RGBA8UI 0x8D7C
|
| +#define GL_RGB8UI 0x8D7D
|
| +#define GL_RGBA32I 0x8D82
|
| +#define GL_RGB32I 0x8D83
|
| +#define GL_RGBA16I 0x8D88
|
| +#define GL_RGB16I 0x8D89
|
| +#define GL_RGBA8I 0x8D8E
|
| +#define GL_RGB8I 0x8D8F
|
| +#define GL_RED_INTEGER 0x8D94
|
| +#define GL_RGB_INTEGER 0x8D98
|
| +#define GL_RGBA_INTEGER 0x8D99
|
| +#define GL_SAMPLER_2D_ARRAY 0x8DC1
|
| +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
|
| +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
|
| +#define GL_UNSIGNED_INT_VEC2 0x8DC6
|
| +#define GL_UNSIGNED_INT_VEC3 0x8DC7
|
| +#define GL_UNSIGNED_INT_VEC4 0x8DC8
|
| +#define GL_INT_SAMPLER_2D 0x8DCA
|
| +#define GL_INT_SAMPLER_3D 0x8DCB
|
| +#define GL_INT_SAMPLER_CUBE 0x8DCC
|
| +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
|
| +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
|
| +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
|
| +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
|
| +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
|
| +#define GL_BUFFER_ACCESS_FLAGS 0x911F
|
| +#define GL_BUFFER_MAP_LENGTH 0x9120
|
| +#define GL_BUFFER_MAP_OFFSET 0x9121
|
| +#define GL_DEPTH_COMPONENT32F 0x8CAC
|
| +#define GL_DEPTH32F_STENCIL8 0x8CAD
|
| +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
|
| +#define GL_FRAMEBUFFER_DEFAULT 0x8218
|
| +#define GL_FRAMEBUFFER_UNDEFINED 0x8219
|
| +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
|
| +#define GL_DEPTH_STENCIL 0x84F9
|
| +#define GL_UNSIGNED_INT_24_8 0x84FA
|
| +#define GL_DEPTH24_STENCIL8 0x88F0
|
| +#define GL_UNSIGNED_NORMALIZED 0x8C17
|
| +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
|
| +#define GL_READ_FRAMEBUFFER 0x8CA8
|
| +#define GL_DRAW_FRAMEBUFFER 0x8CA9
|
| +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
|
| +#define GL_RENDERBUFFER_SAMPLES 0x8CAB
|
| +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
|
| +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
|
| +#define GL_COLOR_ATTACHMENT1 0x8CE1
|
| +#define GL_COLOR_ATTACHMENT2 0x8CE2
|
| +#define GL_COLOR_ATTACHMENT3 0x8CE3
|
| +#define GL_COLOR_ATTACHMENT4 0x8CE4
|
| +#define GL_COLOR_ATTACHMENT5 0x8CE5
|
| +#define GL_COLOR_ATTACHMENT6 0x8CE6
|
| +#define GL_COLOR_ATTACHMENT7 0x8CE7
|
| +#define GL_COLOR_ATTACHMENT8 0x8CE8
|
| +#define GL_COLOR_ATTACHMENT9 0x8CE9
|
| +#define GL_COLOR_ATTACHMENT10 0x8CEA
|
| +#define GL_COLOR_ATTACHMENT11 0x8CEB
|
| +#define GL_COLOR_ATTACHMENT12 0x8CEC
|
| +#define GL_COLOR_ATTACHMENT13 0x8CED
|
| +#define GL_COLOR_ATTACHMENT14 0x8CEE
|
| +#define GL_COLOR_ATTACHMENT15 0x8CEF
|
| +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
|
| +#define GL_MAX_SAMPLES 0x8D57
|
| +#define GL_HALF_FLOAT 0x140B
|
| +#define GL_MAP_READ_BIT 0x0001
|
| +#define GL_MAP_WRITE_BIT 0x0002
|
| +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
|
| +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
|
| +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
|
| +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
|
| +#define GL_RG 0x8227
|
| +#define GL_RG_INTEGER 0x8228
|
| +#define GL_R8 0x8229
|
| +#define GL_RG8 0x822B
|
| +#define GL_R16F 0x822D
|
| +#define GL_R32F 0x822E
|
| +#define GL_RG16F 0x822F
|
| +#define GL_RG32F 0x8230
|
| +#define GL_R8I 0x8231
|
| +#define GL_R8UI 0x8232
|
| +#define GL_R16I 0x8233
|
| +#define GL_R16UI 0x8234
|
| +#define GL_R32I 0x8235
|
| +#define GL_R32UI 0x8236
|
| +#define GL_RG8I 0x8237
|
| +#define GL_RG8UI 0x8238
|
| +#define GL_RG16I 0x8239
|
| +#define GL_RG16UI 0x823A
|
| +#define GL_RG32I 0x823B
|
| +#define GL_RG32UI 0x823C
|
| +#define GL_VERTEX_ARRAY_BINDING 0x85B5
|
| +#define GL_R8_SNORM 0x8F94
|
| +#define GL_RG8_SNORM 0x8F95
|
| +#define GL_RGB8_SNORM 0x8F96
|
| +#define GL_RGBA8_SNORM 0x8F97
|
| +#define GL_SIGNED_NORMALIZED 0x8F9C
|
| +#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
| +#define GL_COPY_READ_BUFFER 0x8F36
|
| +#define GL_COPY_WRITE_BUFFER 0x8F37
|
| +#define GL_COPY_READ_BUFFER_BINDING 0x8F36
|
| +#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
|
| +#define GL_UNIFORM_BUFFER 0x8A11
|
| +#define GL_UNIFORM_BUFFER_BINDING 0x8A28
|
| +#define GL_UNIFORM_BUFFER_START 0x8A29
|
| +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
|
| +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
|
| +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
|
| +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
|
| +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
|
| +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
|
| +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
|
| +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
|
| +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
|
| +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
|
| +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
|
| +#define GL_UNIFORM_TYPE 0x8A37
|
| +#define GL_UNIFORM_SIZE 0x8A38
|
| +#define GL_UNIFORM_NAME_LENGTH 0x8A39
|
| +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
|
| +#define GL_UNIFORM_OFFSET 0x8A3B
|
| +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
|
| +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
|
| +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
|
| +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
|
| +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
|
| +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
|
| +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
|
| +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
|
| +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
|
| +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
|
| +#define GL_INVALID_INDEX 0xFFFFFFFFu
|
| +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
|
| +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
|
| +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
|
| +#define GL_OBJECT_TYPE 0x9112
|
| +#define GL_SYNC_CONDITION 0x9113
|
| +#define GL_SYNC_STATUS 0x9114
|
| +#define GL_SYNC_FLAGS 0x9115
|
| +#define GL_SYNC_FENCE 0x9116
|
| +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
|
| +#define GL_UNSIGNALED 0x9118
|
| +#define GL_SIGNALED 0x9119
|
| +#define GL_ALREADY_SIGNALED 0x911A
|
| +#define GL_TIMEOUT_EXPIRED 0x911B
|
| +#define GL_CONDITION_SATISFIED 0x911C
|
| +#define GL_WAIT_FAILED 0x911D
|
| +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
|
| +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
|
| +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
| +#define GL_ANY_SAMPLES_PASSED 0x8C2F
|
| +#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
|
| +#define GL_SAMPLER_BINDING 0x8919
|
| +#define GL_RGB10_A2UI 0x906F
|
| +#define GL_TEXTURE_SWIZZLE_R 0x8E42
|
| +#define GL_TEXTURE_SWIZZLE_G 0x8E43
|
| +#define GL_TEXTURE_SWIZZLE_B 0x8E44
|
| +#define GL_TEXTURE_SWIZZLE_A 0x8E45
|
| +#define GL_GREEN 0x1904
|
| +#define GL_BLUE 0x1905
|
| +#define GL_INT_2_10_10_10_REV 0x8D9F
|
| +#define GL_TRANSFORM_FEEDBACK 0x8E22
|
| +#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
|
| +#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
|
| +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
|
| +#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
|
| +#define GL_PROGRAM_BINARY_LENGTH 0x8741
|
| +#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
|
| +#define GL_PROGRAM_BINARY_FORMATS 0x87FF
|
| +#define GL_COMPRESSED_R11_EAC 0x9270
|
| +#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
| +#define GL_COMPRESSED_RG11_EAC 0x9272
|
| +#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
| +#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
| +#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
| +#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
| +#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
| +#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
| +#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
| +#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
|
| +#define GL_MAX_ELEMENT_INDEX 0x8D6B
|
| +#define GL_NUM_SAMPLE_COUNTS 0x9380
|
| +#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
|
| +GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
|
| +GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
|
| +GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
|
| +GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
|
| +GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
| +GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
|
| +GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
|
| +GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
|
| +GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
|
| +GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
|
| +GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
|
| +GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
|
| +GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
|
| +GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
|
| +GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
|
| +GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| +GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
|
| +GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
| +GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
|
| +GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
| +GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
| +GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
|
| +GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
|
| +GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
|
| +GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
|
| +GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
|
| +GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
|
| +GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
|
| +GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
|
| +GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
|
| +GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
|
| +GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
|
| +GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
|
| +GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
|
| +GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
|
| +GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
|
| +GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
|
| +GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
|
| +GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
|
| +GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
|
| +GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
|
| +GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
|
| +GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
|
| +GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
|
| +GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
|
| +GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
|
| +GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
|
| +GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
|
| +GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
|
| +GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
|
| +GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
|
| +GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
|
| +GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
| +GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
|
| +GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
|
| +GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
|
| +GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
|
| +GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
|
| +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
|
| +GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
|
| +GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
|
| +GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
| +GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
|
| +GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
|
| +GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
|
| +GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
| +GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
|
| +GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
|
| +GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
|
| +GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
|
| +GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
|
| +GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
|
| +GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
|
| +GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
|
| +GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
|
| +GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
|
| +GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
|
| +GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
|
| +GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
|
| +GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
|
| +GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
|
| +GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
|
| +GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
|
| +GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
|
| +GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
|
| +GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
|
| +GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
|
| +GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
|
| +GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
|
| +GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
|
| +GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
|
| +GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
|
| +GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
|
| +GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
|
| +GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
|
| +#endif /* GL_ES_VERSION_3_0 */
|
| +
|
| #ifdef __cplusplus
|
| }
|
| #endif
|
|
|