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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. | 5 // This file is read by build_gles2_cmd_buffer.py to generate commands. |
6 | 6 |
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); | 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); |
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); | 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha
der shader); |
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); | 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G
Luint index, const char* name); |
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); | 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi
dBindBuffer buffer); |
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112 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); | 112 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face,
GLenumCmpFunction func, GLint ref, GLuint mask); |
113 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); | 113 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); |
114 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); | 114 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face,
GLuint mask); |
115 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); | 115 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte
ncilOp zfail, GLenumStencilOp zpass); |
116 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); | 116 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL
enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); |
117 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); | 117 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL
int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei
ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type
, const void* pixels); |
118 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); | 118 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLfloat param); |
119 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); | 119 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLfloat* params); |
120 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); | 120 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar
get, GLenumTextureParameter pname, GLint param); |
121 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); | 121 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta
rget, GLenumTextureParameter pname, const GLint* params); |
| 122 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target
, GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid
th, GLsizei height, GLsizei depth); |
122 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); | 123 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target,
GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu
mTextureFormat format, GLenumPixelType type, const void* pixels); |
123 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); | 124 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location,
GLfloat x); |
124 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 125 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
125 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); | 126 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location,
GLint x); |
126 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); | 127 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLint* v); |
127 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location,
GLuint x); | 128 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location,
GLuint x); |
128 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); | 129 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location
, GLsizeiNotNegative count, const GLuint* v); |
129 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); | 130 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location,
GLfloat x, GLfloat y); |
130 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); | 131 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location,
GLsizeiNotNegative count, const GLfloat* v); |
131 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); | 132 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location,
GLint x, GLint y); |
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245 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); | 246 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu
m* bufs); |
246 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); | 247 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); |
247 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); | 248 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_
z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin
t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y,
GLfloat uv_width, GLfloat uv_height); |
248 | 249 |
249 // Extension CHROMIUM_path_rendering. | 250 // Extension CHROMIUM_path_rendering. |
250 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); | 251 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr
ixMode, const GLfloat* m); |
251 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); | 252 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo
de matrixMode); |
252 | 253 |
253 // Extension KHR_blend_equation_advanced | 254 // Extension KHR_blend_equation_advanced |
254 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); | 255 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); |
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