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Side by Side Diff: gpu/command_buffer/cmd_buffer_functions.txt

Issue 740083003: Add unsafe ES3 APIs to command buffer: glTexStorage3D (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@cb
Patch Set: Created 6 years ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 // This file is read by build_gles2_cmd_buffer.py to generate commands. 5 // This file is read by build_gles2_cmd_buffer.py to generate commands.
6 6
7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 7 GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader); 8 GL_APICALL void GL_APIENTRY glAttachShader (GLidProgram program, GLidSha der shader);
9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name); 9 GL_APICALL void GL_APIENTRY glBindAttribLocation (GLidProgram program, G Luint index, const char* name);
10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer); 10 GL_APICALL void GL_APIENTRY glBindBuffer (GLenumBufferTarget target, GLi dBindBuffer buffer);
(...skipping 101 matching lines...) Expand 10 before | Expand all | Expand 10 after
112 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask); 112 GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenumFaceType face, GLenumCmpFunction func, GLint ref, GLuint mask);
113 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 113 GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
114 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask); 114 GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenumFaceType face, GLuint mask);
115 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass); 115 GL_APICALL void GL_APIENTRY glStencilOp (GLenumStencilOp fail, GLenumSte ncilOp zfail, GLenumStencilOp zpass);
116 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass); 116 GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenumFaceType face, GL enumStencilOp fail, GLenumStencilOp zfail, GLenumStencilOp zpass);
117 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels); 117 GL_APICALL void GL_APIENTRY glTexImage2D (GLenumTextureTarget target, GL int level, GLintTextureInternalFormat internalformat, GLsizei width, GLsizei hei ght, GLintTextureBorder border, GLenumTextureFormat format, GLenumPixelType type , const void* pixels);
118 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param); 118 GL_APICALL void GL_APIENTRY glTexParameterf (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLfloat param);
119 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params); 119 GL_APICALL void GL_APIENTRY glTexParameterfv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLfloat* params);
120 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLint param); 120 GL_APICALL void GL_APIENTRY glTexParameteri (GLenumTextureBindTarget tar get, GLenumTextureParameter pname, GLint param);
121 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLint* params); 121 GL_APICALL void GL_APIENTRY glTexParameteriv (GLenumTextureBindTarget ta rget, GLenumTextureParameter pname, const GLint* params);
122 GL_APICALL void GL_APIENTRY glTexStorage3D (GLenumTexture3DTarget target , GLsizei levels, GLenumTextureInternalFormatStorage internalFormat, GLsizei wid th, GLsizei height, GLsizei depth);
122 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu mTextureFormat format, GLenumPixelType type, const void* pixels); 123 GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenumTextureTarget target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenu mTextureFormat format, GLenumPixelType type, const void* pixels);
123 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x); 124 GL_APICALL void GL_APIENTRY glUniform1f (GLintUniformLocation location, GLfloat x);
124 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 125 GL_APICALL void GL_APIENTRY glUniform1fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
125 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x); 126 GL_APICALL void GL_APIENTRY glUniform1i (GLintUniformLocation location, GLint x);
126 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v); 127 GL_APICALL void GL_APIENTRY glUniform1iv (GLintUniformLocation location, GLsizeiNotNegative count, const GLint* v);
127 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x); 128 GL_APICALL void GL_APIENTRY glUniform1ui (GLintUniformLocation location, GLuint x);
128 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v); 129 GL_APICALL void GL_APIENTRY glUniform1uiv (GLintUniformLocation location , GLsizeiNotNegative count, const GLuint* v);
129 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y); 130 GL_APICALL void GL_APIENTRY glUniform2f (GLintUniformLocation location, GLfloat x, GLfloat y);
130 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v); 131 GL_APICALL void GL_APIENTRY glUniform2fv (GLintUniformLocation location, GLsizeiNotNegative count, const GLfloat* v);
131 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y); 132 GL_APICALL void GL_APIENTRY glUniform2i (GLintUniformLocation location, GLint x, GLint y);
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245 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs); 246 GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei count, const GLenu m* bufs);
246 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void); 247 GL_APICALL void GL_APIENTRY glDiscardBackbufferCHROMIUM (void);
247 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height); 248 GL_APICALL void GL_APIENTRY glScheduleOverlayPlaneCHROMIUM (GLint plane_ z_order, GLenum plane_transform, GLuint overlay_texture_id, GLint bounds_x, GLin t bounds_y, GLint bounds_width, GLint bounds_height, GLfloat uv_x, GLfloat uv_y, GLfloat uv_width, GLfloat uv_height);
248 249
249 // Extension CHROMIUM_path_rendering. 250 // Extension CHROMIUM_path_rendering.
250 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m); 251 GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM (GLenumMatrixMode matr ixMode, const GLfloat* m);
251 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode); 252 GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM (GLenumMatrixMo de matrixMode);
252 253
253 // Extension KHR_blend_equation_advanced 254 // Extension KHR_blend_equation_advanced
254 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void); 255 GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
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