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Side by Side Diff: src/gpu/gl/builders/GrGLProgramBuilder.h

Issue 739673002: Create GrOptDrawState before recording draw in GrInOrderDrawBuffer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove unused function in pendingprogramelement Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramBuilder_DEFINED 8 #ifndef GrGLProgramBuilder_DEFINED
9 #define GrGLProgramBuilder_DEFINED 9 #define GrGLProgramBuilder_DEFINED
10 10
11 #include "GrGLFragmentShaderBuilder.h" 11 #include "GrGLFragmentShaderBuilder.h"
12 #include "GrGLGeometryShaderBuilder.h" 12 #include "GrGLGeometryShaderBuilder.h"
13 #include "GrGLVertexShaderBuilder.h" 13 #include "GrGLVertexShaderBuilder.h"
14 #include "../GrGLProgramDataManager.h" 14 #include "../GrGLProgramDataManager.h"
15 #include "../GrGLUniformHandle.h" 15 #include "../GrGLUniformHandle.h"
16 #include "../GrGLGeometryProcessor.h" 16 #include "../GrGLGeometryProcessor.h"
17 #include "../../GrPendingFragmentStage.h"
17 18
18 /* 19 /*
19 * This is the base class for a series of interfaces. This base class *MUST* re main abstract with 20 * This is the base class for a series of interfaces. This base class *MUST* re main abstract with
20 * NO data members because it is used in multiple interface inheritance. 21 * NO data members because it is used in multiple interface inheritance.
21 * Heirarchy: 22 * Heirarchy:
22 * GrGLUniformBuilder 23 * GrGLUniformBuilder
23 * / \ 24 * / \
24 * GrGLFPBuilder GrGLGPBuilder 25 * GrGLFPBuilder GrGLGPBuilder
25 * \ / 26 * \ /
26 * GrGLProgramBuilder(internal use only) 27 * GrGLProgramBuilder(internal use only)
(...skipping 218 matching lines...) Expand 10 before | Expand all | Expand 10 after
245 GrGLSLExpr4* inputCoverage); 246 GrGLSLExpr4* inputCoverage);
246 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu t); 247 void emitAndInstallFragProcs(int procOffset, int numProcs, GrGLSLExpr4* inOu t);
247 template <class Proc> 248 template <class Proc>
248 void emitAndInstallProc(const Proc&, 249 void emitAndInstallProc(const Proc&,
249 int index, 250 int index,
250 const ProcKeyProvider&, 251 const ProcKeyProvider&,
251 const GrGLSLExpr4& input, 252 const GrGLSLExpr4& input,
252 GrGLSLExpr4* output); 253 GrGLSLExpr4* output);
253 254
254 // these emit functions help to keep the createAndEmitProcessors template ge neral 255 // these emit functions help to keep the createAndEmitProcessors template ge neral
255 void emitAndInstallProc(const GrFragmentStage&, 256 void emitAndInstallProc(const GrPendingFragmentStage&,
256 const GrProcessorKey&, 257 const GrProcessorKey&,
257 const char* outColor, 258 const char* outColor,
258 const char* inColor); 259 const char* inColor);
259 void emitAndInstallProc(const GrGeometryProcessor&, 260 void emitAndInstallProc(const GrGeometryProcessor&,
260 const GrProcessorKey&, 261 const GrProcessorKey&,
261 const char* outCoverage, 262 const char* outCoverage,
262 const char* inCoverage); 263 const char* inCoverage);
263 void verify(const GrGeometryProcessor&); 264 void verify(const GrGeometryProcessor&);
264 void verify(const GrFragmentProcessor&); 265 void verify(const GrFragmentProcessor&);
265 void emitSamplers(const GrProcessor&, 266 void emitSamplers(const GrProcessor&,
266 GrGLProcessor::TextureSamplerArray* outSamplers, 267 GrGLProcessor::TextureSamplerArray* outSamplers,
267 GrGLInstalledProc*); 268 GrGLInstalledProc*);
268 269
269 // each specific program builder has a distinct transform and must override this function 270 // each specific program builder has a distinct transform and must override this function
270 virtual void emitTransforms(const GrFragmentStage&, 271 virtual void emitTransforms(const GrPendingFragmentStage&,
271 GrGLProcessor::TransformedCoordsArray* outCoords , 272 GrGLProcessor::TransformedCoordsArray* outCoords ,
272 GrGLInstalledFragProc*); 273 GrGLInstalledFragProc*);
273 GrGLProgram* finalize(); 274 GrGLProgram* finalize();
274 void bindUniformLocations(GrGLuint programID); 275 void bindUniformLocations(GrGLuint programID);
275 bool checkLinkStatus(GrGLuint programID); 276 bool checkLinkStatus(GrGLuint programID);
276 void resolveUniformLocations(GrGLuint programID); 277 void resolveUniformLocations(GrGLuint programID);
277 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs ); 278 void cleanupProgram(GrGLuint programID, const SkTDArray<GrGLuint>& shaderIDs );
278 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs); 279 void cleanupShaders(const SkTDArray<GrGLuint>& shaderIDs);
279 280
280 // Subclasses create different programs 281 // Subclasses create different programs
(...skipping 120 matching lines...) Expand 10 before | Expand all | Expand 10 after
401 SkSTArray<2, Transform, true> fTransforms; 402 SkSTArray<2, Transform, true> fTransforms;
402 bool fLocalCoordAttrib; 403 bool fLocalCoordAttrib;
403 }; 404 };
404 405
405 struct GrGLInstalledFragProcs : public SkRefCnt { 406 struct GrGLInstalledFragProcs : public SkRefCnt {
406 virtual ~GrGLInstalledFragProcs(); 407 virtual ~GrGLInstalledFragProcs();
407 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs; 408 SkSTArray<8, GrGLInstalledFragProc*, true> fProcs;
408 }; 409 };
409 410
410 #endif 411 #endif
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