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Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 739673002: Create GrOptDrawState before recording draw in GrInOrderDrawBuffer (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: remove unused function in pendingprogramelement Created 6 years, 1 month ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
11 #include "GrProcessor.h" 11 #include "GrProcessor.h"
12 #include "GrCoordTransform.h" 12 #include "GrCoordTransform.h"
13 #include "GrGLGeometryProcessor.h" 13 #include "GrGLGeometryProcessor.h"
14 #include "GrGLProcessor.h" 14 #include "GrGLProcessor.h"
15 #include "GrGpuGL.h" 15 #include "GrGpuGL.h"
16 #include "GrGLPathRendering.h" 16 #include "GrGLPathRendering.h"
17 #include "GrGLShaderVar.h" 17 #include "GrGLShaderVar.h"
18 #include "GrGLSL.h" 18 #include "GrGLSL.h"
19 #include "GrOptDrawState.h" 19 #include "GrOptDrawState.h"
20 #include "SkXfermode.h" 20 #include "SkXfermode.h"
21 21
22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) 22 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X)
23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) 23 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
24 24
25 /** 25 /**
26 * Retrieves the final matrix that a transform needs to apply to its source coor ds. 26 * Retrieves the final matrix that a transform needs to apply to its source coor ds.
27 */ 27 */
28 static SkMatrix get_transform_matrix(const GrFragmentStage& processorStage, 28 static SkMatrix get_transform_matrix(const GrPendingFragmentStage& stage,
29 bool useExplicitLocalCoords, 29 bool useExplicitLocalCoords,
30 int transformIdx) { 30 int transformIdx) {
31 const GrCoordTransform& coordTransform = 31 const GrCoordTransform& coordTransform = stage.getProcessor()->coordTransfor m(transformIdx);
32 processorStage.getProcessor()->coordTransform(transformIdx);
33 SkMatrix combined; 32 SkMatrix combined;
34 33
35 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { 34 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) {
36 // If we have explicit local coords then we shouldn't need a coord chang e. 35 // If we have explicit local coords then we shouldn't need a coord chang e.
37 const SkMatrix& ccm = 36 const SkMatrix& ccm =
38 useExplicitLocalCoords ? SkMatrix::I() : processorStage.getCoord ChangeMatrix(); 37 useExplicitLocalCoords ? SkMatrix::I() : stage.getCoordChangeMat rix();
39 combined.setConcat(coordTransform.getMatrix(), ccm); 38 combined.setConcat(coordTransform.getMatrix(), ccm);
40 } else { 39 } else {
41 combined = coordTransform.getMatrix(); 40 combined = coordTransform.getMatrix();
42 } 41 }
43 if (coordTransform.reverseY()) { 42 if (coordTransform.reverseY()) {
44 // combined.postScale(1,-1); 43 // combined.postScale(1,-1);
45 // combined.postTranslate(0,1); 44 // combined.postTranslate(0,1);
46 combined.set(SkMatrix::kMSkewY, 45 combined.set(SkMatrix::kMSkewY,
47 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); 46 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
48 combined.set(SkMatrix::kMScaleY, 47 combined.set(SkMatrix::kMScaleY,
(...skipping 119 matching lines...) Expand 10 before | Expand all | Expand 10 after
168 } 167 }
169 this->setFragmentData(optState); 168 this->setFragmentData(optState);
170 169
171 // Some of GrGLProgram subclasses need to update state here 170 // Some of GrGLProgram subclasses need to update state here
172 this->didSetData(drawType); 171 this->didSetData(drawType);
173 } 172 }
174 173
175 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) { 174 void GrGLProgram::setFragmentData(const GrOptDrawState& optState) {
176 int numProcessors = fFragmentProcessors->fProcs.count(); 175 int numProcessors = fFragmentProcessors->fProcs.count();
177 for (int e = 0; e < numProcessors; ++e) { 176 for (int e = 0; e < numProcessors; ++e) {
178 const GrFragmentStage& stage = optState.getFragmentStage(e); 177 const GrPendingFragmentStage& stage = optState.getFragmentStage(e);
179 const GrProcessor& processor = *stage.getProcessor(); 178 const GrProcessor& processor = *stage.getProcessor();
180 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr ocessor); 179 fFragmentProcessors->fProcs[e]->fGLProc->setData(fProgramDataManager, pr ocessor);
181 this->setTransformData(stage, fFragmentProcessors->fProcs[e]); 180 this->setTransformData(stage, fFragmentProcessors->fProcs[e]);
182 this->bindTextures(fFragmentProcessors->fProcs[e], processor); 181 this->bindTextures(fFragmentProcessors->fProcs[e], processor);
183 } 182 }
184 } 183 }
185 void GrGLProgram::setTransformData(const GrFragmentStage& processor, GrGLInstall edFragProc* ip) { 184 void GrGLProgram::setTransformData(const GrPendingFragmentStage& processor,
185 GrGLInstalledFragProc* ip) {
186 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms; 186 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms;
187 int numTransforms = transforms.count(); 187 int numTransforms = transforms.count();
188 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); 188 SkASSERT(numTransforms == processor.getProcessor()->numTransforms());
189 for (int t = 0; t < numTransforms; ++t) { 189 for (int t = 0; t < numTransforms; ++t) {
190 SkASSERT(transforms[t].fHandle.isValid()); 190 SkASSERT(transforms[t].fHandle.isValid());
191 const SkMatrix& matrix = get_transform_matrix(processor, ip->fLocalCoord Attrib, t); 191 const SkMatrix& matrix = get_transform_matrix(processor, ip->fLocalCoord Attrib, t);
192 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { 192 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) {
193 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo rmHandle(), matrix); 193 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo rmHandle(), matrix);
194 transforms[t].fCurrentValue = matrix; 194 transforms[t].fCurrentValue = matrix;
195 } 195 }
(...skipping 126 matching lines...) Expand 10 before | Expand all | Expand 10 after
322 varying.fType = builderVarying.fVariable.getType(); 322 varying.fType = builderVarying.fVariable.getType();
323 ); 323 );
324 varying.fLocation = builderVarying.fLocation; 324 varying.fLocation = builderVarying.fLocation;
325 } 325 }
326 } 326 }
327 327
328 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { 328 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) {
329 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); 329 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
330 } 330 }
331 331
332 void GrGLNvprProgram::setTransformData(const GrFragmentStage& proc, GrGLInstalle dFragProc* ip) { 332 void GrGLNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
333 GrGLInstalledFragProc* ip) {
333 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms; 334 SkTArray<GrGLInstalledFragProc::Transform, true>& transforms = ip->fTransfor ms;
334 int numTransforms = transforms.count(); 335 int numTransforms = transforms.count();
335 SkASSERT(numTransforms == proc.getProcessor()->numTransforms()); 336 SkASSERT(numTransforms == proc.getProcessor()->numTransforms());
336 for (int t = 0; t < numTransforms; ++t) { 337 for (int t = 0; t < numTransforms; ++t) {
337 SkASSERT(transforms[t].fHandle.isValid()); 338 SkASSERT(transforms[t].fHandle.isValid());
338 const SkMatrix& transform = get_transform_matrix(proc, false, t); 339 const SkMatrix& transform = get_transform_matrix(proc, false, t);
339 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { 340 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) {
340 continue; 341 continue;
341 } 342 }
342 transforms[t].fCurrentValue = transform; 343 transforms[t].fCurrentValue = transform;
(...skipping 20 matching lines...) Expand all
363 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fps) 364 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, fps)
364 , fTexCoordSetCnt(texCoordSetCnt) { 365 , fTexCoordSetCnt(texCoordSetCnt) {
365 } 366 }
366 367
367 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { 368 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) {
368 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); 369 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType));
369 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); 370 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt);
370 } 371 }
371 372
372 void 373 void
373 GrGLLegacyNvprProgram::setTransformData(const GrFragmentStage& proc, GrGLInstall edFragProc* ip) { 374 GrGLLegacyNvprProgram::setTransformData(const GrPendingFragmentStage& proc,
375 GrGLInstalledFragProc* ip) {
374 // We've hidden the texcoord index in the first entry of the transforms arra y for each effect 376 // We've hidden the texcoord index in the first entry of the transforms arra y for each effect
375 int texCoordIndex = ip->fTransforms[0].fHandle.handle(); 377 int texCoordIndex = ip->fTransforms[0].fHandle.handle();
376 int numTransforms = proc.getProcessor()->numTransforms(); 378 int numTransforms = proc.getProcessor()->numTransforms();
377 for (int t = 0; t < numTransforms; ++t) { 379 for (int t = 0; t < numTransforms; ++t) {
378 const SkMatrix& transform = get_transform_matrix(proc, false, t); 380 const SkMatrix& transform = get_transform_matrix(proc, false, t);
379 GrGLPathRendering::PathTexGenComponents components = 381 GrGLPathRendering::PathTexGenComponents components =
380 GrGLPathRendering::kST_PathTexGenComponents; 382 GrGLPathRendering::kST_PathTexGenComponents;
381 if (proc.isPerspectiveCoordTransform(t, false)) { 383 if (proc.isPerspectiveCoordTransform(t)) {
382 components = GrGLPathRendering::kSTR_PathTexGenComponents; 384 components = GrGLPathRendering::kSTR_PathTexGenComponents;
383 } 385 }
384 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform); 386 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t ransform);
385 } 387 }
386 } 388 }
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