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Issue 737943002: Update from https://crrev.com/304715 (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 6 years, 1 month ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "gpu/command_buffer/service/gl_utils.h" 10 #include "gpu/command_buffer/service/gl_utils.h"
11 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 11 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
12 12
13 #define SHADER(src) \ 13 #define SHADER(src) \
14 "#ifdef GL_ES\n" \ 14 "#ifdef GL_ES\n" \
15 "precision mediump float;\n" \ 15 "precision mediump float;\n" \
16 "#define TexCoordPrecision mediump\n" \ 16 "#define TexCoordPrecision mediump\n" \
17 "#else\n" \ 17 "#else\n" \
18 "#define TexCoordPrecision\n" \ 18 "#define TexCoordPrecision\n" \
19 "#endif\n" #src 19 "#endif\n" #src
20 #define SHADER_2D(src) \ 20 #define SHADER_2D(src) \
21 "#define SamplerType sampler2D\n" \ 21 "#define SamplerType sampler2D\n" \
22 "#define TextureLookup texture2D\n" SHADER(src) 22 "#define TextureLookup texture2D\n" SHADER(src)
23 #define SHADER_RECTANGLE_ARB(src) \ 23 #define SHADER_RECTANGLE_ARB(src) \
24 "#define SamplerType samplerRect\n" \ 24 "#define SamplerType sampler2DRect\n" \
25 "#define TextureLookup textureRect\n" SHADER(src) 25 "#define TextureLookup texture2DRect\n" SHADER(src)
26 #define SHADER_EXTERNAL_OES(src) \ 26 #define SHADER_EXTERNAL_OES(src) \
27 "#extension GL_OES_EGL_image_external : require\n" \ 27 "#extension GL_OES_EGL_image_external : require\n" \
28 "#define SamplerType samplerExternalOES\n" \ 28 "#define SamplerType samplerExternalOES\n" \
29 "#define TextureLookup texture2D\n" SHADER(src) 29 "#define TextureLookup texture2D\n" SHADER(src)
30 #define FRAGMENT_SHADERS(src) \ 30 #define FRAGMENT_SHADERS(src) \
31 SHADER_2D(src), SHADER_RECTANGLE_ARB(src), SHADER_EXTERNAL_OES(src) 31 SHADER_2D(src), SHADER_RECTANGLE_ARB(src), SHADER_EXTERNAL_OES(src)
32 32
33 namespace { 33 namespace {
34 34
35 enum VertexShaderId { 35 enum VertexShaderId {
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473 decoder->RestoreTextureState(dest_id); 473 decoder->RestoreTextureState(dest_id);
474 decoder->RestoreTextureUnitBindings(0); 474 decoder->RestoreTextureUnitBindings(0);
475 decoder->RestoreActiveTexture(); 475 decoder->RestoreActiveTexture();
476 decoder->RestoreProgramBindings(); 476 decoder->RestoreProgramBindings();
477 decoder->RestoreBufferBindings(); 477 decoder->RestoreBufferBindings();
478 decoder->RestoreFramebufferBindings(); 478 decoder->RestoreFramebufferBindings();
479 decoder->RestoreGlobalState(); 479 decoder->RestoreGlobalState();
480 } 480 }
481 481
482 } // namespace gpu 482 } // namespace gpu
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