OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "mojo/services/window_manager/view_targeter.h" | 5 #include "mojo/services/window_manager/view_targeter.h" |
6 | 6 |
| 7 #include "mojo/services/window_manager/focus_controller.h" |
7 #include "mojo/services/window_manager/view_target.h" | 8 #include "mojo/services/window_manager/view_target.h" |
8 | 9 |
9 namespace mojo { | 10 namespace mojo { |
10 | 11 |
11 ViewTargeter::ViewTargeter() {} | 12 ViewTargeter::ViewTargeter() {} |
12 | 13 |
13 ViewTargeter::~ViewTargeter() {} | 14 ViewTargeter::~ViewTargeter() {} |
14 | 15 |
15 ui::EventTarget* ViewTargeter::FindTargetForEvent(ui::EventTarget* root, | 16 ui::EventTarget* ViewTargeter::FindTargetForEvent(ui::EventTarget* root, |
16 ui::Event* event) { | 17 ui::Event* event) { |
17 // TODO(erg): We currently don't deal with key events very well here; we need | 18 ViewTarget* view = static_cast<ViewTarget*>(root); |
18 // to implement the logic in the aura version to fix key events here. | 19 ViewTarget* target = |
19 return EventTargeter::FindTargetForEvent(root, event); | 20 event->IsKeyEvent() |
| 21 ? FindTargetForKeyEvent(view, *static_cast<ui::KeyEvent*>(event)) |
| 22 : static_cast<ViewTarget*>( |
| 23 EventTargeter::FindTargetForEvent(root, event)); |
| 24 |
| 25 // TODO(erg): The aura version of this method does a lot of work to handle |
| 26 // dispatching to a target that isn't a child of |view|. For now, punt on |
| 27 // this. |
| 28 DCHECK_EQ(view->GetRoot(), target->GetRoot()); |
| 29 |
| 30 return target; |
20 } | 31 } |
21 | 32 |
22 ui::EventTarget* ViewTargeter::FindTargetForLocatedEvent( | 33 ui::EventTarget* ViewTargeter::FindTargetForLocatedEvent( |
23 ui::EventTarget* root, | 34 ui::EventTarget* root, |
24 ui::LocatedEvent* event) { | 35 ui::LocatedEvent* event) { |
25 ViewTarget* view = static_cast<ViewTarget*>(root); | 36 ViewTarget* view = static_cast<ViewTarget*>(root); |
26 if (!view->HasParent()) { | 37 if (!view->HasParent()) { |
27 ViewTarget* target = FindTargetInRootView(view, *event); | 38 ViewTarget* target = FindTargetInRootView(view, *event); |
28 if (target) { | 39 if (target) { |
29 view->ConvertEventToTarget(target, event); | 40 view->ConvertEventToTarget(target, event); |
(...skipping 21 matching lines...) Expand all Loading... |
51 ui::EventTarget* target, | 62 ui::EventTarget* target, |
52 const ui::LocatedEvent& event) const { | 63 const ui::LocatedEvent& event) const { |
53 ViewTarget* view = static_cast<ViewTarget*>(target); | 64 ViewTarget* view = static_cast<ViewTarget*>(target); |
54 gfx::Point point = event.location(); | 65 gfx::Point point = event.location(); |
55 const ViewTarget* parent = view->GetParent(); | 66 const ViewTarget* parent = view->GetParent(); |
56 if (parent) | 67 if (parent) |
57 ViewTarget::ConvertPointToTarget(parent, view, &point); | 68 ViewTarget::ConvertPointToTarget(parent, view, &point); |
58 return gfx::Rect(view->GetBounds().size()).Contains(point); | 69 return gfx::Rect(view->GetBounds().size()).Contains(point); |
59 } | 70 } |
60 | 71 |
| 72 ViewTarget* ViewTargeter::FindTargetForKeyEvent(ViewTarget* view_target, |
| 73 const ui::KeyEvent& key) { |
| 74 FocusController* focus_controller = GetFocusController(view_target->view()); |
| 75 View* focused_view = focus_controller->GetFocusedView(); |
| 76 if (focused_view) |
| 77 return ViewTarget::TargetFromView(focused_view); |
| 78 |
| 79 return view_target; |
| 80 } |
| 81 |
61 ViewTarget* ViewTargeter::FindTargetInRootView(ViewTarget* root_view, | 82 ViewTarget* ViewTargeter::FindTargetInRootView(ViewTarget* root_view, |
62 const ui::LocatedEvent& event) { | 83 const ui::LocatedEvent& event) { |
63 // TODO(erg): This here is important because it resolves | 84 // TODO(erg): This here is important because it resolves |
64 // mouse_pressed_handler() in the aura version. This is what makes sure | 85 // mouse_pressed_handler() in the aura version. This is what makes sure |
65 // that a view gets both the mouse down and up. | 86 // that a view gets both the mouse down and up. |
66 | 87 |
67 // TODO(erg): We redirect to a currently active capture window here. Add this | 88 // TODO(erg): We redirect to a currently active capture window here. Add this |
68 // when we have capture working. | 89 // when we have capture working. |
69 | 90 |
70 // TODO(erg): There's a whole bunch of junk about handling touch events | 91 // TODO(erg): There's a whole bunch of junk about handling touch events |
71 // here. Handle later. | 92 // here. Handle later. |
72 | 93 |
73 return nullptr; | 94 return nullptr; |
74 } | 95 } |
75 | 96 |
76 } // namespace mojo | 97 } // namespace mojo |
OLD | NEW |