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Issue 737883002: Allow perfect scroll bubbling between outer/inner viewports (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Restore layer locking logic Created 6 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/layer_tree_host_impl.h" 5 #include "cc/trees/layer_tree_host_impl.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/basictypes.h" 10 #include "base/basictypes.h"
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2615 if (settings_.report_overscroll_only_for_scrollable_axes) { 2615 if (settings_.report_overscroll_only_for_scrollable_axes) {
2616 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon || 2616 if (std::abs(active_tree_->TotalMaxScrollOffset().x()) <= kEpsilon ||
2617 !layer_impl->user_scrollable_horizontal()) 2617 !layer_impl->user_scrollable_horizontal())
2618 unused_root_delta.set_x(0.0f); 2618 unused_root_delta.set_x(0.0f);
2619 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon || 2619 if (std::abs(active_tree_->TotalMaxScrollOffset().y()) <= kEpsilon ||
2620 !layer_impl->user_scrollable_vertical()) 2620 !layer_impl->user_scrollable_vertical())
2621 unused_root_delta.set_y(0.0f); 2621 unused_root_delta.set_y(0.0f);
2622 } 2622 }
2623 } 2623 }
2624 2624
2625 // Scrolls should bubble perfectly between the outer and inner viewports.
2626 bool allow_unrestricted_bubbling_for_current_layer =
2627 layer_impl == OuterViewportScrollLayer();
2628 bool allow_bubbling_for_current_layer =
2629 allow_unrestricted_bubbling_for_current_layer || should_bubble_scrolls_;
2630
2625 // If the layer wasn't able to move, try the next one in the hierarchy. 2631 // If the layer wasn't able to move, try the next one in the hierarchy.
2626 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon; 2632 bool did_move_layer_x = std::abs(applied_delta.x()) > kEpsilon;
2627 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon; 2633 bool did_move_layer_y = std::abs(applied_delta.y()) > kEpsilon;
2628 did_scroll_x |= did_move_layer_x; 2634 did_scroll_x |= did_move_layer_x;
2629 did_scroll_y |= did_move_layer_y; 2635 did_scroll_y |= did_move_layer_y;
2630 if (!did_move_layer_x && !did_move_layer_y) { 2636 if (!did_move_layer_x && !did_move_layer_y) {
2631 // Scrolls should always bubble between the outer and inner viewports 2637 if (allow_bubbling_for_current_layer || !did_lock_scrolling_layer_)
2632 if (should_bubble_scrolls_ || !did_lock_scrolling_layer_ ||
2633 layer_impl == OuterViewportScrollLayer())
2634 continue; 2638 continue;
2635 else 2639 else
2636 break; 2640 break;
2637 } 2641 }
2638 2642
2639 did_lock_scrolling_layer_ = true; 2643 did_lock_scrolling_layer_ = true;
2640 if (!should_bubble_scrolls_) { 2644 if (!allow_bubbling_for_current_layer) {
2641 active_tree_->SetCurrentlyScrollingLayer(layer_impl); 2645 active_tree_->SetCurrentlyScrollingLayer(layer_impl);
2642 break; 2646 break;
2643 } 2647 }
2644 2648
2645 // If the applied delta is within 45 degrees of the input delta, bail out to 2649 if (allow_unrestricted_bubbling_for_current_layer) {
2646 // make it easier to scroll just one layer in one direction without 2650 pending_delta -= applied_delta;
2647 // affecting any of its parents. 2651 } else {
2648 float angle_threshold = 45; 2652 // If the applied delta is within 45 degrees of the input delta, bail out
2649 if (MathUtil::SmallestAngleBetweenVectors( 2653 // to make it easier to scroll just one layer in one direction without
2650 applied_delta, pending_delta) < angle_threshold) { 2654 // affecting any of its parents.
2651 pending_delta = gfx::Vector2dF(); 2655 float angle_threshold = 45;
2652 break; 2656 if (MathUtil::SmallestAngleBetweenVectors(applied_delta, pending_delta) <
2657 angle_threshold) {
2658 pending_delta = gfx::Vector2dF();
bokan 2014/11/19 00:58:33 I know you didn't write this, but do we need to cl
jdduke (slow) 2014/11/19 16:20:14 I'm guessing there was some trailing code that use
2659 break;
2660 }
2661
2662 // Allow further movement only on an axis perpendicular to the direction
2663 // in which the layer moved.
2664 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2665 pending_delta =
2666 MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2653 } 2667 }
2654 2668
2655 // Allow further movement only on an axis perpendicular to the direction in
2656 // which the layer moved.
2657 gfx::Vector2dF perpendicular_axis(-applied_delta.y(), applied_delta.x());
2658 pending_delta = MathUtil::ProjectVector(pending_delta, perpendicular_axis);
2659
2660 if (gfx::ToRoundedVector2d(pending_delta).IsZero()) 2669 if (gfx::ToRoundedVector2d(pending_delta).IsZero())
2661 break; 2670 break;
2662 } 2671 }
2663 2672
2664 bool did_scroll_content = did_scroll_x || did_scroll_y; 2673 bool did_scroll_content = did_scroll_x || did_scroll_y;
2665 if (did_scroll_content) { 2674 if (did_scroll_content) {
2666 // If we are scrolling with an active scroll handler, forward latency 2675 // If we are scrolling with an active scroll handler, forward latency
2667 // tracking information to the main thread so the delay introduced by the 2676 // tracking information to the main thread so the delay introduced by the
2668 // handler is accounted for. 2677 // handler is accounted for.
2669 if (scroll_affects_scroll_handler()) 2678 if (scroll_affects_scroll_handler())
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3431 } 3440 }
3432 3441
3433 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) { 3442 void LayerTreeHostImpl::UnregisterPictureLayerImpl(PictureLayerImpl* layer) {
3434 std::vector<PictureLayerImpl*>::iterator it = 3443 std::vector<PictureLayerImpl*>::iterator it =
3435 std::find(picture_layers_.begin(), picture_layers_.end(), layer); 3444 std::find(picture_layers_.begin(), picture_layers_.end(), layer);
3436 DCHECK(it != picture_layers_.end()); 3445 DCHECK(it != picture_layers_.end());
3437 picture_layers_.erase(it); 3446 picture_layers_.erase(it);
3438 } 3447 }
3439 3448
3440 } // namespace cc 3449 } // namespace cc
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