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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/ui/autofill/loading_animation.h" | 5 #include "chrome/browser/ui/autofill/loading_animation.h" |
6 | 6 |
7 #include "base/logging.h" | 7 #include "base/logging.h" |
8 #include "ui/gfx/animation/tween.h" | 8 #include "ui/gfx/animation/tween.h" |
9 | 9 |
10 namespace autofill { | 10 namespace autofill { |
(...skipping 12 matching lines...) Expand all Loading... | |
23 | 23 |
24 void LoadingAnimation::Step(base::TimeTicks time_now) { | 24 void LoadingAnimation::Step(base::TimeTicks time_now) { |
25 LinearAnimation::Step(time_now); | 25 LinearAnimation::Step(time_now); |
26 | 26 |
27 if (!is_animating()) { | 27 if (!is_animating()) { |
28 first_cycle_ = false; | 28 first_cycle_ = false; |
29 Start(); | 29 Start(); |
30 } | 30 } |
31 } | 31 } |
32 | 32 |
33 double LoadingAnimation::GetCurrentValueForDot(size_t dot_i) { | 33 double LoadingAnimation::GetCurrentValueForDot(size_t dot_i) const { |
34 double base_value = gfx::LinearAnimation::GetCurrentValue(); | 34 double base_value = gfx::LinearAnimation::GetCurrentValue(); |
35 | 35 |
36 const double kSecondDotDelayMs = 100.0; | 36 const double kSecondDotDelayMs = 100.0; |
37 const double kThirdDotDelayMs = 300.0; | 37 const double kThirdDotDelayMs = 300.0; |
38 if (dot_i == 1) | 38 if (dot_i == 1) |
39 base_value -= kSecondDotDelayMs / kDurationMs; | 39 base_value -= kSecondDotDelayMs / kDurationMs; |
40 else if (dot_i == 2) | 40 else if (dot_i == 2) |
41 base_value -= kThirdDotDelayMs / kDurationMs; | 41 base_value -= kThirdDotDelayMs / kDurationMs; |
42 | 42 |
43 if (base_value < 0.0) | 43 if (base_value < 0.0) |
44 base_value = first_cycle_ ? 0.0 : base_value + 1.0; | 44 base_value = first_cycle_ ? 0.0 : base_value + 1.0; |
45 | 45 |
46 double value = gfx::Tween::CalculateValue(gfx::Tween::EASE_OUT, base_value); | 46 double value = gfx::Tween::CalculateValue(gfx::Tween::EASE_OUT, base_value); |
47 | 47 |
48 static AnimationFrame animation_frames[] = { | 48 static AnimationFrame kAnimationFrames[] = { |
49 { 0.0, 0.0 }, | 49 { 0.0, 0.0 }, |
50 { 0.55, 0.0 }, | 50 { 0.55, 0.0 }, |
51 { 0.6, -1.0 }, | 51 { 0.6, -1.0 }, |
52 { 0.8, 0.3 }, | 52 { 0.8, 0.3 }, |
53 { 0.9, -0.2 }, | 53 { 0.9, -0.2 }, |
54 { 0.95, 0.1 }, | 54 { 0.95, 0.1 }, |
55 { 1.0, 0.0 }, | 55 { 1.0, 0.0 }, |
56 }; | 56 }; |
57 static double kScale = 10.0; | |
Evan Stade
2013/11/15 21:58:46
nit: I don't really see the benefit in doing this
groby-ooo-7-16
2013/11/15 23:03:38
+1 on the ctor doing htis.
Ilya Sherman
2013/11/16 00:31:13
Done.
| |
57 | 58 |
58 for (size_t i = 0; i < arraysize(animation_frames); ++i) { | 59 for (size_t i = 0; i < arraysize(kAnimationFrames); ++i) { |
59 if (value > animation_frames[i].value) | 60 if (value > kAnimationFrames[i].value) |
60 continue; | 61 continue; |
61 else if (i == 0) | |
62 return animation_frames[i].position; | |
63 | 62 |
64 return animation_frames[i - 1].position + | 63 double position; |
65 (animation_frames[i].position - animation_frames[i - 1].position) * | 64 if (i == 0) { |
66 (value - animation_frames[i - 1].value) / | 65 position = kAnimationFrames[i].position; |
67 (animation_frames[i].value - animation_frames[i - 1].value); | 66 } else { |
67 double distance = | |
Evan Stade
2013/11/15 21:58:46
nit: IMO, the distance and progress variable names
Ilya Sherman
2013/11/16 00:31:13
Done.
| |
68 kAnimationFrames[i].position - kAnimationFrames[i - 1].position; | |
69 double progress = | |
70 (value - kAnimationFrames[i - 1].value) / | |
71 (kAnimationFrames[i].value - kAnimationFrames[i - 1].value); | |
72 position = kAnimationFrames[i - 1].position + distance * progress; | |
groby-ooo-7-16
2013/11/15 23:03:38
I kind of like clearing up the computation, becaus
Ilya Sherman
2013/11/16 00:31:13
Done. Good call on using Tween::FloatValueBetween
| |
73 } | |
74 return position * kScale; | |
68 } | 75 } |
69 | 76 |
70 NOTREACHED(); | 77 NOTREACHED(); |
71 return 0.0; | 78 return 0.0; |
72 } | 79 } |
73 | 80 |
74 void LoadingAnimation::Reset() { | 81 void LoadingAnimation::Reset() { |
75 Stop(); | 82 Stop(); |
76 first_cycle_ = true; | 83 first_cycle_ = true; |
77 } | 84 } |
78 | 85 |
79 } // namespace autofill | 86 } // namespace autofill |
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